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Thread: Skaven Gutter Runners

  1. #1
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    Skaven Gutter Runners

    This post is for my fellow rats out there. How many of you use gutter runners in your armies? Do you scout them or do you use sneaky infiltrators like I do? What unit sizes do you use and how effective have they been in your games? I use three units of 15 with poison and slings. Deathrunners in all three units of course. I ALWAYS use sneaky infiltrators which is why I asked how you guys use them.

  2. #2
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    Re: Skaven Gutter Runners

    I actually always scout them, unless you can't fit them. Why do you infiltrate? I use 1 or 2 units of 10 with slings and poison and no deathrunners. What's your reasoning for deathrunners? Also I don't use more because if I do, people won't play me ;-)
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  3. #3
    Librarian Metacarpi's Avatar
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    Re: Skaven Gutter Runners

    I use a single unit of 7 for Warmachine hunting/general distraction behind enemy lines. I always deploy as scouts, and buy them no upgrades whatsoever. I'd rather use the points for poison/slings to shore up numbers elsewhere.
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  4. #4
    I use them as sneaky infiltrators with amazing effectiveness. Most of my opponents freak out when they show up on turn 2 right behind their lines and make sure you have the poisoned attacks they're worth every point. I run two units of ten and the run havoc on the battle field.

  5. #5
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    Re: Skaven Gutter Runners

    When I use them I tend to run a unit of 7-8 with poison slings, and depending on the terrain or opponent I will either scout them, or try and show up turn 2- I think they are a little pricey as re-directors and therefore my decision is based on which will get me faster access to killing warmachines- i.e. can I run up and shoot at the warmachines, or do I need to come from behind-

  6. #6
    Chaplain Spinocus's Avatar
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    Re: Skaven Gutter Runners

    THREE units of 15? Wow, that's a crap ton of points. What size games do you typically play?

    Most of my games are in the 2K - 2.25K range so I typically use two units of 7+ Gutter Runners, three units if I'm fighting really shooty lists, especially those loaded with war machines.

    Since I rarely get a good position for scouting and I hate losing my GRs to enemy fire before they get to shoot I almost always opt to use the Sneaky Infiltrator rule. Two units of GR means it's very likely one of them will show up on Turn 2.

    I'm rarely ever on the defensive when fighting Empire, Dwarfs, HE or WE so by the time all my GR units show up my infantry blocks are about to charge. As Slavel01 mentioned this can make for some very harrowing situations for your opponent who must then decide how to best use his war machines & missile troops before the battle lines meet. If he wastes shots on the GRs then your blocks will have more ranks to grind him down in combat as they'll be Steadfast for longer. This also gives your weapons teams more time to either move into position so they can shoot into combat (Warpfire Throwers) or simply send more rounds down range (Poisoned Wind Mortars) while your blocks are out of range of all but the worst template scatters. On the other hand if your opponent wastes shots on your blocks then his war machines are almost certainly doomed when your GRs unleash another volley of multiple poisoned sling shots or decide to charge in and slice up the crews.
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  7. #7
    Veteran Sergeant spriten's Avatar
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    Re: Skaven Gutter Runners

    2*7 at 2000, 3*5 at 2500-3000, with slings and poison

    How I use them depend on my opponents army and tactics. I usually deploy with sneaky infiltrators. Though when I'm expecting scouts or a lot of warmachine hunters, I often use a unit or two to counter this.
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  8. #8
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    Re: Skaven Gutter Runners

    I use 3 units of 15 with slings and poison in 2K. Most people think I'm crazy to sink the 836 points (if I recall correctly) into those units, but they jaw drop when they unleash absolute devastation on my opponents back line. If all three or even two come up in turn 2, the damage they can do causes a great deal of frustration. Do I feel bad, heck no! Most warmachine using armies delightfully spend their shooting phase wreaking havoc on people. However, when you bust out the stormbanner in their turn, only to drop the gutter runners behind their precious warmahines in turn two, the river of tears can be amusing. So, when people scoff at gutter runners, one game usually turns them into believers.

  9. #9

    Re: Skaven Gutter Runners

    ^^ that's absurd! 45 units of anything could wreck havoc. I use one unit of ten. I often hide an assassin with magic resistance in this unit. Mostly scouted unless the enemy is warmachine heavy

  10. #10
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    Re: Skaven Gutter Runners

    Quote Originally Posted by lovedinplaster View Post
    ^^ that's absurd! 45 units of anything could wreck havoc. I use one unit of ten. I often hide an assassin with magic resistance in this unit. Mostly scouted unless the enemy is warmachine heavy
    Did you actually accuse a skaven player of being absurd!?! LOL, of COURSE it's absurd! Rats have no souls and neither do I!

  11. #11

    Re: Skaven Gutter Runners

    Speaking of rats. I would make a good warlord IRL. today at work I had to sift through a few hundred bags of ear corn. I killed about 50 mice and threw about 30 nests containig babies in the garbage.. Should have used them for twisted moulded experiments though..

  12. #12
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    Re: Skaven Gutter Runners

    Quote Originally Posted by lovedinplaster View Post
    Speaking of rats. I would make a good warlord IRL. today at work I had to sift through a few hundred bags of ear corn. I killed about 50 mice and threw about 30 nests containig babies in the garbage.. Should have used them for twisted moulded experiments though..
    You killed baby skaven?!?! There may have been grey seers in there! Stormvermin! CURSE YOU!!!! What am I saying? WHO CARES!

  13. #13
    Commander woodster17's Avatar
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    Re: Skaven Gutter Runners

    This thread went from tactics to rambling Skaven nonsense very quickly. I love it Skaven are hilarious.
    Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk.


  14. #14
    Chaplain karse88's Avatar
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    Re: Skaven Gutter Runners

    Quote Originally Posted by BirchbarktheAncient View Post
    I use 3 units of 15 with slings and poison in 2K.
    what if you cant deploy them in 2 rows because of terrain? skirmishers still only fire in 2 ranks, right? - i think its a bit over the top :b.. 3 unit of 10 sounds appealing though :b
    my friend usually has a sorceror in a unit of 10-15 archers - i should consider infiltrate him with 10-15 gutterunners + assassin ... sounds effective!

  15. #15
    Chaplain karse88's Avatar
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    Re: Skaven Gutter Runners

    Quote Originally Posted by BirchbarktheAncient View Post
    I use 3 units of 15 with slings and poison in 2K.
    what if you cant deploy them in 2 rows because of terrain? skirmishers still only fire in 2 ranks, right? - i think its a bit over the top :b.. 3 unit of 10 sounds appealing though :b
    my friend usually has a sorceror in a unit of 10-15 archers - i should consider infiltrate him with 10-15 gutterunners + assassin ... sounds effective!

  16. #16

    Re: Skaven Gutter Runners

    It is verh effective. But gutter runners are very weak to any magic. I do suggest the magic resistance(2) item kn your assassi N

  17. #17
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    Re: Skaven Gutter Runners

    I don't get to battle without at least one unit of gutter runners. Every time I go out and take something differnt I miss them on the battlefield because I have one very tactical unit less. Even if they don't kill anything they will take some units away to hunt them.

  18. #18
    Chaplain karse88's Avatar
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    Re: Skaven Gutter Runners

    when the assasin has the magic resistance, i need to reveal that i have him in the group when they want to use it.. but thats ofcourse better then the rats dying - my friend just never tried to play against an assassin, would be fun to pop one out of nowhere

  19. #19

    Re: Skaven Gutter Runners

    Remember that you can't reveal it any time you want. You must do it either at the begining of your turn or at the begining of any close combat phase...
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    (Tyranids: 6th: 1W-0D-0L / 5th: 9W-4D-9L) (Army sold)

  20. #20
    Chaplain karse88's Avatar
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    Re: Skaven Gutter Runners

    huh? so the unit doesn't get magic resistance unless i have, before the magic is thrown on them, revealed that there is an assassin in the unit ? :S

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