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Thread: The unit that sucks, but you still take them everytime

  1. #41

    Re: The unit that sucks, but you still take them everytime

    Skeletons are pretty bad as are most vampire core units. But we need to take them

  2. #42

    Re: The unit that sucks, but you still take them everytime

    My entire army. Well, the vast numerical majority of it (men at arms and peasant longbowmen.) Comrades. We shall bury them!
    Now just doing Battle Reports.

    http://www.warseer.com/forums/showthread.php?t=191378 for the Red Guards

    http://www.warseer.com/forums/showthread.php?t=196677 for my Imperial Guard.)

    "this is the best 40k stuff I have ever read." (Carltmc)

  3. #43
    Chapter Master Makaber's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Probably my Ghorgon... It's not horrible or anything, but it's certainly points better invested elsewhere. That said, I really want something to break up the monotomy a bunch of goats typically provide.
    A Loving God is Still a Master

  4. #44
    Chapter Master Lorcryst's Avatar
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    Re: The unit that sucks, but you still take them everytime

    My whole army, but then I play Night Goblins ...

    More precisely, my Squigs : my Herds tend to explode in my battle line, my Hoppers bounce like wet kittens and get shot before reaching the middle of the table, and after they're first outing, my Manglers are prime targets for everything that can shoot in the enemy army ...

    ... But I still have loads of fun with this army !
    My logs : Fantasy ** Updated 20/05/2013**

    Lorcryst's Sales Thread

  5. #45
    Chaplain arthurfallz's Avatar
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    Re: The unit that sucks, but you still take them everytime

    My Grail Reliquae and Battle Pilgrims. They're Stubborn, they have Hatred... but WS2 and low Ld., on S3 T3 infantry turns that into a lackluster showing. But the model and concept are so damned cool, I just have to throw it out every time, even if my MaA are a cheaper tarpit.
    I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
    Bretonnian Record (W/D/L): 8/3/15

  6. #46
    Commander Warrior of Chaos's Avatar
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    Re: The unit that sucks, but you still take them everytime

    LOL....Forsaken....love the theme/concept. In practice they tend to be a waste. **here is to hoping they get fixed in the new AB**
    8th Edition Record W/L/D

    Warriors of Chaos: 18/9/3
    Dwarfs: 4/4/2
    Vampire Counts: 3/2/1
    Dark Angels: 0/4/0

  7. #47

    Re: The unit that sucks, but you still take them everytime

    i run chaos warrior list with almost no marauders, and that is why i say khorne chaos warriors. They always get shot up with cannons and thunderers on hill, or maged out by slann, and if my army is still alive before engaged in close combat they don't hit anything. for example my exalted could not kill liche priest with axe of khorne. as if that would not be enough, ogres use their fatcharge and crush warriors under their big bellies.
    Then again i've learned that using my warriors like imperial guard uses their conscripts has given me much more victories. Sacrifice the khorne unit and outlast with tzeenth and marauder units. marauders are used as a hammer.
    i just love to send those uncontrollable khornate idiots to their death. i know it hurts like hell when they die but i've used to it....

  8. #48
    Chapter Master AlphariusOmegon20's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Lord Arkhibas View Post
    i run chaos warrior list with almost no marauders, and that is why i say khorne chaos warriors. They always get shot up with cannons and thunderers on hill, or maged out by slann, and if my army is still alive before engaged in close combat they don't hit anything. for example my exalted could not kill liche priest with axe of khorne. as if that would not be enough, ogres use their fatcharge and crush warriors under their big bellies.
    Then again i've learned that using my warriors like imperial guard uses their conscripts has given me much more victories. Sacrifice the khorne unit and outlast with tzeenth and marauder units. marauders are used as a hammer.
    i just love to send those uncontrollable khornate idiots to their death. i know it hurts like hell when they die but i've used to it....
    I'm the opposite, I can't get marauders to work for me at all, no matter how they're equipped, what they're marked, or how many I take. But I've hit upon a new themed army concept that uses all marauders, so I'm a glutton for punishment, I guess.
    "From the fires of betrayal, Unto the blood of revenge, We bring the word of Lorgar, The Bearer of the Word, The favored son of Chaos; All praise be given unto him, For those that would not heed, We offer praise to those that do, That they might turn their gaze our way, And gift us with the boon of pain, To turn the galaxy red with blood, and feed the hunger of the Gods." - Excerpt of the 341st book of the Epistles of Lorgar.

