If a blood knight charged a dragon prince, the prince would have around a 25 percent chance of killing him before he struck, then the knight would kill an average of 1 dragon prince. If a dragon prince charged a blood knight, he would kill an average of 0.5 blood knights, then the knight would kill him approximately 60 percent of the time. So blood knights are way better.
If you throw a rock against other rock, chances are any one will break, or none.
You must throw the rocks against scissors to compare how hard they break them, and you must throw the rocks against paper to compare how hard are they owned.
/kung fu master mode
Blood knights really should have a 1+ armor save. In 6th edition blood dragons were given automatic full plate mail armor for a 4+ save and it makes sense that blood dragon knights would be similarly armored. They are more offensive than any cavalry in the game save for perhaps Mournfangs but the only defensive difference between them and other knights is toughness 4 and you could also argue their high weaponskill. In fact, Grail Knights have a ward save and chaos knights have better armor so they are worse defensively than those cavalry units. When you cost 50 points for a 1 wound model, nobody should be better than you at anything. As is, they are exactly as difficult to kill as a Black Knight that is half the cost. While it makes sense that Blood Knights cost twice as much because they have triple the offensive potential it does seem weird that wights are just as difficult to destroy as a vampire.
Check out my Battle Reports: http://www.warseer.com/forums/showth...Battle-Reports
And my Project Log: http://www.warseer.com/forums/showth...25#post6754925
Comments are greatly appreciated.
It still sounds like people are underestimating the resurrection of a 50pt heavy cavalry model with a spell that's almost impossible to not cast (but easily dispelled, I guess).
May even be worth 200pts on 4 base Blood Knights. It's not a huge investment of points but it gets you something no flanking unit wants to face. Don't get me wrong, in strictly competitive circles I'd probably just take a second Varghulf or more Grave Guard. But Blood Knights certainly aren't bad.
If my math is right, the Dragon Prince - if he was charged by the Blood Knight, would only manage a kill 6% of the time. (A2, 1.5 hits, 0.5 wounds, 2+ AS).If a blood knight charged a dragon prince, the prince would have around a 25 percent chance of killing him before he struck, then the knight would kill an average of 1 dragon prince. If a dragon prince charged a blood knight, he would kill an average of 0.5 blood knights, then the knight would kill him approximately 60 percent of the time. So blood knights are way better.
Dark Lancers Renegade Astartes Chapter, Chaos Space Marines - 7,000pts
The Undead Scourge, Vampire Counts - 2,500pts [log]
Averland State Army, Empire - 3,000pts [log]
Still need one more Zombie Dragon/Terrorgheist rider (the Blood Dragon, not Ghoul King)? PM me for much £££s!
Warhammer 40k or Fantasy player in North Wales? PM me!
Actually each Dragon prince attack has about 4.16 % chance of killing a Blood knight, 25% if the dragon prince charged that turn. So blood knights are significantly better.
Sure they won't do well if you slam them into a horde of black orcs, but they are:
- great against monsters (4 with the flaming banner will on average, on a charge kill a hellpit in one turn).
- great at assasinating characters
- dealing with anything that is not a horde of strong infantry
Bloodknightswere way overated in 7th and still have the stigma. Thay are a little bit better in the new book wit better Initiative and a slight points drop. But for all that they are are impressive cavalry that comes at a high cost in rare allotment, in a gaming environment that doesn't particularly favour cavalry. They are merely o.k. in my book. Not optimal, but fairly close to reasonable.
At the end of the day, Blood knights aren't a unit that your going to just throw into any list and they'll work out fine; and thats what people are thinking, unsupported blood knights are going to win games. Your going to have to create lists around this unit to bring out the best from it. Either by supporting it with wolves and black knights + really heavy hitting character support. Or playing a magic support phase with necros on steeds + wolves and maybe Verghiests.
Saying 'oh they didn't work for me, because I hammered them into the front arch of a horde unit' is a narrow way of looking at a unit thats comes out of an armybook with such a large scope for support play.
Last edited by Frankly; 18-03-2012 at 21:35.
.......... alittle more ....... a little more.
Like I said , generally you're talking a babysitting vampire , who gets one chance at raising a single knight (under debate) if your opponant lets you cast the spell and thats pretty much balanced by the fact that they get to use thier own power dice to converseley remove models from the unit.
The only other way could be a knight deathstar, who's success would be mightily debatable in 8th, and they are unstable so losses are compounded. Really invocation is alright , but its not really any kind of justification for an argument of the awesomeness of Bloodknights, more of a balancing act against general instability.
Unsure if OP is being sarcastic
Those who know don't care any more, and those who care don't know.
Also, if you put a non-vampire in the unit (read: Necros or Wight Kings) the Blood Knights suddenly forget how to march. So, the unit needs vampires in it or be within range of the General. Not the biggest obstacle to overcome, but one you have to plan for.
Its been interesting reading the "fors" and the "againsts" of fielding Blood Knights in a Vampire Counts armies and there are sound arguments on both sides...........
However........I WILL be fielding Blood Knights in one of the incarnations of my VC army, purely and simply, because the models are so chuffin' beautiful and absolutely MUST be the focalpoint of an army that has been built around them!
Competeitive or not, it will be a themed army based on the Blood Knights that I will enjoy playing and that is my argument for them...nuff said
"Originally posted by xxRavenxx"
As a shopkeeper, I can tell you exactly what this ploy was:
He wants your skin for a hat.
i see alot of people claiming that Chaos knights are better.i humbly beg to disagree. for the extra 5 or so points you get an extra strength, meaning they hit as hard as most charging cavalry do when standing still.better WS, an extra attack. the capability of some speed in an otherwise snail paced army and most importantly the ability to come back from the dead! and people are saying they not as good because they havent got +1 AS.....
Blood Knights have S7 on the charge whereas Chaos are S5 all the time, making BKs much better at monster-hunting, but in any other role I think Chaos Knights may edge out a win.