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Thread: Next FAQ-? What do you want to see??

  1. #1

    Next FAQ-? What do you want to see??

    Of course whether or not vamp lore magic can heal characters.

    Ammendment - increase the cost of Miasma or better yet switching it with Shadow steed making shadow steed the signature spell and make miasma a spell one has to roll for.

    Ammendment- Skillrazer increases to cast 20-22+

    Ammendment-Lore attritbutes for Lore of Ruin, Plague, & whatever Beastman magic is-after all they were the last books updated in 7th so we should not expect a new book anytime this editon.

    Clarification on the 1 inch rule.
    Clarification on lore of shadow lore attribute.

    Most of all clarification on whether or not "open ground" is terrain in terms of Curse of Anrehier & does it effect night goblin fanatics
    "just make the Base size reasonable" go go 100mm by 100mm!

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  2. #2

    Re: Next FAQ-? What do you want to see??

    I want them to reverse the standard of discipline FAQ to not raise the general's Ld bubble.

    Clarifying curse of anraheir would be nice too.

  3. #3
    Chapter Master Rosstifer's Avatar
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    Re: Next FAQ-? What do you want to see??

    Amendment - Dreaded 13th Spell 3d6 models instead of 4d6.

    Amendment - Mindrazor's strength only applies when rolling to wound, so doesn't affect Armour Saves.

    Both will never happen but would be very good for the game.

    I agree with the Open Ground one, that needs to be sorted. Though it does clearly say in the BRB it is terrain.
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  4. #4

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by decker_cky View Post
    I want them to reverse the standard of discipline FAQ to not raise the general's Ld bubble.

    Clarifying curse of anraheir would be nice too.
    Oh yeah forgot about the stupid banner-ya that thing can get raised up to 30+ points.
    Stubborn crown-50 points.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  5. #5

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Rosstifer View Post
    Amendment - Dreaded 13th Spell 3d6 models instead of 4d6.

    Amendment - Mindrazor's strength only applies when rolling to wound, so doesn't affect Armour Saves.

    Both will never happen but would be very good for the game.

    I agree with the Open Ground one, that needs to be sorted. Though it does clearly say in the BRB it is terrain.
    Right it clearly says it- had a dude tell me terrain was only the pieces the player puts down.

    But if open ground is terrain night goblin fanatics must be able to pass through it, Ammendment or FAQ must address it.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  6. #6

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by decker_cky View Post
    I want them to reverse the standard of discipline FAQ to not raise the general's Ld bubble.

    Clarifying curse of anraheir would be nice too.
    page of FAQ its on?
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  7. #7
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by TsukeFox View Post
    Oh yeah forgot about the stupid banner-ya that thing can get raised up to 30+ points.
    Stubborn crown-50 points.
    Agree on the crown
    VC lore attribte, heal one sound on any model in range incl. any characters. Generally this is already indicated by separating the attribute and raising warriors rules, but clarification is nice.
    Raising dead warriors rule clarify should heal only a single wound on vampire , ethereal models or units.
    Warshrines grant bonus' lasts until next chaos shooting phase
    Gateway 11+ causes 2d6+6 str 10 hits
    Doom spells allow ward saves and cause d6 wounds
    Tk : undead can march in 6" of king or prince, all flying models can march. Remove single wound restriction for healing constructs per turn, Amend ebts to allow charge on a hit with scatter
    Ogres : no deathfist. Hellheart 55 points.
    All Large monsters should get scaly skin save
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  8. #8
    Chapter Master Djekar's Avatar
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    Re: Next FAQ-? What do you want to see??

    Biggest thing I'd like to see is the Standard of Discipline reversal ruling. I've been sore about that one since it came out.

    A change in Mindrazor to be what it says in the book would be cheery - that is, no affecting armor saves.

    I'd also like clarification on the Curse of Anraheir and the Mark of Khorne on Chaos Knights/Chariots as well.

    As for what I expect to see: another change on the Mark of Nurgle. Seriously, we're on incarnation what, 8, by now?
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  9. #9
    Chapter Master someone2040's Avatar
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    Re: Next FAQ-? What do you want to see??

