These two sentences seem to contradict each other. A hero that can't be targeted by anything less than another hero is more than stupidly tough, he's nigh invincible. A hero that can take a power fist wound and still remain standing with one wound left is tough. One that can't even be hit by a normal solider is just ridiculous. With Tyranids, often the only way we can take down an enemy hero is weight of attacks (even the best warriors should be able to be overwhelmed by sheer numbers) but your proposed change would make them almost immune against anything short of a Tyranid Prime.
Yes, having two IC's duke it out is always entertaining and cinematic, but making it the only way to kill an IC in close combat is a tad absurd.
Rad grenades, like the entire GK codex seems custom tailored to give Tyranids a very rough time. Anything we can do, they have a hard counter for. It makes our already struggling book that much worse. I also agree that units embarked in a transport that explodes should be punished a helluva lot more than they are currently. Auto pinned at the very least. But that's neither here nor there.
Force Weapons work by snuffing out the life force of the wounded model, rather than inflicting massive trauma, so they'll still kill a model outright on a successful psychic test. The instant death changes in the Pdf only dealt with S v. T.



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