Results 1 to 8 of 8

Thread: 1500 competent chaos for tourney

  1. #1

    1500 competent chaos for tourney

    40K Army: Chaos
    Total Roster Cost: 1500

    Daemon Prince, Wings, Mark of Slaanesh, Lash of Submission

    Daemon Prince, Wings, Mark of Slaanesh, Lash of Submission


    9 Khorne Berzerkers, Skull Champion, Power Fist

    5 Plague Marines, Meltagun x2, Rhino, Havoc Launcher

    5 Plague Marines, Meltagun x2, Rhino, Havoc Launcher

    2 Obliterators

    Land Raider, Daemonic Possession, Combi-melta

    Defiler, Twin-Linked Lascannon, Extra close combat arm

  2. #2
    Librarian
    Join Date
    Aug 2010
    Location
    Little Silver NJ
    Posts
    364

    Re: 1500 competent chaos for tourney

    take out the land raider, add 2 more oblits or another squad of khorne berzerkers. don't know how many points that is off the top of my head. also, give the zerker squad a rino. Take the lascannon off of the defiler and just go with an autocannon. the way you use that guy is move 6, shoot battlecannon. rinse and repeat until the battle cannon is dead or you are within charge range. There is no time to shoot the lascannon, and with bs 3, it isnt very effective either.

  3. #3
    Commander Reivax26's Avatar
    Join Date
    Apr 2010
    Location
    Jamestown TN
    Posts
    536

    Re: 1500 competent chaos for tourney

    Then again he might now have enough Obliterators to do that. I do agree with the Las on the Defiler though and I believe he's using the Land Raider as the Berzerkers ride.

  4. #4

    Re: 1500 competent chaos for tourney

    I feel I will need lascannons to pop transports. Three twin linked lascannons on the defiler and land raider plus the single shot oblits should give me a decent start. The battle cannon rarely has any useful targets turn 1. Lash won't be in range and most enemy troops will be buttoned up.

    I aim to play the land raider defensively. Once I get the berzerkers out I will try to pick up whichever plague marine squad is worse off to make the LR scoring.

  5. #5

    Re: 1500 competent chaos for tourney

    A few thoughts.

    While it's significantly more effective at 1500 than at higher points, I just don't think single raider/rock lists are any good. You have almost 1/3 of your list tied up in that one squad/tank. Unfortunately, I don't think there's a place in CSM lists for Land Raiders.

    I'm also not a fan of the defiler. I don't think he's as good as 2 Oblits. I'd rather have 2 lascannon or multi-melta shots vs tanks and I'd rather have the ap2 small templates against heavy infantry.

    2x Lash Prince
    4x double melta PM with Havoc Rhino
    3x 2 Oblits

    1500 exactly and much, much scarier IMO

  6. #6

    Re: 1500 competent chaos for tourney

    Quote Originally Posted by Details View Post
    A few thoughts.

    While it's significantly more effective at 1500 than at higher points, I just don't think single raider/rock lists are any good. You have almost 1/3 of your list tied up in that one squad/tank. Unfortunately, I don't think there's a place in CSM lists for Land Raiders.

    I'm also not a fan of the defiler. I don't think he's as good as 2 Oblits. I'd rather have 2 lascannon or multi-melta shots vs tanks and I'd rather have the ap2 small templates against heavy infantry.

    2x Lash Prince
    4x double melta PM with Havoc Rhino
    3x 2 Oblits

    1500 exactly and much, much scarier IMO
    While your list is a fairly common min/max list, I don't feel that it can deal with some of the newer builds. One thing that always gives me problems are canoptek wraiths. Melta guns aren't effective against them, they have an 18 inch threat range. They easily destroy obliterators in close combat, and the way a friend of mine runs them, with destroyer overlord and a command barge overlord supporting them they are fairly unstoppable.

    Two units that can stop them are the berzerkers with fist, and the defiler. Defiler can destroy a destroyer lord. Defiler goes first and is immune to mindshackle scarabs. Wounds on a 2+ and the lord gets no save... The demon princes just kill themselves against the overlords due to MSS. Plus the demon princes are going last due to the whips on the wraiths. Berzerkers have enough bodies that you can put the powerfist and enough supporting attacks out of base contact to neuter the wraiths and the overlords without losing much at all.

    There are a lot of other nasty builds that will cause the kinds of problems only berzerkers with a hidden fist can counter. 4x melta plague marines are great for objective sitting, but not so great for actually killing things. I use mine to block and screen mostly.

    The land raider may seem overpriced, but it has the firepower of 4 obliterators, plus the ability to ensure the berzerkers get their furious charge off. Then you can stick a decimated unit in it to make it a scoring pill box. A single surviving plague marine can win the game by making the land raider scoring.

  7. #7
    Librarian
    Join Date
    Aug 2010
    Location
    Little Silver NJ
    Posts
    364

    Re: 1500 competent chaos for tourney

    I like the zerker squad. In 1500 I would actually say 2 is good. since your trying to beat necrons, I would say that a land raider would be a bad bet. all of their weapons glance it on a 6 the same as they would an av 11 vehicle like, say, a rino. believe it or not, a land raider can be killed by glancing to death. also, necrons have scarab swarms. they will eat your land raider alive. I would actually tell you to go for an army with lots of troop choices.

    2 squads of zerkers and 1 squad of plauges all in rinos is good for troops. the lash princes can be used to keep the mss lords away for a little bit while your battle cannon kills him with large blasts. use your zerkers to kill scarabs and wraiths. screen your defiler from scarab charges, because the can charge from a LONG way away. with necrons the name of the game is countering his units with stuff they cant kill. scarabs cant kill anything other than tanks, wraiths are bad against dedicated combat squads with lots of bodies, and mss can be lashed away and shot to death.

  8. #8

    Re: 1500 competent chaos for tourney

    This is for a tournament saturday and while I know my necron friend will be there I don't know if I will play him. I don't think the LR is a good bet against necrons either. I included it because I needed some long range AT and it can deliver my zerkers. 2x twin linked las aren't a bad deal compared to our other options. Its on par with 4 oblits. Not as point efficient as a pred annihilator, but adds a lot more flexibility in other ways.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •