Results 1 to 15 of 15

Thread: Ratskin Shaman

  1. #1
    Veteran Sergeant Whitesilk's Avatar
    Join Date
    Feb 2012
    Location
    Over Yonder
    Posts
    101

    Ratskin Shaman

    Did a search and didn't find what I need, so I need assistance.

    What I need to know is where can I find the profile for the Ratskin Shaman. What I was able to find through the search engine was that there seems to be 2 list. One where there are Totem Warriors, and one where there is a Shaman but no Totem Warriors. Kind of a one-or-the-other deal.

    Off the GW/SpecGames the Ratskin List states that the shaman would be covered in a later issue. It never got around to being posted.

    What I do have is the Ash Waste Shaman from Necromunda #2, I would be willing to use that as the profile for the Ratskin Shaman but then I stumbled upon that there may be two list I have to chose from.

    Soooooo....where can I go for a "Official" list. I need a official list for I am playing in a GW store campaign. Actually I am fairly certain that I can use any list as long as it doesn't fly in the face of the GW pdf rulebook, but to be safe I rather have one that is the official version.

    Thanks in advance -Silk

  2. #2
    Veteran Sergeant Whitesilk's Avatar
    Join Date
    Feb 2012
    Location
    Over Yonder
    Posts
    101

    Re: Ratskin Shaman

    Found this one, but not sure if its the old version or a house one: http://files.sigil.biz/data/o_ratskin_renegades.pdf I'm leaning towards that this is the old version, seeing as it doesn't have Totem Warriors at all on the List.

    also on that same site is a House Rule one. Its nice, but the shamans Spirit Walk is crazy!! 6d6 LoS, and Fear!

  3. #3

    Re: Ratskin Shaman

    Quote Originally Posted by Whitesilk View Post
    Soooooo....where can I go for a "Official" list.
    Ain't no such thing. The only "official" stuff is what's on the website. Of course, depending on who's running the campaign, that's usually irrelevant.

    That document you linked to is a scan of the original Ratskin Renegades rules from the Outlanders supplement. That's as official as you'll get. The only change is that the Shaman got replaced with the Totem Warriors, so it's a good bet that any official rules would have simply been these rules re-printed, perhaps making the Shaman a Hired Gun. You could work out a hire cost as if the Shaman lost a leadership contest and was banished.

    Also, note the Steal Prowess power - go after van Saar gangs, and steal all their Techno skills. Get hold of someone with Specialist, then you can use weapons like plasma guns and flamers.

  4. #4
    Veteran Sergeant Whitesilk's Avatar
    Join Date
    Feb 2012
    Location
    Over Yonder
    Posts
    101

    Re: Ratskin Shaman

    I like the Shaman. I may stick with the Renegade list, though...Totem Warriors are nice too. They are a tad expensive for heavies, but seeing as they seem to be great CC monsters at the start I can see the cost for them. Making a Shaman Hired Gun is a nifty idea, but...for me... I want to advance the Shaman.

    So, I just wrote my mind up I'm going to use the Renegade list.

    Thanks

  5. #5
    Librarian
    Join Date
    Apr 2010
    Location
    York, PA. USA
    Posts
    307

    Re: Ratskin Shaman

    I enjoyed the Totem Warriors. Get a Spur fixer and watch them slaughter opposing gangs single-handed
    Yakromunda - A Necromunda Gang & Campaign Management Site

  6. #6
    Veteran Sergeant Whitesilk's Avatar
    Join Date
    Feb 2012
    Location
    Over Yonder
    Posts
    101

    Re: Ratskin Shaman

    I do like the Totem Warriors, once I wrapped my head around the fact that are not the typical "heavies," but I want to try out the Shaman. Also I thought of doing a Hired Gun Shaman stat, but I want him to advance.

    So here is my Ratskin List (from the Old Version, from the Outlander Book)
    Chief:
    Blindskin Pouch, Autogun, Stubgun w/DumDum, Sword
    Shaman:
    AutoPistol, Shotgun
    Ratskins: (Gangers) x6
    x4 Autoguns, x1 Musket, x1 Shotgun
    Braves: (Juves) x3
    x1 Musket, x1 Hand Bow, x1 Stubgun

    They all have the free club/knife.

    So I have 11 models to start off with. 6 gangers, 3 Juves, and 53cr. left over. I was thinking of getting a grenade or another Juve or specialist rounds for the shotguns. The hand bow is something of a novelty, just want to try out once and quickly get it replaced.

    Thoughts on the list?

