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Thread: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

  1. #81
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    It looks good.

    Just wondering where the chaotic part of the daemon engine is?

    I'd rather seen something more "out there" then another walker.

  2. #82

    Re: Chaos decimator daemon engine

    Chaos and an ABC robot meshed together? I love it, will have to buy this beauty.

  3. #83
    Chapter Master IAMNOTHERE's Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    My take on it is: Nice but not essential.

    Armour - 12/11/11. Immune to almost all small arms fire even from behind. It's got a huge frontage so side armour shouldn't be a major problem and in combat it's all 12.
    Standard weapon. Good for light vehicles, buildings (AV12) and dropping low I MCs (reroll wounds). 2 Heavy flamers will make lots of wounds on the way in which should thin down the return attacks.
    Alternate weapons. Butcher = good, storm = ok, petard I just can't see the point.
    Marks. Khorne - maybe, Slanesh - at least you're attacking before the thunderterms and they won't get any charging bonus, Tzeentch - pointless unless you're full shooty. But it's irrelevant when Nurgle is so AWSOME!

    So you've killed me? No you haven't!

    The close combat armour penetration is 2d6 pick the highest so you'll only glance AV14, but those flamers will be golden once you can get to the squishy stuff inside.

  4. #84
    Chapter Master Latro_'s Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    yea if you can get there those chimera veterans are gonna have a really bad day, how many times has your DP or defiler managed to pop a chimera then get meltatotheface next turn.. hehe now they'll all be dead (or mashed up real good).
    Last edited by Latro_; 12-03-2012 at 22:48.

  5. #85
    Chapter Master Bunnahabhain's Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Quote Originally Posted by Soupcat View Post
    I'm not doubting you but could you explain that one?

    Both S8, AP4.
    Psyrifleman, 4 shots at BS4- TL = 3.555 hits on average, max of 4
    Chaos thingy, 8 shots at BS3 = 4 hits on average, max of 8

    Both mainly ignore shaken/stunned, psyriflemen has a tad more range, Daemon engine gets an extra save against weapon destroyed...

    EDIT: Latro. Yup. That's where their friend Mr Vendetta gunner comes in.....
    Last edited by Bunnahabhain; 12-03-2012 at 22:55.
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  6. #86
    Chapter Master Latro_'s Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    I didnt really look at the guns or the fact you could dual wield

    you could have 3 with dual soul petards and 3 defilers... 9 pie plates'o'fun

  7. #87

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    I'll agree this thing looks awsome. It's a good solid model with good solid rules. Too bad it won't be in the Chaos Codex. The best 2 options I think would be Tzeentch shooty or Nurgle assualt\shoot.

    This thing is still STR 8 even with 2 guns, just -2 attacks. Pretty sweet.

    Side Armor 11, kinda blows but I think they were going for more offense at the cost of some defense. I guess it works.

  8. #88
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    finally, something worthy. Most, if not all chaos dreads I have found rather meh, even the FW ones. This is beautiful, and I will definitely be acquiring one in the near future.

  9. #89

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Been setting money aside for the Chaos Codex release so this is definately something worthy to add to my exsisting army! I wonder if they will release cult specific models eventually with some different head options.
    The God Emperor was an atheist.

  10. #90

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Quote Originally Posted by Latro_ View Post
    I didnt really look at the guns or the fact you could dual wield

    you could have 3 with dual soul petards and 3 defilers... 9 pie plates'o'fun
    The Petards are ordnance, so even if you had two you'd only be able to fire one of them...

  11. #91
    Chapter Master Mannimarco's Avatar
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    Re: Chaos decimator daemon engine

    Quote Originally Posted by Latro_ View Post
    haha i know a certain clown faced WS poster whos gonna be buying a few of these come to think about it, where you at Mannimarco

    On the rules note yea it'd drop an attack.

    I'm thinking the nurgle one is the way to go with basic weapons, gonna have to have a snippit from that chumbawumba song on the phone for it.

    170ish pts so its a fun replacement for your nerfed DP with warptime
    Looks decent enough and I may get one as a display piece.

    See I try to downsize my collection due to now having the time to play anymore and they go and release something like this? Its like trying to leave the mafia: "Go on Manni just one more model then you're out".

    FW showing their preference for Nurgle stuff again so Nurgle will be the way to go with this thing. Khorne weak of course but you still have the blood slaughterers to satisfy your Khornate urges (and its weapon skill 5 with 3+d3 S10 attacks and fleet so no complaining)
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  12. #92

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Its better than paying for a dread that can shoot your own team.

  13. #93

    Re: Chaos decimator daemon engine

    Quote Originally Posted by Fable View Post
    A lovely model. I wish there was a picture of it standing next to a dreadknight, as it seems more in line with that scale than just a dreadnought.
    I'm tempted to get one to use in a Daemon army. My only question is if it is the size o a Dreadknight, why still put it on a 60mm base? It looks like it would fit better on a large oval. Especially for people running Tzeentch/Thousand Sons lists with the GK codex- this would be a perfect standin for the Dreadknight.

    Quote Originally Posted by Cthell View Post
    Forge world have added some new close-up photos since it first went up.

    Since the Butcher Cannon has appeared on both the Chaos Contemptor and the Decimator, what odds that it will also appear in the next Chaos Codex? (whichever faction that turns out to be)
    I can see the Defiler getting upgraded to a Butcher cannon in the next CSM codex. Maybe Predators too.


    Anyone else notice how it fits in with the Blood Slaughterer with the chained up drum on the back?
    Last edited by MajorWesJanson; 13-03-2012 at 04:09.
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  14. #94
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Quote Originally Posted by sgtspiff View Post
    It looks good.

    Just wondering where the chaotic part of the daemon engine is?

    I'd rather seen something more "out there" then another walker.
    I think some of its in the details. The musculature running up the back of the legs is probably intended to be painted as, well, muscles. Flesh bits ripped/grown mutated from a living body then tied into the Engine chassis. Its just not particularly apparent on the unpainted version.
    Nice shark, pretty shark.

  15. #95
    Chapter Master dblaz3r's Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Wow I'm liking the look of that, will definitely be getting one when I get round to starting chaos.

  16. #96
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Hey, just remember to those of yall complaining that the thing "only" re-rolls wounds- the original experimental rules for the Eldar Wraithseer had it re-rolling wounds... when it was S10...; but, then they changed it to re-rolls to hit once the official rules hit.
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  17. #97

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    That's a truly beautiful walker, I'd say its one of the best in the GW/FW range.
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  18. #98

    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Model looks awesome, and the rules are good with some interesting new weapon types... particularly like the claws inflicting flamer hits on vehicle and building occupants. If this is a hint at the direction GW may move in with the next Chaos Space Marine book, there are some very cool things to come.
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  19. #99
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    Loving the Daemon engine. Stunning model.

    Im just wondering if FW have seen the number of upright Defiler conversions and thought now theres an opportunity.

  20. #100
    Chapter Master wilsonian's Avatar
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    Re: Forge World Newsletter #298 - Daemon Engine + Blast Doors + Event news

    I'm really fond of this and finally FW releasing something not pre-heresy and not imperial
    My Imperial Guard thread. Some nice Tanks
    Imperial Guard on hold while I build my BA army, sorry for the lack of updates.

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