Finecast is like a watch from Armani - very expensive and waterproof.
I'd far rather not target my enemies cannons and shoot his monsters/monstrous cav/inf and let my opponent concentrate his fire on my cannnons. By the time we get to combat he's got no monsters left and his cannons have nothing to shoot at either. Besides there are other units in the empire army that can take out cannons, the same cannot be said for monsters.
Right, except what army has cannons and monsters?
"just make the Base size reasonable" go go 100mm by 100mm!
"they cannot stop the signal-!"
I've just finished a rewrite of Codex: Dark Angels for 6th edition! Find it here:
Wizards - Flesh to Stone works wonders here as he is monsterous cavalry and even a +2 to toughness means he laughs off most magic missle fire.
5+ strong Demigryphs - Its a sizable investment in points that is partially paid for by the lack of expensive defensive gear on the Captasus. Be sure to have a role for the unit after Captasus leaves or they turn into a wasted investment, not hard to do considering they are Demigryphs.
Target Saturation - This one is a bit tricky but with proper foresight easily achieved. In a list with 1-2 steam tanks, 2 cannons, 1-2 hurricanums, 2-3 units of Demigryphs, a War Alter and or a General/Wizard on Gryphon, and the lowly Captasus, what exactly are you cannons shooting at? Make your opponent make more hard choices and you will have a better chance that he will be making the wrong ones.
Taking 5 Gryphs just for him (you'd normally only take 4) isn't worth the investment; he is approximately 133pts and while handy, is not going to do much as to be essential to any game plan. An acceptable loss by any standards.
Charmed Shield on its own is enough, and that's only a 5pts investment. If the first cannon hits, so what. If the second cannon hits, well you used 240pts to take down 130pts in return, and that's assuming 3+ wounds are rolled. Like I said, he's not significant enough to warrant a large investment.
Indeed. And those cannon only get a single chance if the Captasus goes first.
I'm not seeing a very strong case for the captasus as opposed to just taking another great cannon. The cannon is marginally cheaper and seems a more reliable way to kill war machines, or lots of other things besides. The cannon also gets to kill the enemy war machine on turn one, before it knackers your stank or whatever.
chased a Grey Seer into the waiting arms of my Grand Master,
pinned a regiment in place with a flank charge, allowing my other units to maneuver around it,
chased down two other fleeing regiments and destroyed them (allowing the main fighting unit to reform and face another foe) ...
...and the war machine he did kill was hiding behind a wall, which would have made it quite hard to kill with a cannon ball.