  7. #7
    Librarian
    Join Date
    Apr 2010
    Location
    York, PA. USA
    Posts
    307

    Re: Ratskin Shaman

    I like it, very much like my own lists. A lot of players try to build Ratskins like normal gangs and shy away from the more archaic flimsy weapons, but they're part of the Ratskin character. They're cheap weapons and challenging to use to their potential.
    Yakromunda - A Necromunda Gang & Campaign Management Site

  8. #8
    Veteran Sergeant Whitesilk's Avatar
    Join Date
    Feb 2012
    Location
    Over Yonder
    Posts
    101

    Re: Ratskin Shaman

    I agree. I enjoy the storyline adventure more than winning.

    The only drawback that I do have with Ratskins is that I only have those 11 models, maybe 12 tops. After that I'd have to rely on proxy or Hired Guns.

    Now Eschers....I can field a literal army of em.

  9. #9
    Chaplain Brother Fenix's Avatar
    Join Date
    Nov 2006
    Location
    San Francisco
    Posts
    223

    Re: Ratskin Shaman

    If you have the book pictured in the first link under image #4 on this thread, it contains the original shaman rules.

    http://www.warseer.com/forums/showth...rent-rulebooks

    Or the original outlanders supplement.

    OR buy this:

    http://www.ebay.com/itm/Necromunda-H...item519d518d1c

    Or this:

    http://www.ebay.com/itm/WARHAMMER-40...item231a6ac608

    This maybe too:

    http://www.ebay.com/itm/3-Necromunda...item2c6374705e

    Or PM me, since I have that book.

    Oh wait, I just looked at that pdf file. nevermind you have it already.
    Last edited by Brother Fenix; 04-03-2012 at 05:42.
    Please Review, Critique, Comment, Criticize, or Play-test my Mordheim Wood Elf Warband at the link below:
    http://www.warseer.com/forums/showth...-the-willpower
    Thanks!

  10. #10

    Re: Ratskin Shaman

    I have never played against or fielded ratskins but they strike me as an up close and personal gang with their increased resilience (injury table roll twice and pick best) That suggests a "chuck bodies at your enemy til you win" mindset. Numbers must be key!

    Go with an all stealth handbow gang, not often you see someone with a 4+ save and hopefully you can close the range for the hit modifier.

  11. #11
    Librarian
    Join Date
    Apr 2010
    Location
    York, PA. USA
    Posts
    307

    Re: Ratskin Shaman

    LRB version of Ratskins were re-roll injury, must take 2nd result. Just FYI. Even then I didn't lose a single Ratskin in 20 games in a recent campaign.
    Yakromunda - A Necromunda Gang & Campaign Management Site

  12. #12

    Re: Ratskin Shaman

    Where have I read it as roll twice and pick best result? I know there are several versions of the ratskin gang. A version with a shaman but no totem warriors and another with totem warriors and their special melee weapon.

    Even still, rerolling a dead result or multiple injury is pretty good odds of keeping a ratskin gang healthy compared to a normal gang.

  13. #13
    Librarian
    Join Date
    Apr 2010
    Location
    York, PA. USA
    Posts
    307

    Re: Ratskin Shaman

    Pick best is the original 1st edition rules from Outlanders.
    Yakromunda - A Necromunda Gang & Campaign Management Site

  14. #14
    Chaplain Brother Fenix's Avatar
    Join Date
    Nov 2006
    Location
    San Francisco
    Posts
    223

    Re: Ratskin Shaman

    Two things that tick me off about the new rules, this line:

    Ratskins derive no direct benefit from possessing Archeotech sites, but these special places do give them the favour of the hive spirits. This favour aids Ratskin Shamans that join the gang, full rules for which will be in a future issue of Fanatic.
    Thanks for getting around to those rules.

    and this:

    When a foe is slain his departing spirit can be absorbed by the Ratskin, but only if he is very close by....A spirit that is absorbed adds its power to the Ratskin and will not be reborn as a new foe.
    Is this supposed to allow Totem Warriors to take the skills of those they vanquish, like the old Shaman rules, or is this just a long explanation for why they must use close combat weapons?

    Anyway, I only play the original rules for Ratskins.
    Last edited by Brother Fenix; 12-03-2012 at 01:38.
    Please Review, Critique, Comment, Criticize, or Play-test my Mordheim Wood Elf Warband at the link below:
    http://www.warseer.com/forums/showth...-the-willpower
    Thanks!

  15. #15
    Brother Sergeant ChiTownPicaro's Avatar
    Join Date
    Apr 2012
    Location
    Chicago-land
    Posts
    26

    Re: Ratskin Shaman

    I am thinking of playing a Ratskin gang in an upcoming campaign and I am not really a fan of the new rules. I love the Shaman and taking the best injury roll. I wanted to tag this for the links to the old rules.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •