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Thread: Next FAQ-? What do you want to see??

  1. #161

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Athlan na Dyr View Post
    Thats... quite a lot of unique runes. More than I thought it would be (though the obvious counter would be how many of those do you use )

    As for Errata/FAQ

    -Mortis Engine - Does its regen stack with itself? (i.e. if I have 2 engines, and both affect a unit with it's bubble regen, does the unit have a 5+ regen save or only a 6+)

    -Standard of Discipline - Which ***** made it sync with Inspiring presence?

    -The Miscast Table - All the problems with pit, mindrazor, gateway, Psun, Dwellers, etc. can be fixed in three ways. The first is to nerf the spells. The second is to revert to the two 1's = miscast and two 6's = IF. The third is to make the miscast table universally feared. Make it so that if you try for a six dice casting, you had better expect to lose your caster, or not have very much left of them. Lots of wounds inflicted, or Levels lost or enemies being able to cast spells. Basically make it **** your s**t up.
    - How I'd do it was make it D6 + dice used for the spell, with the lower results being mediocre and the higher results (8+) being really bad.

    Thats all I've got at the present.
    By the way the Standard of Discipline is written, it should work with Inspiring Presence. It just needs to be errata'd. I heard a good suggestion to make it "counts Leadership as +1 when taking Leadership tests.

    One thing that you need to be careful of when increasing the miscast table is potential interactions with Hellheart. If it becomes too nasty, then Hellheart's power level goes up

  2. #162
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Moses View Post
    One thing that you need to be careful of when increasing the miscast table is potential interactions with Hellheart. If it becomes too nasty, then Hellheart's power level goes up
    The other thing about making miscasts more frequent/brutal is that anyone using the mild lores such as TK or OnG are pretty much unfairly penalised. The problem is the 5 or so spells that are redunculous - fix the problem where it needs fixing and start at the spells. Psun would still wreck things if it allowed ward saves and did multiple wounds, but you might mitigate some of the damage somehow.
    Quote Originally Posted by IcedCrow View Post
    Scenario - Lulz
    Special Rules - One player only needs to score 1/4 of the scenario points value to win. Roll a D6 or punch your opponent in the face. Whoever rolls highest OR bleeds the most gets to pick. The winner may wear the fabled Belt of Win and gets his face on the cover of White Dwarf.
    War does not determine who is right, it determines who is left.

  3. #163

    Re: Next FAQ-? What do you want to see??

    Absolutely right. Allowing ward saves for spells like this, dwellers, etc means mr has an effect also. I'd do that and have them cause 1 wound not more.

    Miscasts would imo be better represented by being more brutal the more dice were used in the casting attempt. A 2 dicer should just drain power and possibly cause a wound, nothing more. A 6 dicer should be devastating, and serve you right for trying to grab so much power!
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  4. #164
    Chapter Master The bearded one's Avatar
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    Re: Next FAQ-? What do you want to see??

    What I think should be the most important change concerning the 'megaspells' is allowing magic resistance wardsaves to be used against them. It makes magic resistance actually useful, as well as limiting the impact of the megaspells. Perhaps they should be allowed to be taken as in-combat wardsaves (that don't stack with other ones though, like parry) against mindrazor.

    But that's just me. Magic resistance seems so pathetic right now.

    Quote Originally Posted by Von Wibble View Post
    Miscasts would imo be better represented by being more brutal the more dice were used in the casting attempt. A 2 dicer should just drain power and possibly cause a wound, nothing more. A 6 dicer should be devastating, and serve you right for trying to grab so much power!
    Totally agree. I don't want to fear risking a dozen templeguard and my slann over some miserable 2-dice fireball, even with cupped hands as miscastprotection.
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  5. #165
    Commander dementian's Avatar
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    Re: Next FAQ-? What do you want to see??

    For all those that want the damage from miscasts to be increased for using more dice. I should hope you would then also decrease casting cost of d13th.

  6. #166
    Chapter Master theunwantedbeing's Avatar
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by dementian View Post
    For all those that want the damage from miscasts to be increased for using more dice. I should hope you would then also decrease casting cost of d13th.
    An increase for the casting cost of Purple Sun would make more sense, given that one actually has a power level far beyond it's casting cost.

    Altering the miscast chart is just pointless wishlisting, we all know it won't happen.
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  7. #167

    Re: Next FAQ-? What do you want to see??

    @ dementian
    Why? The whole idea of the mechanic is to make smaller spells (with a low reward) safer (= lower risk) whilst the omega death spells with a power level of over 9000 (such as the d13th) are exceedingly dangerous to cast.
    As such, rather than just chucking as many dice as you can at one uber spell you have to THINK about whether or not thats really the best thing. This goes for all the huge spells, why are you wanting to single out the d13th?

    @ theunwantedbeing
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  8. #168
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Von Wibble View Post
    Absolutely right. Allowing ward saves for spells like this, dwellers, etc means mr has an effect also. I'd do that and have them cause 1 wound not more.
    The problem I have with single wounds is that Large monsters, Monstrous infantry, chariots etc wouldn't find the spell threatening at all. I want to unbreak the spell not neuter it. Doing D3 wounds to infantry and 2D3 to larger models means it still worries things like big model mosters without rediculously dropping them into oblivion wholesale.
    Quote Originally Posted by IcedCrow View Post
    Scenario - Lulz
    Special Rules - One player only needs to score 1/4 of the scenario points value to win. Roll a D6 or punch your opponent in the face. Whoever rolls highest OR bleeds the most gets to pick. The winner may wear the fabled Belt of Win and gets his face on the cover of White Dwarf.
    War does not determine who is right, it determines who is left.

