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Thread: 2000pts Tomb Kings first attempt

  1. #1
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    2000pts Tomb Kings first attempt

    Fantasy Army: TK
    Wassup warseer peeps. I have just started to look into tomb kings as I think they don't get enough love these days. I have made a pretty solid list below, centred aroud a frenzy, hatred, ws5 halberd armed unit of tomb guard and the magic phase, which is incredibly important for tomb kings imo. Please feel free to give as much criticism as you like, I am open to positive criticism as well.


    Lords

    Lvl 4 Liche w talisman of endurance & enkhils Kanopi – 280pts

    Heroes
    Lvl 2 Liche w lore of light & dispel scroll - 130pts

    Rhamotep- 110pts

    Tomb Prince w great weapon - 104pts

    Core

    20 Skeleton Archers- 120pts

    3 Chariots w FC & banner of swiftness- 175pts

    40 Skeleton warriors w FC – 190pts


    Special

    30 Tomb guard w halberds, FC & banner of undying legions- 470pts

    Tomb Scorpion- 85pts

    Rare

    Casket of souls - 135pts

    Hierotitan- 175pts

  2. #2
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    Re: 2000pts Tomb Kings first attempt

    Get rid of the scorpion its quite weak tbh maybe drop a few skeleton warriors to get a few more chariots.

  3. #3
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    Re: 2000pts Tomb Kings first attempt

    Got the Scorpion for warmachine hunting. Figured its the cheapes and most reliable thing for that in the TK army.

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    Chapter Master Spiney Norman's Avatar
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    Re: 2000pts Tomb Kings first attempt

    Ok, you've got two blocks, tomb guard and skeletons which one are your characters going in (I'm hoping both in the tomb guard, but you never know, some people have funny ideas about skeleton warriors actually being a viable combat unit)

    If youre running a L4 I would give him the earthing rod instead of Enkil's Kanopi, I feel that the added insurance policy is always worth those 25pts.

    Problems: the chariot unit is too small and too upgraded to be useful. I've found there are essentially 2 ways to run a chariot unit that can work. Either 3-4 with no command upgrades to act as flank support, or 6+ in two ranks with full command and possibly a character to act as a mainstay unit.

    Now magic, you have 6 magic levels, that's 4 spells from the lore of nehekhara and 2 from light, plus light of death, enkils canopi, the undying banner and the hiero-titans 2 bound spells. I hate to break it to you but you will rarely of ever have enough power dice to cast more than 3-4 spells a turn, you have 10 spells to cast per turn. Now I think a little redundancy and broad options are good, but I would say you've gone a little overboard here.

    At 2000 pts you really don't need ALL the TK magic toys, in fact the amount of points you've spent on enhancing your magic phase is totally OTT for this size game, I would consider one of the following
    1. Drop the hierotitan
    2. Reduce your hierophant down to L2
    3. Keep your L4 but drop your L2 priest.

    Now there are advantages and disadvantage to all of them, but on balance I'd probably opt for number 2 because it saves you the most points. Whichever you choose I would drop the scorpion regardless, it's not that good, and a carrion flock will serve you better almost all of the time.

    With the points that you save, buy yourself a warsphinx, the best points you can spend in a tomb kings list, if you still have some spare, get a flock of carrion or a catapult.

    Finally, let's talk about Ramhotep, personally I don't like him, he's very vulnerable, has no defense at all and is a high priority target because of the great effect he has on your troops. It's also worth mentioning that your not taking advantage of his enhancement to your constructs. The best way to do this is to field 6 necropolis knights as your only construct unit, that would mean not taking the hierotitan, (it would also mean no warsphinx) but it would definitely be worth it in this case.
    Last edited by Spiney Norman; 19-03-2012 at 19:37.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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    Re: 2000pts Tomb Kings first attempt

    Cool, I will probably drop the lvl 2 and tomb scorpion and get myself a warsphinx. I like the though of having rhamotep, but the frenzy while it has its benefits means I have to overrun and pursue and the worst thing I want is my main unit being pulled out of position. I might drop him and have a Necrotec with the armour of destiny instead. At least then he has some protection!

    Carrior might be worth it but they will probably get shot....

  6. #6
    Chapter Master Spiney Norman's Avatar
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    Re: 2000pts Tomb Kings first attempt

    Quote Originally Posted by Deathbysoup View Post
    Cool, I will probably drop the lvl 2 and tomb scorpion and get myself a warsphinx. I like the though of having rhamotep, but the frenzy while it has its benefits means I have to overrun and pursue and the worst thing I want is my main unit being pulled out of position. I might drop him and have a Necrotec with the armour of destiny instead. At least then he has some protection!

    Carrior might be worth it but they will probably get shot....
    That is true about the carrion, but bear in mind that if your opponent shoots at them then he isn't shooting at something else, if my carrion were getting shot instead of my tomb guard for example, I would consider them points well spent.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  7. #7

    Re: 2000pts Tomb Kings first attempt

    Quote Originally Posted by Deathbysoup View Post
    Carrion might be worth it but they will probably get shot....
    Don't forget that carrion are flyers (no ****) and that flyers are skirmishers. So everyone has -1 to hit them. As long as you can manage to keep them at long range, most things will only hit them on 5's or 6's.

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    Re: 2000pts Tomb Kings first attempt

    I managed to remake the list a little bit, dropped ramotep, the 3 chariots and the lvl 2 and added an extra 10 skellies and I now have 2 units of 15 skelly archers. Unfortunately I can't seem to fit in carrion and a necrotec. Would skeely horsemen be a decent warmachine hunter substitute?

  9. #9

    Re: 2000pts Tomb Kings first attempt

    Quote Originally Posted by Deathbysoup View Post
    I managed to remake the list a little bit, dropped ramotep, the 3 chariots and the lvl 2 and added an extra 10 skellies and I now have 2 units of 15 skelly archers. Unfortunately I can't seem to fit in carrion and a necrotec. Would skeely horsemen be a decent warmachine hunter substitute?
    Don't you have more than 3 chariots? I'm not sure it was a wise move to drop them. 3 chariots is a throwaway unit, 4 can accomplish a bit more.

  10. #10

    Re: 2000pts Tomb Kings first attempt

    Get rid of the warriors. They will achieve nothing. Get more chariots.

  11. #11
    Chapter Master Spiney Norman's Avatar
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    Re: 2000pts Tomb Kings first attempt

    Quote Originally Posted by Deathbysoup View Post
    I managed to remake the list a little bit, dropped ramotep, the 3 chariots and the lvl 2 and added an extra 10 skellies and I now have 2 units of 15 skelly archers. Unfortunately I can't seem to fit in carrion and a necrotec. Would skeely horsemen be a decent warmachine hunter substitute?
    If you're struggling to get the necrotect in I just wouldn't bother, he doesn't bring that much to the table and ends up costing far more than he's worth by the time you've bought him a decent save.

    Skeleton horse archers can be an effective war machine hunter, but horsemen don't fill that role particularly well.

    I would also try and keep at least 1 small chariot unit in, they are the best points a TK general can spend in the core section.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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