Ummm... I didn't, that's exactly why I asked those four questions in my last post...
You must have missed the thread title:The grammar is ambiguous in both at best.Originally Posted by Thread Title
Oh, and how could you have missed this reply by the OP?
Originally Posted by Reivax26
archon husk blade soul trap combat drugs shadow fields phantasm grenade launcher + drazhar +10 incubi with klaivex demi klaives and on slaught
He clarified it in his initial post, there is nothing ambiguous about it.
I didn't miss anything, theres no need to get sensitive. I was just wondering why you bothered to ask in the first place when the OP stated straight up what he was after. You just missed what he said. Its not a massive deal, I just thought it was funny that you quoted him yet didn't actually read what you quoted. It's not like it was hidden within a massive wall of text either.Oh, and how could you have missed this reply by the OP?
...Anyway I was wondering is their any Tyranid Deathstart? 3 Carnifexes seems like too much points for what they do...
Don't forget we're allowed a whole HQ slot... that means you can put a second tooled out Herald in there for some extra WS 6 S 6-7 (depending on charge) I 6 with rending in case you find your self up against AV 13+.
Given that one of the points in question was cost, its worth mentioning that just a moderately tooled up herald of khorne and 4 individually equiped crushers has masses of resiliency and can flatten most other units its actually likely to come up against in a game.
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He contradicted himself between his title and his first post. It's because I read both that I was able to see this. That is why I asked all four questions, to help him make his point as concise as possible. It's not like this isn't nearly the same thing I already posted in my last post, and if either of my posts are too large a wall of text for you to decipher, my condolences.
Thread title: "What is the best Deathstar for the points you pay for it?"
Question in first post: "What is the best "Deathstar" unit in the game for the points you pay for it?"
There is no contradiction. All he did was add "unit in the game" which just clarifies he meant best deathstar in any army. The grammar is not fantastic, but it is neither ambiguous or contradictory.
You're just radiating maturity now huh?It's because I read both that I was able to see this.... It's not like this isn't nearly the same thing I already posted in my last post, and if either of my posts are too large a wall of text for you to decipher, my condolences.![]()
Contradiction may have beenthe wrong word, the discrepancy was with the first question not matching the second. Between that and the horrible grammar, his point was questionable at best.
it clarifies nothing when one question does not match the other as now there is discrepancy. Hence, the questions.Originally Posted by DietDolphin
How hypocritical...Originally Posted by DietDolphin
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But even then there isn't even a discrepancy. Both questions actually mean the same thing. The only difference is the first question doesn't exclude deathstars from other games, but since this is a 40k board it goes without saying he meant "in the game".
Not really. I was legitimately asking questions out of curiosity, not taking sarcastic jabs. I mentioned the "wall of text" bit as I could have understood you missing it more if that had been the case.How hypocritical...![]()
I think the best Deathstar has to be 7 death cults, 3 crusaders with Corteaz in a stormraven, without the stormraven its 250pts and will pretty much destroy any unit it touches, add the stormraven and I can't really think of a unit it can't handle in CC with all those S5 I6 WS5 power weapon attacks, unlike most of the others its also a scoring unit and will kill any psyker based deathstar with all the mindstrike missiles.
Probably not the best, but it's another example of eldar death star
450 points
Farseer
Runes of Warding
Fortune
x10 Warlocks
x1 enhance
x1 embolden
x8 destructor
Alternatively you can take some spears(if you want 12" throwing str 9 weapons for hitting vechiles) or take them on jetbikes but it gets horribly expensive with jetbikes, adds another 230 points, but gain T4 and move very very fast.
Witchblades are str 9 against vechiles and auto 2+ to wound everything but sitll get armor saves
Farseer's fortune = re-rollable 4++
22 normal attacks(with 2 one handed weapons, 33 on charge)
Destructors are heavy flamers, you can alternatively take fewer destructors since it can be unwieldy to to line up that many flamer shots without overlapping friendly
Enhance for +1ws and +1I
Embolden lets you re-roll ld tests, this also means re-rolls for physic casting
Problems are T3, enemy still gets armor saves, and is slow on foot, mounted its a huge chunk of points, could make it smaller
Last edited by Dervos; 11-03-2012 at 18:03.
Abbaddon in a unit with 10 or so Tzeentch Terminators all upgraded to champs with twin claws. And a terminator lash sorcerer so people can't just run away.
If your willing to pay the loints the decked out Necron deathstar is amazing. Overlord, 5 Lords, 5 Harbingers ( one of each type), is just sickeningly effective. Majority Toughness 5, 7 3+ invuln saves, 6 Tachyon arrows, mindshackle spam, armor erosion, counter-assault with movement slowing, lightning bolts, and all manner of obscene ccw's... Its almost too much to fathom...
The whole Daemon Fatecrusher deathstar doesn't quite fit with the intended theme (depends on lists, but usually consists of Fateweaver, a Bloodthirster, Bloodcrushers, and a few Daemon Princes), but Fateweaver rolling around with a unit of 8 Bloodcrushers would still be remarkably effective. It would be similar to Reivax26's above post, but would be able to reroll all failed saves, and have some shooting ability to boot.
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He be right.
Of course, it might go back down to majority T4 if a lord dies before a Harbinger.
Saying that, that unit is somewhere around the 500pts mark without even including the Overlord (less if you don't take many warscythes). Although saying that, I thought Tachyon arrows were only for Overlords, not normal lords?
You know I never noticed that. Not that I have any units with different toughness, but I do believe one of my regular opponents who likes to run a destroyer lord with his canoptek wraiths is in for a surprise!
Doesn't make sense that they would do away with majority saves and add wound allocation tricks, then keep majority toughness...but that is GW.