Having been a playtester for a few games now; most notably AE Bounty and Skulldred amongst a few lesser known ones. The first step to getting started is to actually create something. It might sound a little obvious, but write those core rules down, write a background story or create a thorough concept. Then collaborate; find people to work with who can share the vision and give good solid input and advice and be critical; then listen to them. This is all freetime you're spending on it, no ones going to pay you to do it. Then you need to put your money where you're mouth is and invest in it. Get a good artist to do some cover art; or if it's going to be mini specific find a good sculptor. The money has to come out of your own pocket first if anyone is going to be inclined to put money from their own pockets in it later.
As an aside me and a friend have been slowly working on a platoon level sci-fi game with the central concept of allowing you to use any models you want together in it and for it to be scalable from a band of heroes (magnificent seven, Firefly, etc) to a reinforced platoon. We'll soon be at a point where we need playtesters if anyone's interested? Send a PM if you are and I'll get in touch.
Duncan



Reply With Quote


The rest of Chris' work on his own Wargods of Aegytpus line also has some nice female miniatures in it.