What do you ladies and gents think?
Does the GM make the story or do the Players? Does the GM create the story for the players and at times have to curtail what the players can and can't do to further the story for the greater good? Does he cut off choices at times and rail roads the characters for a better campaign? For example, if a player wants to do something the GM doesn't like, he would force the player back to his story by limiting any options except the ones that continues said story?
Or...
Do the players create the story through their characters and the interactions between PCs and the world? Does the GM take a step back and enable the characters, rather guiding them than rail roading? For example, if a player wants to do something the GM doesn't like, he would rather go with it than say NO, allowing the player to further his own story?



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