    So most of these aren't really FAQ or Errata... just balance change.

    I'd like to see:
    Clarification about Curse of Anraheir open ground. It should, and rulebook supports it, but just clarify to make sure.
    Clarification around spells in old books and targetting restrictions. My point of view is they should be bound by the normal targetting restrictions unless otherwise specified. Dreaded 13th into combat wasn't intended in 7th ed by the 7th ed rules, so why should it happen in 8th ed.
    Wouldn't mind seeing a reversal on discipline or rather, inspiring presence should be unmodified leadership instead. Put leading back into the fighty character rather than taking wizards and buffing him up to decent leadership.

  10. #10
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    Re: Next FAQ-? What do you want to see??

    Actual FAQ questions:
    Can characters join Skrox now that they are considered unique units (also applies to other unique units)? The wording on P.97 could go either way.
    Curse ruled on. Should be "yes" for open ground but it would be nice to have conformation.

    Balancing:
    BSB equipment options fixed for older books.

  11. #11

    Re: Next FAQ-? What do you want to see??

    Which camp is right on the VC scream attacks, those who say it can target units in combat if the user is not in that combat or those who say it can't?

    With IoN, which camp is right, those who use the model interpretation tos ay you can raise 4 (or more) blood knights or those who say you can't?

    Clarification on the VC general choosing (is it the highest LD wizard using lore of vampires or is that your highest LD character who is a wizard must be the general and therefore take lore of vampries?).

    There's more from the VC book but those are the big three.
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  12. #12

    Re: Next FAQ-? What do you want to see??

    If we're talking about erratas, the VC has finally realized/confirmed that the spear + shield combo is no more powerful on chaff that HW+shield and should cost the same.

    Good for Vampire counts armies, but it would be good if Tomb king skeletons could get the same and not have to pay 1 full point to replace their HW with shields.

  13. #13

    Re: Next FAQ-? What do you want to see??

    I'd like a faq on how the Skaven Plague Furnace special attacks works in a challenge (Wrecker and Fog).

  14. #14

    Re: Next FAQ-? What do you want to see??

    I would also like ward saves on doom spells, or at least magic resistance saves.

    I also want a clarification on how the Ogre's Hellheart interacts with Cupped Hands of the Old Ones and other such items. That's the most important ruling for me.

  15. #15
    Chapter Master Gazak Blacktoof's Avatar
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    Re: Next FAQ-? What do you want to see??

    Most of the above are great suggestions. I'd also like to this the following:


    • Cannons. In the rulebook, replace the first paragraph of the “Choose Target” section with the following


    “Nominate a model visible to the war machine as the intended target of the cannon shot. Now nominate an aiming spot visible to the cannon, somewhere between it and the intended target. The aiming spot must either be an enemy model or point on the ground and must be within the cannon’s maximum range. Remember that war machines are allowed to pivot in the Shooting phase, the better to bring your chosen target into the weapon’s line of sight.”
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  16. #16

    Re: Next FAQ-? What do you want to see??

    DE,LM,HE,TK player here

    General
    -Standard of discipline 25pt, does not affect inspiring presence
    -Crown of command 55pts
    -Hatred must pursue fleeing enemy (not overrun though)
    -Mind razor doesnt affect armor saves (modified by original strength)
    -Curse of Anrahir includes open ground like the TK spell
    -Random movement can only charge frontal arc (will curb down Abom and doomwheel) but can move any direction (might be bad for spawn and/or squig hoppers but who uses these anyway)
    - Fleeing units give %25 percent of points in the end
    - Watchtower, who holds it gains extra 500/1000pts (not sure) at the end of the game.

