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Thread: Chaos Daemons

  1. #1
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    Chaos Daemons

    Hey guys, I am thinking about starting chaos daemons for a change of army as they play differently from my other armies. I am not too worried about competiveness as I am going for the army more for its looks than how competitive it is, so onto my questions
    1) are daemons a hard army to play?
    2) how much customisation do their characters and units have?

  2. #2

    Re: Chaos Daemons

    Well they must be the most difficult army out there ,in my opinion, propably cause no other army is so much based on the dice results.They also have terrible match ups out their such as de,gk(although i think that in a tourney psy/purs really cant hurt deamons).Other serious problem that they face is their lack of speed(fiends,bloodthirster really help in that sector).Lastly,the cost point of everything in the codex is terribly high with the shiny example of the wings upgrade on dps.Personally,still with all this problem,i found them a very nice and powerfull army.Gw has realised most of the units i think with very nice models(with the bthirster exception and those ugly fiends).

  3. #3
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    Re: Chaos Daemons

    that is good to know that they have most of their models already Is it better to field 2 greater daemons or 1 and 2 heralds or just 4 heralds?

  4. #4
    Librarian DietDolphin's Avatar
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    Re: Chaos Daemons

    Quote Originally Posted by Dreadlordpaul View Post
    that is good to know that they have most of their models already Is it better to field 2 greater daemons or 1 and 2 heralds or just 4 heralds?
    It largely depends on what you want to do with the GD/heralds and the points limit. Obviously having 4 heralds means you can spread them out across the battle field more and taylor each on for a role. GD tend to attract more attention too but can really hold their own and be terrifying in the their role.

  5. #5

    Re: Chaos Daemons

    It depends on how competitive you want to be with them. Are you playing against competitive lists and/or against competitive players?

    If so, you've basically got maybe a few flavours of a Fatecrusher army to play with as anything else is likely to leave you very disappointed.

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  6. #6

    Re: Chaos Daemons

    I've been playing Daemons for a while, they are very luck dependant, but even with bad rolls they can do well.
    You'll need to change the way you play compared to a normal army; you'll need to spot and exploit the weaknesses in the enemy force to make them shine, for example landing on a flank, out of sight, basically any mistake that your opponent makes, you build on that.

  7. #7
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    Re: Chaos Daemons

    Quote Originally Posted by Dezartfox View Post
    I've been playing Daemons for a while, they are very luck dependant, but even with bad rolls they can do well.
    You'll need to change the way you play compared to a normal army; you'll need to spot and exploit the weaknesses in the enemy force to make them shine, for example landing on a flank, out of sight, basically any mistake that your opponent makes, you build on that.
    im used to having to exploit weaknesses in my opponents army as i have a foot slogging DE army.
    @DietDolphin i was going to go for 4 heralds as my army is going to be known as the council of 4 plus heralds can hide in all units and i would like to use a equal amount of each god

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  9. #9
    Librarian DietDolphin's Avatar
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    Re: Chaos Daemons

    I have a question though, why don't people like screamers? They seem like great tank hunters and are really cheap. Also do they only hit walkers on a 6 since they count as having meltabombs?

  10. #10

    Re: Chaos Daemons

    Quote Originally Posted by DietDolphin View Post
    I have a question though, why don't people like screamers? They seem like great tank hunters and are really cheap. Also do they only hit walkers on a 6 since they count as having meltabombs?
    Yes, they need a six to hit Walkers.

    Small numbers of Screamers are fine, it's just that they can never be relied upon. Your opponent basically has to actively partake in the destruction of their own vehicles. If Screamers are within 18" of a vehicle, all it really has to do is move at Cruising Speed and force them to roll sixes to hit and they're pretty much neutralized. That's the problem with assault against vehicles in general.

    They're also incredibly easy to kill, so anyone who actually wants to can just knock them out before they become an issue. It's important to remember that Jetbikes cannot Run, so they're stuck wherever they scatter. Often makes it really easy for the opponent to murder them.

  11. #11

    Re: Chaos Daemons

    Or you can turbo boost them in front of a tank that is going to move, forcing the tank to tank shock you, you death or glory with a melta

    They're also great at holding up a unit for a while if there's no tanks around.

  12. #12

    Re: Chaos Daemons

    Quote Originally Posted by Dezartfox View Post
    Or you can turbo boost them in front of a tank that is going to move, forcing the tank to tank shock you, you death or glory with a melta
    This is one of the things they're really handy for. Boosting them in front of a Land Raider will usually buy you an extra turn to prepare for the contents, or get a free Meltabomb hit on it if they're in a big hurry.

    Last-turn Jetbike contests will win you some games from time to time, as well.

    But like I said: They just can't be relied upon in an anti-tank role. They spend a lot of games sitting around waiting for a situation they are relevant in to materialize, and often it never does.

    They're a good way to spend 48-80 leftover points (as anything less than ~150 really doesn't get you anything in a Daemon army) but not something to plan around.

  13. #13
    Commander Reivax26's Avatar
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    Re: Chaos Daemons

    48 to 80 leftover points in a Daemon army will buy you a squad of 4-6 Nurgling bases. Go ahead and laugh at them, most people do. Then their Rifleman dread gets tied up in close combat with the little bastards and for the rest of the game he isn't shooting....muhahahahaha!!!!

  14. #14

    Re: Chaos Daemons

    Nurglings really are a woefully underused unit in the daemon book. As long as they don't take a template in the face you've got metric tons of EW wounds to force important enemy units to mulch through. Especially nice for being a general nuisance to ranged terror units, like long fangs or the aforementioned Psifleman dreads. I used to run winged rippers in my old 'nid army as a little bastard cruise missile to tie up shooty units, but daemons are fortunate as the nurglings do it with so much more panache in the recent meta.

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