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Thread: In Defense of Death-Stars

  1. #1

    In Defense of Death-Stars

    Ok, so since the beginng of 5th edition there has been a rise of a particular type of unit. The concept is to take an expensive unit with a lot of dudes (relativaly speaking), give it upgrades, attach an character or two, and hit what ever you can. I am of course refering to the death-star unit.

    Now I know a lot of competative players do not like this sort of unit, because it falls under the All Your Eggs In One Basket syndrome, but I would like to say that death-star can work. There are a couple of reasons for this.

    First off I would like to state that not every deathstar will work and using them requires more than just a point and click attittude. So with this in mind I will list the criterien that I believe will make a good death-star. First you need a large and imposing threat bubble, either by powerful range weapons or by large moblity. This ensures that your oppent can not just maneuver around your large and expensive unit. Second you need durablity, it is not usally a good thing to have 500 points sunk with one battle cannon shot. Finally, and this should be obivous, but your unit needs combat punch.

    So why does this sort unit work? Well it forces your oppenent to commit a large portion of their army to deal with one unit or risk losing a lot of their own force. How can one unit created enough havoc to justify an outrages point cost? There are a couple of ways. Multi-assult is one your biggest assets and will often show the true potential of a death-star unit. Also remeber that independent characters are, well, independent, Mmeaning that those expansive wolf-lords can break off of and do their own thing as your thunder-wolves eat a rhino. Also rember that range weapon punch is a very valuable asset as a death star is a hard to destroy platform, In genral just remeber that expanding the role of the death-star will help make it more viable and force your oppnent to deal with it quickly.

  2. #2
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    Re: In Defense of Death-Stars

    Wasn't this posted on BoLS not long ago?

  3. #3
    Chapter Master Russell's teapot's Avatar
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    Re: In Defense of Death-Stars

    Yes, and it's as rubbish here as it was there...
    Don't confuse toy soldiers and real life.

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    Chapter Master ColShaw's Avatar
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    Re: In Defense of Death-Stars

    Relying on multi-assault is very foolish, as it relies on your opponent making mistakes in deployment and movement.

    The idea of "shooty" deathstars is also flawed, as the most effective shooting units in the game tend to be very points efficient, like Long Fangs, Dakka Predators, Rifledreads, and a lot of Imperial Guard stuff.

    So yeah... I have to agree with Russell's teapot here. I don't use deathstar units myself... mainly because I remember what happened to the original Death Star I & II. If memory serves, didn't they get blown up by little guys?
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    Re: In Defense of Death-Stars

    many many little guys.

    oh look, another point for MSU

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    Chapter Master FraustyTheSnowman's Avatar
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    Re: In Defense of Death-Stars

    Yeah, but it was that one really Really REALLY whiney bugger that pulled the triger and stole everyone elses frag...
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  7. #7

    Re: In Defense of Death-Stars

    does this look like BOLS? nope not to me either...

    DeathStars work because they are difficult to kill.. so you either ignore them and get owned or face them and the chaff left over hurts you badly...

    BUT it takes tactics to make it work.. usually they roll in w/e is best for them (usually a LR or DS) then they can cross the board quickly.

    and usually the games you are playing are small, ie 1500, or huge, 3k+, where the deathstar can either bully smaller armies or be supported by, as you stated, platforms of shooty killy death, or worst case scenario... can fit 2-3 deathstars in a list..

    its risky to run them, as they are not unbreakable, and usually an army falls apart very quickly when they do..

    I have a friend in 1750 dedicated at least 1k in a deathstar.. that he fully expects to die... so his less annoying stuff is protected or do what they are there for... objective sitting.. while the big unit is killed (basically the meat shield)

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    Re: In Defense of Death-Stars

    or, y'know, the smart player ignores/blocks/tarpits the big scary death unit and kills the objective holding chaff then uses his (more numerous) units to take the objectives.

    i've seen deathstars roll over newbs and moderately experienced player. I've never seen a competitive tournament player use a deathstar unit. that should tell you something.

  9. #9
    Chapter Master Bunnahabhain's Avatar
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    Re: In Defense of Death-Stars

    Deathstars are indeed difficult to kill if you're badly set up. However, assuming a competent player and reasonable list, they don't work nearly as well.

    For instance, let us look at the ever popular Terminators + character in Land raider, which will clock in at the region of 600-700pts.

    We all know, kill the raider ASAP, and the expensive, combat focussed unit is foot-slogging slowly across the board, and vulnerable to weight of fire or people simply out-manoeuvring it. Not complex.
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    Re: In Defense of Death-Stars

    For the record, Deathstar units have been around forever.

    My dad used to run a squad of 10 Tzeentch Chosen Sorcerers each with Bolt of Change, Daemonic Aura, Armour, Resilience and Power Weapons, 10 Assault 1 AP2 Krak Missiles per turn was no laughing matter. OK, so they cost 750pts but still.

  11. #11

    Re: In Defense of Death-Stars

    Agreed any deathstar can be killed with a combo of 2 things 1 kill their movement i.e. land raider etc 2. throw a lot of dice at them.
    only Necrons really have any answer for this in reanimation rolls but if you takthe squad down they aren't getting back up

  12. #12

    Re: In Defense of Death-Stars

    Quote Originally Posted by FraustyTheSnowman View Post
    Yeah, but it was that one really Really REALLY whiney bugger that pulled the triger and stole everyone elses frag...
    What a KSing punk! (killstealing)
    Quote Originally Posted by Clarkson View Post
    does this look like BOLS? nope not to me either...
    DeathStars work because they are difficult to kill.. so you either ignore them and get owned or face them and the chaff left over hurts you badly...
    BUT it takes tactics to make it work.. usually they roll in w/e is best for them (usually a LR or DS) then they can cross the board quickly.
    and usually the games you are playing are small, ie 1500, or huge, 3k+, where the deathstar can either bully smaller armies or be supported by, as you stated, platforms of shooty killy death, or worst case scenario... can fit 2-3 deathstars in a list..
    its risky to run them, as they are not unbreakable, and usually an army falls apart very quickly when they do..
    I have a friend in 1750 dedicated at least 1k in a deathstar.. that he fully expects to die... so his less annoying stuff is protected or do what they are there for... objective sitting.. while the big unit is killed (basically the meat shield)
    So a good player... kills the unit sitting on the objectives? That's weird because I normally try to kill all of the none troop units first because then the troops don't stand a chance.


    If we're being real here for a second, there aren't many deathstars that a standard squad of TH/SS termies and support don't counter just fine. Similarly, there aren't many deathstars that don't involve terminators. If your meta has deathstars you start running vindicators and some counter-assault unit that beats them; If you lack said counter assault unit you run more large templates that ignore armor and/or pile on the saves.

  13. #13
    Chapter Master Str10_hurts's Avatar
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    Re: In Defense of Death-Stars

    Quote Originally Posted by blurrymadness View Post
    What a KSing punk! (killstealing)
    If we're being real here for a second, there aren't many deathstars that a standard squad of TH/SS termies and support don't counter just fine. Similarly, there aren't many deathstars that don't involve terminators. If your meta has deathstars you start running vindicators and some counter-assault unit that beats them; If you lack said counter assault unit you run more large templates that ignore armor and/or pile on the saves.
    This. 5 TH/SS terminators are only ~200 pts. about the cost of a MEQ troop choice. This is pretty cheap, I do not include a landraider in the deathstar unit as it is an nasty gun platform, and in some cases worth its points just taking the landraider.

    The 600-700 point (paladin) deathstars are just to easily forced in a bad position by using speed, or bubble wrapping. IG is an example army that if played well would laugh at deathstars, losing one unit of infantry/chimera a turn to this unit (about worst case scenario) is still acceptable, that and the overdosis melta/plasma/instantkill templates.

    Versus other MEQ armies they do a little better.
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    Chapter Master Bunnahabhain's Avatar
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    Re: In Defense of Death-Stars

    Deathstars need targets worth killing, and some armies are great at not giving them those- Guard and DE in particular

    Quote Originally Posted by blurrymadness
    So a good player... kills the unit sitting on the objectives? That's weird because I normally try to kill all of the none troop units first because then the troops don't stand a chance.
    Surely this depends on the troops units in question. IG vets, Grey hunters, or DE warriors, with << insert appropriate weapons and transports here>> are all perfectly capable of turning up in such number so as to be a major, and rather threatening, part of the enemy force...
    Last edited by Bunnahabhain; 29-03-2012 at 22:19.
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  15. #15

    Re: In Defense of Death-Stars

    Alright I will give you that death stars can be stopped but I think that you guys are underestimating how easy it is to do this. Feeding the death star inexpressive units is not as effective as many of you have claimed. Unless you are an extremely mobile the bulk of your army is going to be in one area and once the star gets in this area it will be hard to stop it. None of you responded to my point of splitting off independent characters to attack different areas of the opponents armies and I know some of you are racing to your keyboards to say that this makes the character vulnerable, but it also forces your opponent to split fire. Also remember the primary objective of the death star is to only occupy your opponents army long enough for the rest of your to do what it needs to do. Death stars can work if used correctly.

  16. #16

    Re: In Defense of Death-Stars

    My 'Death Star' equivalent is a LR Crusader full of vanguard vets. If I start with it on the table, it gets killed by the weapons the other player brought to kill big scary stuff in the first turn. I've found it to be incredibly effective to keep it in reserve and bring it on later. Typically by that point the enemy is too focused on dealing with what is on the table to focus all their fire on it, and it becomes something the enemy HAS to deal with mid to late game. I play defensively until it comes on, then switch over to offense.