    Waaagh! Gutzag - my first 40K Plog

  9. #49
    [/QUOTE] For example, lots of people seem to not rate sepulchral stalkers, but I use them every game and they generally have done very well for themselves. Meanwhile my tomb scorpion has a reputation for never turning up til turn 6 thanks to misfires and poor reserve rolls.[/QUOTE]

    Im rong? But the sepulcrals and scorpions turn up with 3+ in the second turn (page 79 BRB)

  10. #50

    Re: The unit that sucks, but you still take them everytime

    Empire: pistoliers, they just don't work very well anymore.
    Dwarfs: Bolt Throwers (i refuse to take blackpowder weapons in my karak hirn army).
    Daemons: euhm, mono-nurgle army, so beast of nurgle are quite pricey for what they do. But i need them in my army to have some hitting power. And i have nice models for them (cthonian larvae from rackham)
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  11. #51
    Chapter Master brightblade's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Quote Originally Posted by Gobbies View Post
    Stupid Giant. never makes his points back
    Ha ha. This one. My giant fell over a fence for five turns once. I do love him and his fez.

    Or my 42night goblins but then they are meant to be crap (and fun.)
    I am The First Autarch of Khaine. Official.

  12. #52
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    Re: The unit that sucks, but you still take them everytime

    Minotaurs...in my 1000 pnt army I take 3. Regularly play elf armies and are either wiped out by a stand and shoot and whats left is killed off by striking last with low initiative and only a 6+ save. Against repeater crossbowers they dont even get a save nightmare! May do alright with bigger unit but against shooties you can only probably bet on getting 2 that probably make it to attacking! Still take them though every game!

  13. #53
    Commander Iverald's Avatar
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    Re: The unit that sucks, but you still take them everytime

    Back in 6th my 5-elf units of Silver Helms. Meant to be flankers and cheap core for my tight-budget-mostly-cavalry army. Died most horribly every time they hit anything more solid than wet tissue paper. My crappy generalship might also have something to do with that.
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  14. #54
    Chaplain Gloryseeker's Avatar
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    Re: The unit that sucks, but you still take them everytime

    So played doubles game last night vamps and empire vs skaven and lizards. My corpse cart did nothing again. Its too damn slow and i cant waste a Vanhel's on it. Spirit hosts are awesome, I had one kill a unit of skinks and a warp lightning cannon and another kill a unit of salamanders and a skink priest.
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  15. #55

    Re: The unit that sucks, but you still take them everytime

    My corpse cart has been MVP of most of my games. What do you mean you can't waste a Vanhel's on it? Using the 12" Vanhel's is the most important spell for me to get off.
    Thousand Sons/Daemons of Tzeentch/Vampire Counts

    There is a way through the coming darkness. But to find it we must change.

    We must change and change until Change is our master, for nothing neither god nor mortal can hold that which has no form. Change is the constant that cannot be changed.

  16. #56

    Re: The unit that sucks, but you still take them everytime

    My death bray shaman. Oh look i'm out of range, well I'll just cuddle up next to the Herdstone and nap while the beasts and shadow shamen do all the hard work. That A^%.

  17. #57

    Re: The unit that sucks, but you still take them everytime

    Great shaman on a wyvern

  18. #58

    Re: The unit that sucks, but you still take them everytime

    HE core units

  19. #59

    Re: The unit that sucks, but you still take them everytime

    Plague monks & rat ogres. I just need.. more..


    ALthough last time my ogres crushed korhil on a chariot

  20. #60

    Re: The unit that sucks, but you still take them everytime

    For example, lots of people seem to not rate sepulchral stalkers, but I use them every game and they generally have done very well for themselves. Meanwhile my tomb scorpion has a reputation for never turning up til turn 6 thanks to misfires and poor reserve rolls.[/QUOTE]

    Im rong? But the sepulcrals and scorpions turn up with 3+ in the second turn (page 79 BRB)[/QUOTE]

    Yes, and I tend to roll a lot of 1s for this. And then I roll a misfire and the result that means they don't turn up this turn.

    Its as if my scorpion doesn't actually want to fight. Gandhi the Tomb Scorpion.
    668 - the neighbour of the beast.

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