Tomorrow will be a great social experiment. A tournament at the LGS will have me bringing a list that I think will be feast or famine. We shall see!Fantasy Army: BoC
Vampire Lord w/ Lvl 4 (Vamps) Hvy/Sh/Hellsteed, Dragonhelm, Potion of Foolhardiness, Talisman of Pres., Sword of Might, Aura of Dark Majesty, Quickblood ---- 499pts
Zombies x32 w/ Mu & Std
Zombies x32 w/ Mu & Std
Ghouls x29
Core total: 502pts
Hexwraiths x10 w/ Champ
Hexwraiths x10 w/ Champ
Vargheist x4
Special total: 804pts
Black Coach
Rare total: 195pts
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We shall see how it works but the idea is to be super manuverable with the zombies and ghouls hanging about while the hexwraiths + general do the heavy lifting. Vargheists are opportunistic Wizard hunters, gladly trading their cost for that of the opponent's wizard..... 14 str 5 atks at init 4 should get the job done most of the time.
The black coach should power up to three dice stored within a turn or two, then the race to five dice stored should be completed by the middle turns of the game. It can anchor a unit in place while the fast cav position for flank charges. I am not too concerned with opponents being steadfast. If need be a zombie unit can clip a corner of the combat for static res.
The general will have his 4+ look out sir versus warmachines and a 4+ ward if that fails. I love the idea of a hexwraith pushing the Lord out of the way saying "I got this boss." *whoosh goes the cannonball*
I will post a battle report of my three rounds when I get home tomorrow.


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