
Originally Posted by
tatermitts
The warband size of 12, high cost of models and 3 toughness mean that you'll be wounded often and route. Sure you'll get hits, and have a slight ranged advantage, but you'll roll significantly less dice than every other warband. You also only get 4 heroes, which is a huge disadvantage in a campaign setting. For as much as people complained about dark elves I thought they suffered from the same problems. I have never seen a successful Dark Elf warband.
Mercenaries: 5 heroes for 160. Leader is 60, 1 Move, 1 WS and 1 Initiative lower than the elf leader. 5 marksmen with bows and 2-4 melee guys, depending on which route and what equipment you take.
Asrai: 4 heroes for 200. One of the heroes has an ability that, if you use, cranks up that cost considerably with no 5th hero. Best case, you afford 6 henchmen and everyone will have shoddy equipment.
So, is mobility that important that you can't overcome the speed with 1/3rd larger force? I'll take more dice over moving an extra 1-2 inches a turn. If you go reikland, the marksmen are even better than glade guards because bs 4 is better than 3 w/ short range movement bonus, and they cost 5 points less. If you go with the extra 100 gold warband, you'll get 15 decently equipped guys, way better than the 9 decently equipped slightly faster guys. I would take any of the base mercenaries 50 to 1 against the Asrai.
Look at skaven: The assassin is only 60 points and is just as good (and faster) than the Asrai leader. Sure, Skaven are broken, but we have to have some point of comparison. As you probably know, Skaven are just a mobile but can have 20 models and have access to cheap slings. I would take Skaven 100 to 1 against an Asrai warband.
On top of all this, all other warbands would get at least 1 extra hero (except orcs, Dwarfs balance that with a free piece of weird stone). I'd say that some overall price reductions or increases in hero count/warband size would help round out the Asrai.