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Thread: The unit that sucks, but you still take them everytime

  1. #21

    Re: The unit that sucks, but you still take them everytime

    Shadow Warriors. Man, they don't da ANYTHING but eat up points and sit and pelt the enemy with arrows that hardly wound. But they're wonderful for getting under your opponent's skin. There's just something about having models at their back that throws their focus off.

  2. #22
    Commander snyggejygge's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Nothing right now, because the things I used to take even though being bad has turned out to be decent choices nowadays.
    From 5:th to 7:th edition I always used a unit of Khorne Chaos Warriors, most people told me to just use more knights, I stayed with the warriors because I like the look & idea of them (besides 1 unit of knights was enough imo), now they're all of a sudden a really good choice.
    Same with Skeletons under 7:th & early 8:th edition, I've alway brought skellies in my VC army ever since they were called undead, because it's fluffy, now they're a better choice than ghouls imo.

    So I guess patience pays of sometimes.

  3. #23

    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Leogun_91 View Post
    You'r using it wrong, know your targets and they'll do great, my giants do very well in my greenskin army and I'm thinking about a third (though I'm bogged down by projects).

    For me it's probably the great shaman on wyvern, ones on foot preform better in my experience (from the times I've gone without it, which is rare) but I still use him.
    My Slaves murder giants-bwhaha!!

    And I love my plague priest on a pox rat despite the lack of monstrous Calvary RnF in the Skaven rule book. Stupid priest who cannot wear armour like certain stupid ogre casters....
    "just make the Base size reasonable" go go 100mm by 100mm!

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  4. #24
    Chapter Master Leogun_91's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by TsukeFox View Post
    My Slaves murder giants-bwhaha!!
    Slaves is not an ultimate target for giants, they will be withered down by the mass of attacks of the slaves and if the slaves run it's gonna hurt....and slings are bad too. The slaves then save points by not taking any armour which would help in the matchup. A supporting giant can on the other hand really help a unit and that supporting giant can kill monsters or hold things up alone as well, attacking slaves with him is however unadvised, though it might work with a siege giant.
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    You folks keep telling everyone how awesome Mantic is because of what you get for a dollar, and I say you are still getting ripped off.

  5. #25

    Re: The unit that sucks, but you still take them everytime

    Brace of Pistols on my Ogre Tyrant.. on my BSB too. Stupid themed army

  6. #26
    Brother Sergeant Catflap's Avatar
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    Re: The unit that sucks, but you still take them everytime

    My new Centigors. I used them in my last 4 battles and they did nothing.
    In the first game they didn't made combat because the game was over in turn 3 , second game they got smashed by a fanatic , third game they got shot to pieces before they got into combat and game four they had another close encounter of the fanatic kind again. Still i will take them to my next battle because they are so beastmen like.

  7. #27

    Re: The unit that sucks, but you still take them everytime

    Pink horrors. A 20ish+ unit with a herald + MoS having a 4+ ward save and acting like a level 4 sorc seems like fun, and I enjoy fielding them. In practice? They fail ward saves like it's their job, and whatever magic they contribute in comparison with the herald is a pittance. Oh, and they're terrible to position on a movement tray.

  8. #28
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    Re: The unit that sucks, but you still take them everytime

    Necrosphinx

    I love the model but I have not once rolled for heroic killing blow on a monster.

  9. #29
    Chaplain Gloryseeker's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Galley View Post
    Pink horrors. A 20ish+ unit with a herald + MoS having a 4+ ward save and acting like a level 4 sorc seems like fun, and I enjoy fielding them. In practice? They fail ward saves like it's their job, and whatever magic they contribute in comparison with the herald is a pittance. Oh, and they're terrible to position on a movement tray.
    I've only ever played khorne and nurgle daemons. A unit unit of horror with herald with MoS would terrify me. Fear of the unknown and all that.
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  10. #30
    Chapter Master Askari's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Not every time, as I like winning games from time to time. But I've used a mounted Empire General with Runefang before. Hilarious waste of points, but damn he looks so flashy, he'll die in style (or rip a Bone Giant apart, that one blaze of glory).
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  11. #31
    Librarian
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    Re: The unit that sucks, but you still take them everytime