  17. #17
    Chapter Master Str10_hurts's Avatar
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    Re: In Defense of Death-Stars

    Quote Originally Posted by Thesmash View Post
    Alright I will give you that death stars can be stopped but I think that you guys are underestimating how easy it is to do this. Feeding the death star inexpressive units is not as effective as many of you have claimed. Unless you are an extremely mobile the bulk of your army is going to be in one area and once the star gets in this area it will be hard to stop it. None of you responded to my point of splitting off independent characters to attack different areas of the opponents armies and I know some of you are racing to your keyboards to say that this makes the character vulnerable, but it also forces your opponent to split fire. Also remember the primary objective of the death star is to only occupy your opponents army long enough for the rest of your to do what it needs to do. Death stars can work if used correctly.
    Ok they can work, but are you implying that they have a place in high competitive play? I use 5 bikes 2 melta and a sergeant with powerweapon and meltabomb in regular (non competitive) games I make those guy's work and are a great asset to my army... but if I were to make a real competitive list they are first out.
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  18. #18
    Chapter Master Russell's teapot's Avatar
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    Re: In Defense of Death-Stars

    Quote Originally Posted by Thesmash View Post
    Alright I will give you that death stars can be stopped but I think that you guys are underestimating how easy it is to do this. Feeding the death star inexpressive units is not as effective as many of you have claimed.
    Yesh, they'll do a number on people with badly desiged lists, or who haven't seen them before. I also agree with your assessment that feeding them inexpensive units is not always the answer, as many armies don't have these (anything with a 3+ save for example).

    Quote Originally Posted by Thesmash View Post
    Unless you are an extremely mobile the bulk of your army is going to be in one area and once the star gets in this area it will be hard to stop it.
    If you aren't very mobile then you either have a bad list (this is 5th, if you don't have tanks, go home), have a hybrid IG army (with a blob that doesn't fit in a transport), or Tau. If you have a bad list, get a better one. If you have a 30 man blob squad - well lucky you, it's specifically designed to annoy Deathstars - have fun tarpitting 750 points of nonsense with about 250 of yours for 3 full turns. If hyou're Tau, then you don't castle & the deathstar has to hoof it around the table while being filled with missiles & plasma.

    Quote Originally Posted by Thesmash View Post
    None of you responded to my point of splitting off independent characters to attack different areas of the opponents armies and I know some of you are racing to your keyboards to say that this makes the character vulnerable, but it also forces your opponent to split fire.
    Why should I. It's not exactly novel and has been a staple for years. The fact that you can still do this and MSU just as effectively makes the point a worthless discussion. In fact if you MSU you attack different portions of your opponent's army with your entire army rather than "UBER PSYCHIC CHAPLAIN 4528" who can be one shotted.

    Quote Originally Posted by Thesmash View Post
    Also remember the primary objective of the death star is to only occupy your opponents army long enough for the rest of your to do what it needs to do. Death stars can work if used correctly.
    The primary objective of MSU is to ensure that your opponent cannot kill all of your scoring units while having enough firepower that can be effectivily split across the multiple targets of your opponent's army. Deathstars are the antithesis of this, and that's why they fail. Your 750 point unit is busy taking care of 250 points of your opponent's army, meanwhile your scoring units are taking punisment from a massive portion of your opponent's army. If your Deathstar is scoring, then enjoy taking your one objective, while your opponent's 5 man squads get the rest.

    Deathstars don't work. They didn't work 5 years ago (?) when 5th came out, and despite people trying for that long (Nob bikers, thunderwolves) they still don't work.
    Don't confuse toy soldiers and real life.

  19. #19

    Re: In Defense of Death-Stars

    Quote Originally Posted by Bunnahabhain View Post
    Surely this depends on the troops units in question. IG vets, Grey hunters, or DE warriors, with << insert appropriate weapons and transports here>> are all perfectly capable of turning up in such number so as to be a major, and rather threatening, part of the enemy force...
    Er.. I don't think my sarcasm was obvious enough. IMO aiming down troops is a priority.

  20. #20
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    Re: In Defense of Death-Stars

    The premiere deathstar at present is the Draigo/librarian/10 wound allocated Paladin squad. It is solid, but costing the best part of 1000 points it had better be.

    However hard it is to kill, it has 6 inches movement and 24 inches of range. A meched up Marine army will just keep moving away from it, pumping as many strength 8+ shots into it as they can spare after neutering the rest of the army (which won't be much). Dark Eldar dark lance spam is the hard counter to Draigostars of course. Orks will probably just throw a few mobs of grots at them and call it a day.
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