Asrai Archery: I meant all bows and only the -1 penalty for moving not cover, etc, thanks for catching that, need to make a clarification change, see below.
*Edit*"Asrai Archery: Asrai are mobile archers without equal. Sentinels and Glade Guard may move and fire bows without incurring the -1 movement hit modifier when shooting at targets in short range."
Max Stats: I used the stat line for Elf Ranger in the LRB. I know people have suggested elves should be 3's (S & T), I think that is too much of a hindrance, but am always evaluating.
Bladesinger: I meant another "single-handed" weapon. Again, thanks for proof-reading I need to change the language there. See below:
(Way Warden and Wardancer Hero Only)
The hero is a master of wardancer weaponry; he may use a glaive (halberd) as a single-handed weapon, he may not carry another glaive but may carry another single handed weapon in the other hand."
Not sure if that is better...hopefully?
Elemental: I think I will remove the ladder half so the Treekin is available at the start. However, the Treekin will be at M, I and A 1 unless there is someone with the spirit-touched skill in 18" per the spirit guardian rule. See below:
*Edit*"Elemental: Treekin are woodland spirits who are temporarily bound to organic matter, they do not gain experience."
As for I4, I really looked at the statline and think with all the other benefits, Asrai archery, M5, etc, the increase would make the recruitment cost go up. Plus I think of these guys as elves who have no experience, other than practicing with a bow growing up and I wanted a "human equivalent" henchman.