
Originally Posted by
Dyrnwyn
Actually, I think despite my comments - your warband is overall much more powerful. With the exception of the Treekin and Pathfinder, every model is overall better than mine. The Wild Hunter, despite my knocking on the animals, gets to bring an extra member to the warband. The reason I knock on the animals is that from a player's perspective, they are no more durable than henchmen, are much harder to find and replace. From a design standpoint, you've wasted half a page to make three pieces of unique equipment that are restricted to one model and are mutually exclusive. That said, the stag and warhawk are quite powerful - M8-9 is pretty huge, and the Hawk's ability to simply turn up and charge is beyond even 40k's Deep Strike - there's no scatter, no mishap chance, not even a 'to-hit' roll with the falcon. It's surefire, which is big. Plus, I'm pretty sure the stag and the warhawk ought to be Large Targets.
You have FAR more sources of boosted Str stuff than my band has. My band has the Treekin, blade staves on the charge, and short-range Gladewood Bows. Eventually blade staves might be S5 on the charge, and the poisonous Spite might help, but by and large my elves are limited to S4. You have Halberds for henchmen, double-handed weapons on the heroes, your Wild Hunter starts at S4, the Stag is S5 on the charge, Gladewood Bows are available to henchmen, and you've incentivized Ladding Wardancers by giving them a unique skill. I don't view the Combat Shooting Special skill lists as a boost because locally we play that racial Special skill-lists are always available to members of that band.
Couple other comments - I don't feel dropping the cost on the Treekin will help. Going down to M1, I1, A1, basically means you will never buy a Treekin until every single Hero you have is Spirit-touched, and even then, you have to baby the thing because if it charges out of the umbrella, or the umbrella charges away from it, it's HOSED. Your rule doesn't have a gate - it doesn't check for distance at a particular time, so if the Treekin EVER leave the umbrella, it immidiately suffers a stat drop. This means order of operations becomes incredibly important, and the Treekin is flat out useless if you don't have two Spirit-touched heroes in the band, because it and the St hero become rooted. If the hero charges or runs, the Treekin debuffs. If the Treekin charges, it debuffs. So basically you need multipl St heroes to use the Treekin at all, and if that's the case, your version of Spirit-touched basically makes the warband more magic resistant than dwarves. Part of the problem that I've realized with making my warband is simply making something cost more or more rare doesn't make it balanced - it makes it harder to obtain, but once you have it, you're still better off than Joe Everyman with his mercs.