  9. #169

    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Athlan na Dyr View Post
    @ dementian
    Why? The whole idea of the mechanic is to make smaller spells (with a low reward) safer (= lower risk) whilst the omega death spells with a power level of over 9000 (such as the d13th) are exceedingly dangerous to cast.
    As such, rather than just chucking as many dice as you can at one uber spell you have to THINK about whether or not thats really the best thing. This goes for all the huge spells, why are you wanting to single out the d13th?
    I'm assuming it's because D13th only comes in a single form, which necessarily requires the use of many dice (with a casting value of 25 it's not even possible to cast it non-IF with anything less than five power dice) whereas the other power spells can still be cast in their default, still-very-effective forms since they have casting values of 15 to 20 or thereabouts.

  10. #170
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    Re: Next FAQ-? What do you want to see??

    It's possible to cast on 4 dice(6+5+5+5+lvl4) without IF, it's just really unlikely.

  11. #171
    What if-
    The requirement of total powering was that one needed a 3/4 majority, out the total dice rolled, to be 6s?
    No IF on two dice.
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  12. #172
    Chapter Master Lord Inquisitor's Avatar
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by The bearded one View Post
    What I think should be the most important change concerning the 'megaspells' is allowing magic resistance wardsaves to be used against them. It makes magic resistance actually useful, as well as limiting the impact of the megaspells. Perhaps they should be allowed to be taken as in-combat wardsaves (that don't stack with other ones though, like parry) against mindrazor.

    But that's just me. Magic resistance seems so pathetic right now.
    It isn't just you. It would massively help the metagame. If magic resistance 3 gave you a 4+ ward against any of the insta-glib spells, we'd see a lot more people taking it and it would drop the effective power of these spells too. It's also conceivably possible - the Powerscroll got amended based on negative feedback, perhaps magic resistance could be too? Wishlisting, sure, but something that's within the realms of possibility - a simple one-line errata would do the job. Certainly more realistic than expecting the miscast table to be rewritten, for example.
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  13. #173
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Lord Inquisitor View Post
    It isn't just you. It would massively help the metagame. If magic resistance 3 gave you a 4+ ward against any of the insta-glib spells, we'd see a lot more people taking it and it would drop the effective power of these spells too. It's also conceivably possible - the Powerscroll got amended based on negative feedback, perhaps magic resistance could be too? Wishlisting, sure, but something that's within the realms of possibility - a simple one-line errata would do the job. Certainly more realistic than expecting the miscast table to be rewritten, for example.
    +1 to this

    Please amend the FaQ that the Warshrines blessings only last until the Chaos players next turn.
    Last edited by Maoriboy007; 21-03-2012 at 00:27.
    Quote Originally Posted by IcedCrow View Post
    Scenario - Lulz
    Special Rules - One player only needs to score 1/4 of the scenario points value to win. Roll a D6 or punch your opponent in the face. Whoever rolls highest OR bleeds the most gets to pick. The winner may wear the fabled Belt of Win and gets his face on the cover of White Dwarf.
    War does not determine who is right, it determines who is left.

  14. #174
    Veteran Sergeant Rhellion's Avatar
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    Re: Next FAQ-? What do you want to see??

    So instead of a real FAQ thread, this is a thread about people whining that they think certain things are broken and want the game to completely change? Not going to happen. If you want such large changes, play ETC hammer or wait for 9th Edition.

  15. #175

    Re: Next FAQ-? What do you want to see??

    Tomb Kings FAQ.

    All constructs are immune to poison.

    Please.

  16. #176
    Chapter Master The Low King's Avatar
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by Mr_Foulscumm View Post
    Tomb Kings FAQ.

    All constructs are immune to poison.

    Please.
    That would be a massive nerf to poison and paticularly lizardmen who rely in skinks to take out monsters

  17. #177
    Chapter Master theunwantedbeing's Avatar
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    Re: Next FAQ-? What do you want to see??

    Quote Originally Posted by The Low King View Post
    That would be a massive nerf to poison and paticularly lizardmen who rely in skinks to take out monsters
    I'de agree, I hate it when I face off against [Empire/Bretonnians/High elves/Dark elves/Wood elves/Dwarves/Vampire Counts/Lizardmen/Ogre Kingdoms/Chaos Warriors/Chaos Daemons] with my lizardmen and my poisoned skinks don't work because the enemy army is entirely made up of tomb king constructs, this rule would make it impossible for me to win ever.
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    Quote Originally Posted by RanaldLoec View Post
    I would have to agree with The Unwantedbeing as he is a paragon of sense and reason in an unreasonable environment.

  18. #178
    Quote Originally Posted by The Low King View Post
    That would be a massive nerf to poison and paticularly lizardmen who rely in skinks to take out monsters
    Well the constructs are made out of um STONE.
    But then again how are undead troops affected by poison too-?
    It must be powerful anti undead killing poison
    "just make the Base size reasonable" go go 100mm by 100mm!

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  19. #179
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    Re: Next FAQ-? What do you want to see??

    Everything with the undead rule should be immune to poison.

  20. #180
    Quote Originally Posted by Duke Ramulots View Post
    Everything with the undead rule should be immune to poison.
    Truth.

    In world of warcracK undead race is subjected to breathing & poison.

    It just shows how laZy game designers are.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

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