I think things have been made a bit easier on starting characters.
For example, Imoen has a Wand of Magic Missiles on her when she joins you (real useful for dealing with those two wolves in the first woods you're in).
I don't recall her having that in the original game.
You can also go into the inventory screen now while the game remains paused. I haven't tested if you can (re-)equip armour while paused though. You also get XP for picking locks and learning spells, though sadly not as much as in BGII
A funny thing I noticed: Boo has an encumbrance value now
Last edited by Arnizipal; 02-12-2012 at 22:22.
Imoen has the wand in the original, and all those other things you talk about are due to it being ported to the BG2 engine.
Well the game of the millennium has finally been released on iPad. I downloaded it, taking about 24 hours despite being only 1.7gb due to my location. The game started no problem, and I was happy to see that there is an whole new game mode, which is an Arena style event. Deciding that I wanted all of the new content I navigated to the ingame store and purchased them, and to my great delight didn't have another download, I just had to pay and activate them, which was nice.
When I made a character and started the game was very fluid with no lag at all, and the port seems to be very well done. The only issue I have is that I wish the highlight clickables was on the left side of the screen as opposed to its current position on the right, but that's a minor thing. Over all I am very impressed. I haven't tried any of the new content yet, but I will keep you updated when I find it.
All in all I am very impressed, and it was well worth the wait. Congratulations to the team for such a great port!
I have a few little niggles with the iPad aversion, but I'm still enjoying it. Hopefully future patches will update some of them.
The game suffers severe lag when ever a cloud effect spell or similar is in effect.
Can't seem to bring up spell descriptions in the Mage and priest spell books. Means I'm having to rely on icons and a very hazy memory of them.
Getting characters to attack specific enemies is tricky. The controls don't seem accurate enough yet.
I really wish the hint key highlighted doors. More specifically doors on the back of buildings!
I've been trapped in buildings a couple of times. No matter where I clicked my party would not leave through the exit.
The AI is as bad as ever. Figured they would have improved that slightly.
Still, at the end of the day it's Baldurs Gate, it's still awesome and I can now duel wield from the beginning. Nice.