So... quite a bit after the fact, but here it is (I was on vacation and otherwise engaged).
7 players. Thousands of points. And somehow we got through 4 full turns before the store closed!
My Army (1500 Points):
HQ:
Primaris Psyker Palpatine
Elites:
Boba Fett (Marbo)
5 Storm Troopers, 2 Meltas
5 Storm Troopers, 2 Meltas, Plasma Pistol
Troops:
Veteran Squad, Grenadiers, 3 Plasma Guns
-AT-AT Walker (Chimera), Multilaser, Heavy Bolter
Veteran Squad, Grenadiers, 3 Plasma Guns
-AT-AT Walker (Chimera), Multilaser, Heavy Bolter
Veteran Squad, Grenadiers, 3 Flamers
-AT-AT Walker (Chimera), Multilaser, Heavy Flamer
Veteran Squad, Grenadiers, 3 Grenade Launchers
-AT-AT Walker (Chimera), Multilaser, Heavy Flamer
Fast Attack:
2 Armored Sentinels, Lascannons, Hunter-Killers
3 Armored Sentinels, Plasma Cannons
Jeff’s Tyranids (1500 Points), Ally:
HQ:
Hive Tyrant, Barbed Strangler
Elites:
2 Zoanthropes
8 Ymgarl Genestealers
Troops:
20 Hormagaunts
20 Hormagaunts
Fast Attack:
8 Raveners
Heavy Support:
Trygon
Trygon
Trygon
Nick’s Dark Eldar (1000 Points), Ally:
Not sure of exact composition, but included a Raider-mounted Archon with Webway Portal and a squad of Incubi, a Ravager, half a dozen Hellions, some Wyches and Kabalite Warriors in the Webway.
Jake’s Reinforcements (750 Points, arriving Turn 3), Ally:
6xPenal Legion, Outflanking (3 Knife Fighters, 2 Psychopaths, 1 Gunslingers)
2x6 Storm Troopers, 2 Plasma Guns each
The Enemy:
Steve’s Eldar (2000 Points):
HQ:
Eldrad
Yriel
Elites:
10 Seer Council Warlocks, various psychic powers
-Wave Serpent
6 Harlequins
-Falcon, Pulse Laser, other weapons
12 Warp Spiders
Troops:
6 Pathfinders
6 Pathfinders
Heavy Support:
Wraithlord, Bright Lance, other weapons
6 Dark Reapers, Exarch with Tempest Launcher, Crack Shot
Dominic’s Tau (2000 Points):
HQ:
Shas’o with all sorts of upgrades, 2 bodyguards
Ethereal with Honor Guard of 12 Fire Warriors, a couple of Drones
Elites:
2x6 Pathfinders (Devilfish getting hijacked by Fire Warriors)
Troops:
6x12 Fire Warriors, 4 in Devilfish with Flechette Launchers and Decoys
Heavy Support:
2x3 Broadsides, Shield Drones, Target Locks
Trace’s Reinforcements (750 Points, arriving Turn 3)
10 Sternguard, various upgrades, Drop Pod
3 Scout Bikers
10 Tactical Marines, various upgrades, Drop Pod
Predator Annihilator, Lascannon Sponsons
The mission was straight-up Annihilation, Pitched Battle, on an 8’x6’ table.
We won the roll for first turn, and elected to set up and go first.
Deployment:
My team decided to each operate independently, with Nick on the far left, Jeff in the center, and me on the right. Nick deployed only his two skimmers, while Jeff Deep Struck with the Trygons and put the rest of his army as far forward as possible, making use of some decent cover in the middle. I Deep Struck my Storm Troopers and let Boba Fett do his thing, while deploying all my walkers as far forward as possible.
http://i1239.photobucket.com/albums/...entAlliesL.jpg
http://i1239.photobucket.com/albums/...entAlliesC.jpg
http://i1239.photobucket.com/albums/...entAlliesR.jpg
The Eldar and Tau intermingled their forces. The Dark Eldar ended up facing the Reapers, 3 Devilfish, and a Broadside team. In the center went another Devilfish, Pathfinders (of both varieties… how confusing), the Ethereal and Honor Guard, and the other Pathfinders, and I faced off against the main strength of the Eldar (both their tanks and the Wraithlord), two Devilfish, and the other Broadsides.
http://i1239.photobucket.com/albums/...mentEnemyL.jpg
http://i1239.photobucket.com/albums/...mentEnemyR.jpg
Our Plan (hastily worked out following deployment):
1) Play aggressively. The Dark Eldar and Tyranids are both close-range armies, and my IG operate best within about 12” of the enemy. We need to close the distance fast.
2) Shoot down enemy transport vehicles, especially the Seer Council (with Yriel and Eldrad, they form about 1/3 of the Eldar army by points!) Kill as many Seer Council as possible Turn 1, before they get Fortune up.
3) Tie down enemy shooting elements with assault troops as fast as possible.
4) Kill everything.
Turn 1
We surged toward the enemy. Everything moved forward; absolutely everything.
Our first-turn shooting was good for me, less so for the others. My Sentinels successfully blew up the Wave Serpent (killing 3 Warlocks) and dropped a Broadside and a couple of Shield Drones (wonderful Plasma Cannons), then the Chimeras followed up by killing 4 more Warlocks! Over half the Council dead at one go; a good start. Tyranid shooting was minimal, but the Dark Eldar Wrecked one of the Devilfish on the left.
Take that, Seer Council!
http://i1239.photobucket.com/albums/...1AlliesEnd.jpg
The enemy mostly stood back, but the Eldar advanced on me.
We took heavy fire, but came out of it pretty well. One of my AT-ATs was Stunned by Lance fire, but the Smoke Launchers on Palpatine’s AT-AT protected it from Railguns. The Dark Eldar suffered worst, their Ravager getting Immobilized and the Raider getting obliterated, the Archon losing all but one of his Incubi, and his Shadowfield. A handful of ‘Nids died as well.
Turn 2
Two Trygons popped out of the ground, but those and the Ymgarls were the only Reserves we got (very low rolls). I continued my bold advance, as did the Tyranids. The Archon advanced and opened his Webway portal, knowing he was probably going to die shortly.
http://i1239.photobucket.com/albums/...rn2AlliesC.jpg
http://i1239.photobucket.com/albums/...rn2AlliesR.jpg
We didn’t do much shooting damage this turn, unfortunately, though the Council did get whittled down slightly to just Yriel, Eldrad, and one Warlock.
The Ymgarls assaulted the Wraithlord, then failed to score a single Rending hit and lost two of their own number. Sigh.
The Harlequins hopped out to go after the Trygons (who were obligingly Doomed by Eldrad). The Shas’o and bodyguards got behind my AT-ATs.
Enemy attention focused primarily on the Tyranids this turn. One Trygon was shot down, as were all but one Ravener (Warp Spiders, Dark Reapers, and Pathfinders combining to do lots of damage). Palpatine’s AT-AT was wrecked by the Broadsides, and Palpatine was Pinned. One of my Plasma AT-ATs was likewise Wrecked by the Shas’o. Somehow, the Archon and Incubi survived (mainly because enemy attention focused on the ‘Nids this turn). The Ravager got blown up, too.
The other Trygon got ripped up by the Harlequins, but on the plus side, the Ymgarls quadruple-Rended the Wraithlord to death.
Turn 3
Our reinforcements arrived in the form of a lot of frothing mad Penal Legion who swept in from both flanks, along with a Storm Trooper squad on my flank. I got Boba Fett and one of my Storm Trooper units, and the third Trygon arrived. Lots of Dark Eldar jumped out of the Webway (though the Hellions didn’t arrive yet).
We continued doggedly to advance, though I sent my dismounted Plasma Vets back toward the Shas’o. The other Plasma Vets dismounted in the direction of the enemy.
http://i1239.photobucket.com/albums/...rn3AlliesC.jpg
http://i1239.photobucket.com/albums/...rn3AlliesR.jpg
On the left, shooting casualties were light, but lots of Penal Legion were ready to charge. In the center, the Warp Spiders were annihilated by Zoanthropes and Boba Fett. On the right, I wrecked one of the Devilfish with long-range Plasma Cannon fire from my Sentinels, and Jake and I combined to Immobilize and destroy the weapon on the other Devilfish. The last Warlock also died in the Seer Council, leaving just Yriel and Eldrad alive.
We sent our depleted assault units at the enemy, the lone Ravener charging into the Pathfinders, the Ymgarls attacking the Harlequins, and Penal Legion charging pretty much everybody. The Dark Reapers were wiped out, the Harlequins and Ymgarls virtually destroyed one another (two Ymgarls being the only survivors), the lone Ravener ate a Tau Pathfinder squad, a whole lot of Penal Legion found out about Flechette Launchers the hard way, and a bunch of Tau were tied down in assaults.
The Space Marines arrived in force, the Sternguard Drop Pod and the Bikers going after the Dark Eldar, the Tac Squad Drop Pod dropping behind my Plasma Sentinels. The tattered remnant of the Seer Council came for my Plasma Vets. Two full Fire Warrior squads dismounted their Devilfish and aimed at Boba Fett.
Boba Fett got targeted by no less than 48 Pulse Rifle shots, Went to Ground, and almost survived, but was overwhelmed. Two of my Sentinels went down, their rear armor no use. The Broadsides pumped Railgun shots point-blank into the back end of one of my AT-ATs (which had just dismounted Plasma Vets) and somehow only blew the Heavy Bolter off it. The Archon and Incubus, hilariously, survived 3 Railgun hits (triple 1s) but the Kabalite Warriors and Wyches were less fortunate and were effectively wiped out by the Marines. The last Ravener was shot down, and light other casualties were inflicted (the Ymgarls were sniped by Eldar Pathfinders, for example).
Yriel and Eldrad tag-teamed my Plasma Vets, wiping them out with little difficulty.
Turn 4
The Hellions came to help out against the Shas’o. My Plasma Vets targeted the Marines who’d just arrived, and most of my guns focused on the Eldar. My last Storm Troopers dropped behind the Falcon. Tyranids got closer, Hormagaunts coming after the Sternguard and Bikers, and heading for the Eldar Pathfinders.
Shooting was very effective on my side, as the Storm Troopers blasted the Falcon to pieces, the other Storm Troopers blew up another Devilfish, and Eldrad got popped with a lucky Krak Grenade to the face! My Plasma Vets killed 6 Tac Marines and sent the rest fleeing in disorder.
In assault, Jake’s crazy Guardsmen wrecked the Devilfish they’d surrounded, killing all the Fire Warriors as they tried to disembark. The Hormagaunts wiped out the Bikers and most of the Sternguard, as well as killing the Pathfinders in the center. The unkillable Archon wiped out some Fire Warriors. The Trygon Immobilized the Predator.
The enemy were badly punished this turn. What was left of them hit back as hard as they could. The last Incubus was gunned down. The Ethereal’s Honor Guard shot up the Hormagaunts but didn’t kill nearly enough of them. The Trygon went down, and assorted other casualties happened (though Yriel missed with his spear!)
Yriel wiped my Flamer Vets in assault, but the last Sternguard were torn down by Hormagaunts.
Turn 5 was a partial turn, because we ran out of time, but highlights included Yriel catching a Lascannon beam from my Sentinels, Gaunts swarming all over the Ethereal and guards, and one of my remaining AT-ATs Tank Shocking the last Tau Pathfinders right off the table.
Final VPs totaled 14 given up by my team, to 17 (at the start of Turn 5) given up by the opposition, with more likely (I’d already scored 2 more by myself).
Victory to the Guard/Tyranid/Dark Eldar coalition!
No great, profound post-battle thoughts here, except to reiterate how very much I hate Seer Councils (but I got 'em in the end!) The more players and points involved, the harder it is to draw tactical insights and the more it becomes a plain ol' smashing contest.
"Hard pounding, this. We shall see who pounds the longest." -Duke of Wellington



Reply With Quote


After Turn 2 my side had pretty much written off the Dark Eldar attack, but they were tougher than anyone expected.
(and i'm a star wars noob... don't even ask...)
and what works at the tactical level (1v1) dosen't work at the strategic level (apoc scale...). Though the last time i did a big battle, i won us a tactical victory over pesky outflanking vendettas before we got stomped by chaos temies
