Finecast is like a watch from Armani - very expensive and waterproof.
Kaiserfaust!!! little plog of mine - http://www.warseer.com/forums/showth...e-clad-in-Iron
The irony of course is that by the time your cannon batteries have destroys the enemies cannons, (or vice versa) everything else will be in combat anyway and there will be no targets left for the cannons to shoot at.
I'd far rather not target my enemies cannons and shoot his monsters/monstrous cav/inf and let my opponent concentrate his fire on my cannnons. By the time we get to combat he's got no monsters left and his cannons have nothing to shoot at either. Besides there are other units in the empire army that can take out cannons, the same cannot be said for monsters.
Right, except what army has cannons and monsters?
Chaos have stone throwers, not cannons, and Skaven's cannon has a varied strength value, whereas we're more talking along the lines of garuanteed-death-if-I-hit-you cannons.
Ogres I give you, forgot about Ironblasters. Doom Divers however are not close enough.
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
I've just finished a rewrite of Codex: Dark Angels for 6th edition!Find it here:
http://www.warseer.com/forums/showth...ex-Dark-Angels
Things have gotten a bit far afield with responses but it boils down to, he like all other things empire need support. In the terms of the el cheepo captasus this lies in the form of; a life wizard to make him harder to kill, a unit of demigryphs 5+ strong for him to hide in for the first time, or multiple targets to get proper target saturation on the field to make him look like a less attractive target.
Wizards - Flesh to Stone works wonders here as he is monsterous cavalry and even a +2 to toughness means he laughs off most magic missle fire.
5+ strong Demigryphs - Its a sizable investment in points that is partially paid for by the lack of expensive defensive gear on the Captasus. Be sure to have a role for the unit after Captasus leaves or they turn into a wasted investment, not hard to do considering they are Demigryphs.
Target Saturation - This one is a bit tricky but with proper foresight easily achieved. In a list with 1-2 steam tanks, 2 cannons, 1-2 hurricanums, 2-3 units of Demigryphs, a War Alter and or a General/Wizard on Gryphon, and the lowly Captasus, what exactly are you cannons shooting at? Make your opponent make more hard choices and you will have a better chance that he will be making the wrong ones.
Taking 5 Gryphs just for him (you'd normally only take 4) isn't worth the investment; he is approximately 133pts and while handy, is not going to do much as to be essential to any game plan. An acceptable loss by any standards.
I agree with you whole heartedly. Hence the reason I suggest that you have a plan for the unit of 5 after the Captasus leaves or it is a waste. I guess I could have gone on to say that it was a waste to the point that it would be detrimental but I found that to be unnessasary. As it stands it is still a viable way of adding additional protection for a moderate cost (only one additional demigryph) to a list that already has them and plans on making use of them. This becomes an even better way to protect him if your list is not including the other options I listed as it potentially stays with the overall game plan.
Charmed Shield on its own is enough, and that's only a 5pts investment. If the first cannon hits, so what. If the second cannon hits, well you used 240pts to take down 130pts in return, and that's assuming 3+ wounds are rolled. Like I said, he's not significant enough to warrant a large investment.
Indeed. And those cannon only get a single chance if the Captasus goes first.
I'm not seeing a very strong case for the captasus as opposed to just taking another great cannon. The cannon is marginally cheaper and seems a more reliable way to kill war machines, or lots of other things besides. The cannon also gets to kill the enemy war machine on turn one, before it knackers your stank or whatever.
The Pegasus is more flexible than the cannon. I've used a Captasus in about four consecutive games, lately. He's only killed one war machine. He has however:
chased a Grey Seer into the waiting arms of my Grand Master,
pinned a regiment in place with a flank charge, allowing my other units to maneuver around it,
chased down two other fleeing regiments and destroyed them (allowing the main fighting unit to reform and face another foe) ...
...and the war machine he did kill was hiding behind a wall, which would have made it quite hard to kill with a cannon ball.