What is the best way to make use of Eruption? id like toi charge into mellee and use it but i can cast in mellee sooooo yeah. anyone got some advice?
What is the best way to make use of Eruption? id like toi charge into mellee and use it but i can cast in mellee sooooo yeah. anyone got some advice?
My Imperial Guard project log:
http://www.warseer.com/forums/showthread.php?t=244380
First of all, you can cast spells while in melee, so if you want to, you can charge, then cast Eruption (assuming you made into melee range of your charge target).
That said, it is profoundly unlikely that there will ever be a circumstance in game where Karchev's best move is to cast Eruption. The only conceivable scenario that could realistically occur would be if Karchev absolutely had to kill an Incorporeal model, wasn't able to get himself or any of his 'jacks into melee with it and had no other Magical Weapons in his army.
Karchev wants to cast and upkeep Tow, then cast Unearthly Rage on his Feat Turn. The rest of his spells are corner-case at best.
The other option is the Karchev side arms brick.
With a grey lord ternion casting blizzard and three jacks in base to base karchev reachs a respectable defense 15 in melee and 17 to shooting/ranged magic.
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All in the thread below
http://www.warseer.com/forums/showth...48#post6716248
Upkeep tow (wyshnalyrr) and cast unearthly rage. Allocate three to a jack and take the plus two speed, feat (if you still have it, if you don't it's not an issue). Walk up and turn Karchev around (jacks must be placed in his back arc) get the best angle you can on your oppnents caster, you have essentially 8" from where Karchev begins his move to where the jacks can be placed. Clear out anything blocking charge lanes to the caster and charge the caster with the fully loaded jack (for free with pathfinder under his feat). Your jack can charge another 7" so 15.5" or 17" threat if the jack has reach but measured from Karchev not the jack. That's pretty much all Karchev does (in addition to casting unearthly rage and getting jacks to beat face in melee). Sidearms is usually a trap, it adds very little to his survivability and even less to his jacks and stops you from using tow which is a much better spell. He needs tow as an upkeep too otherwise he has no focus for his jacks (or for one jack that you think you can get in on your opponents caster).
As above though there is nothing stopping you from casting any kinds of spells in melee at whichever target is within LOS and normal targeting rules. If you cast at the model you are fighting you ignore the +4 DEF for being engaged.