    Ogres
    - Hellheart 55pts
    - Iron fist not an armor (retarted 2+ save 5w caster lords is lame)

    TK
    - Constructs heal 1 W per spell not per turn.
    - Lore attribute affected by the movement spell even if in combat
    - Constructs 4+ save (all including the necro knights)

    VC
    - Lore attribute doesn't affect characters

    Empire
    - Lore of life doesnt affect steam tank
    - Steam tank can always generate 1 steam point safely

    Lizardmen
    - Cupped hands rolled before miscast is determined
    - Cupped hands 55pts
    - Salamander/Razordon if missfire with no handlers must do monster reaction check
    - Razordon can always Stand and Shoot
    - Razordon can stand and shoot with other dice even in 1 result is missfire

    DE
    - Non elves not affected by hatred (for you mr hydra)
    - Hydra 200pts
    - Pendant 55pts
    - Dagger if roll 1 on extra dice then sorcerrer gets 1 wound (saves allowed) but still adds the 1

    Beastmen
    - All rares 240pts (shouldn't over do it before testing)
    - Ghorgon KB attack like the TK sphinx (nominate 1 attack if kills heal D3 wounds)

    Wood Elves
    - Not affected by bad effects of forests
    - Bows on BSBs automatically

    WOC
    - Puppet either 1 use only OR only affects enemy models friendly models

    DOC
    - Gifts are magic weapons (cannot be duplicated)
    - Specific line saying Keeper Doesnt regain wounds through Tstomp (makes her unkillable basically)


    This are the things I can see immidiately. There obviously might be many more.

  17. #17

    Re: Next FAQ-? What do you want to see??

    All I want to see are either spell types added to the old army book spells (Skaven, et al), or clarification of the spell targeting rules for spells without types. It was bad enough with just the old spells, but then they went and FAQ'd some of the new ones to not have a type as well....

  18. #18
    Chapter Master theunwantedbeing's Avatar
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    Re: Next FAQ-? What do you want to see??

    I'de like to see the word regardless get removed from High Elves Speed of Asuryan rule.
    Similarly, a reinstatement of the final sentence in the Dark Elves Eternal Hatred rule.

    It would of course be nice to see the Armybook lores get given spell types as well as being told whether or not typless spells follow the same basic casting restrictions as spells with a type.
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  19. #19
    Chapter Master tmarichards's Avatar
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    Re: Next FAQ-? What do you want to see??

    Destroyer able to wounded on a 6 regardless of strength. Anything else is retarded.
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  20. #20

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Maoriboy007 View Post
    Agree on the crown
    VC lore attribte, heal one sound on any model in range incl. any characters. Generally this is already indicated by separating the attribute and raising warriors rules, but clarification is nice.
    Raising dead warriors rule clarify should heal only a single wound on vampire , ethereal models or units.
    Warshrines grant bonus' lasts until next chaos shooting phase
    Gateway 11+ causes 2d6+6 str 10 hits
    Doom spells allow ward saves and cause d6 wounds
    Tk : undead can march in 6" of king or prince, all flying models can march. Remove single wound restriction for healing constructs per turn, Amend ebts to allow charge on a hit with scatter
    Ogres : no deathfist. Hellheart 55 points.
    All Large monsters should get scaly skin save
    I love all your suggestions.

    I'd like to add:

    Clarification on spell types for the old books.

    Standard of discipline not affecting the Inspiring presence Leadership.

    BSB equipment options fixed for older books.

    The first rank doesn't count for Steadfast.

    Characters must move as soon as possible to the first rank of their units.

    And these, quoted or modified from LegioIgnatum

    Watchtower, who holds it gains a 25% of the points of the Battle (at 2000 points battle, the watchtower grants 500 points, p. ex.)

    WOC
    - Puppet 1 use only

    DOC
    - Gifts are magic weapons (cannot be duplicated)
    - Specific line saying Keeper Doesnt regain wounds through Tstomp (makes her unkillable basically)

    DE
    - Non elves not affected by hatred (for you mr hydra)
    - Hydra 200pts
    - Pendant: Only on foot models. roll under the Strenght (instead of equal or under). Can't be combined with armour.

    Beastmen:
    -Rare monsters 200 points, all of them.
    -Ghorgon KB attack is just one of its attacks, and has HKB. Ghorgon 240 points.


    TK
    - Constructs heal 1 W per spell not per turn.
    - Lore attribute affected by the movement spell even if in combat
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