    for me its snotlings, ever since the time where they had mimic i have taken them they have on two occations done something
    Just to let you know I am Dyslexic.
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  12. #32
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    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Gloryseeker View Post
    I've only ever played khorne and nurgle daemons. A unit unit of horror with herald with MoS would terrify me. Fear of the unknown and all that.
    They are indeed Horrible in this Edition. You basically can't exaggerate how overcosted they are in 8th.
    Which, I guess, serves them right for basically breaking the Magic Phase throughout 7th Ed. So I'm not really whining on their account.
    There's just no excuse for fielding them though, unless of course you're playing a MonoTzeentch List.. Which is good fun and a real random hard kind of challange.
    But yeah.. The new Magic Phase of 8th Edition hit Horrors like nobody else.

  13. #33
    Chapter Master Jack of Blades's Avatar
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    Re: The unit that sucks, but you still take them everytime

    When I start playing it'll be my Daemon Prince. We had a magical duel between two teams: my DP (I think I was using him as undivided at this point) and a Grey Seer vs Teclis and a Vampire Lord. The DP died to gaze of nagash which we thought was a premature end so we resurrected him, right after that spell killed him he died again to I think it was spirit leech by Teclis. It was then and after it basically got tarpitted by a small unit of raised skeletons (or was it zombies...) that my friends understood what I meant when I told them the DP is pathetic compared to what I could be taking instead. Then I told them how many points my DP costs and they almost laughed - ''WHAT?!''

    Hehe
    Quote Originally Posted by ZeroTwentythree View Post
    I just wish skaven had something "heavy hitter"-ish.

    1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.

  14. #34
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    Re: The unit that sucks, but you still take them everytime

    ... Oh yeah the DP.. *lol*
    Well that guy was rubbish already in 7th Ed.
    You basically field him for the laugh of it.

  15. #35
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    Re: The unit that sucks, but you still take them everytime

    *double post*

  16. #36

    Re: The unit that sucks, but you still take them everytime

    Rat ogres... God I love the fluff models and everything about these guys but in a unit of 6 its sad when my three pack masters do more damage.... Unit of pack masters.... Ideas begin

  17. #37
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    Re: The unit that sucks, but you still take them everytime

    I used to have some crap unit in all my five common list but with the return of the Chaos Lord my Tzeentch list is fairly good but missing the Cheesy stuff (Chosenstar).
    My Slaanesh and Nurgle lists have Marauder Horsemen (with expensive marks).
    My Khorne List have Chariots and Ogres (with more expensive marks...)

  18. #38

    Re: The unit that sucks, but you still take them everytime

    With my Skaven it was 6 Poison Wind Globadiers. Every so often they'd do really well, killing Knights or harassing Ironbreakers, but most of the time they were really just there for deployment drops, and tended to die quite easily. Never had the urge to leave them out though, just in case.

  19. #39

    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Lakomasoi View Post
    Rat ogres... God I love the fluff models and everything about these guys but in a unit of 6 its sad when my three pack masters do more damage.... Unit of pack masters.... Ideas begin
    Oooh that would be a BA unit-if one could upgrade any number of pack masters to master moulders.

    Ya my ret ogres have become filler in slave units.
    Until the day I have 18 rat ogres to make a death star, so far only 8.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  20. #40

    Re: The unit that sucks, but you still take them everytime

    Back in the day, it was my Shaggoth Lord back when Beastmen could take one to lead an army. GG 330 point lord with no gear who cannot hide in units and is only slightly harder to kill than most combat lords. Man I miss using him.

    Honorable mention has to go to Giants (good in gobbos, pants in everything else), Squig hoppers (seriously cavalry now?), and Seekers (why do these cost more than heavy 1+ sv cavalry?) of Slaanesh.

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