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Thread: Black templar vs 2 jetbike seer-council eldar 1850pts

  1. #1

    Black templar vs 2 jetbike seer-council eldar 1850pts

    Black Templars:

    Emperors champ with accept any challenge

    5 terminators, 2 AutoCannon, tank hunters
    5 terminators, 2 AutoCannon, tank hunters
    Dreadnaught, Auto cannon, tank hunters, drop pod

    5 initiate, lascannon/plasma
    5 initiate, lascannon/plasma
    5 initiate, Heavy Bolter/flamer
    5 initiate, Heavy Bolter/flamer

    Land speeder Typhoon
    Land speeder Typhoon
    Land speeder Typhoon

    Vindicator, power of the machine spirit
    Predator destructorm Autocannon/lascannon sponsons
    Predator destructorm Autocannon/lascannon sponsons

    Eldar:
    5 Jetbike council, 1 farseer, 4 warlocks, fortune, mindwar, enhance, guide, all singing spears
    5 Jetbike council, 1 farseer, 4 warlocks, fortune, mindwar, enhance, guide, all singing spears

    10 guardians with brightlance
    10 guardians with brightlance

    2 Vypers, dual shurican cannon
    2 Vypers, dual shurican cannon
    2 Vypers, dual shurican cannon

    Falcon, 6 dire avengers
    Falcon, 6 dire avengers

    Terrain

    The table has large walls going diagonally from the south east corner to the north west which cover about half the the table, there are 3 choke points that can be used to get from one side to the other. The north easy also had 2 pieces of area terrain.

    Scenario is annihilation spearhead

    Deployment
    The eldar player wins the choice of deployment and elects to take it to make sure his farseer squads get their fortune on. He chooses the north east side.

    The two councils deploy as close to the center as possible. The guardians take the north east rear terrain locations, falcons and vypers are spread evenly across.

    I deploy my 2 terminator squads towards the center, ready to move through the central choke point towards his lines. My predators and initiate squads deploy further back towards the south west of my deployment zone. I expect that his 1k? points spent on seer councils will force him to come to me and I don't want those spears anywhere near my armour.
    My dread goes into reserve and the vindi deploys towards the north west of my deployment zone.
    My speeders deploy further back as I don't want them in range of the vypers first turn shooting.

    Turn 1
    I roll for seize the initiative and "6", so it turns out the councils will not have the first turn after all. As he was expecting them to have fortune on and have a turns movement before they are shot, both the councils are actually in the open for most of my army to shoot.

    I unload pretty much everything on them! 2 preds, 4 initiate squads, both terminator squads all fire on the councils, the vindi attempts a shot but is out of range by a few inches. After the dust clears 1 council is completely destroyed and the remaining one has 3 members left! My speeders open up on the vypers and down 2 of them while stunning a 3rd.

    Eldar turn 1
    His 3 remaining seer council members advance towards the vindi but are out of range for their spears this turn.
    His falcons try to harm the vindi but fail to penetrate its armour.
    Guardians are out of range with their lances, no much else this turn.

    BT turn 2
    My speeders fire on his falcons, stunning 1. Preds and initiates manage to kill 1 more council member, with fortune on its much harder now.
    Terminators have no targets.

    Eldar turn 2
    His remaining 2 council members manage to fire and charge the vindi but needing 6s to hit in CC fail to kill it, a spear does stun it though.
    His few remaining vypers as well as a falcon fire on the terminators and manage to kill 3.

    BT turn 3
    Essentially the final turn, the remaining council members are killed by the preds and initiates. Speeders down a falcon while the terminators take down another.
    Dread pods in and after a heavy flamer and assault cannon 1 guardian unit is dead, flamer hit all but 1!

    In the end winning that seize the initiative roll allowed the BT to win without losing almost anything in the army.
    Last edited by Vsurma; 17-03-2012 at 13:54.

  2. #2
    Commander
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    Re: Black templar vs 2 jetbike seer-council eldar 1850pts

    Hahaha, utter massacre Great report
    Sqallum
    Quote Originally Posted by Captain Hatl View Post
    ALL SHALL FALL BEFORE THE ENDLESS CRUSADE! HERESY IS WEAKNESS! HUMANITY SHALL PREVAIL, WITH THE EMPROR'S WILL AS ITS STANDARD AND WATCHWORD! ONWARD, MY BROTHERS!

    Seriously, if you're such a **** that you need a Chaos god to back you up in any fight you enter you deserve to get murdered. Real men do it by force of their own badass. And don't even get me started on those weak-ass mother **** psyker witch losers.

  3. #3
    Librarian Dervos's Avatar
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    Re: Black templar vs 2 jetbike seer-council eldar 1850pts

    Nice cut and dry battle report and congratulations on the utter devastation.

    That's the problem with seer council's we need those fortunes...I got broken of my bad habit of charging foot councils into the teeth of a CSM and Tyranid army in a apoc game two days ago.

    Were still T3, 1 attack and the enemy still gets their armor saves even though we auto wound on 2+ ><

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