Hello all! I've recently acquired the Tau codex and have been thinking over several lists. I've been checking around the internet a bit to see if there were any tactical sort of army I could base mine on. I've found one that someone called a Gunline army, which basically focuses on lots and lots of long-range shooty units. Dumbed down, that means lots of fire warriors (who I really do hope will get better when the next codex is released) with several long-range battlesuits.40K Army: Tau
However, I've decided to adapt the army slightly to suit my own playing style, while still staying true to the shooty aspect of the army idea. Anyways, without further ado, here's the list:
HQ
Commander - 125 pts
- Shas'o
- Missile Pod, Cyclic Ion Blaster
- Drone Controller, Shield Drone
Elites
x3 Crisis Team - 164 pts
- Team Leader w/ Bonding Knife
- x3 TL Missile Pods
- x2 Target Locks, x1 Drone Controller w/ Shield Drone
Troops - All FWs have bonding knives.
x12 Fire Warriors - 135 pts
- Shas'ui
x12 Fire Warriors - 135 pts
- Shas'ui
x12 Fire Warriors - 135 pts
- Shas'ui
x12 Fire Warriors - 135 pts
- Shas'ui
x20 Kroot - 161 pts
- Shaper
x20 Kroot - 161 pts
- Shaper
Fast Attack
x8 Pathfinders - 216 pts
- Devilfish
- x3 Rail Rifles
Heavy Support
x3 Broadside Battlesuits - 265 pts
- Team Leader w/ Bonding Knife
- x3 Target Locks
x2 Broadside Battlesuits - 200 pts
- x3 Target Locks
- Team Leader w/ Bonding Knife
Hammerhead Gunship - 135 pts
- Ion Cannon
- Secondary Smart Missile System
- Disruption Pod and Decoy Launchers
Total: 1967
Edit Note: I checked over the models I currently own and noticed the Pathfinders had Rail Rifles. Oh well. I dropped one Broadside to make room for the Rifles. I know it was probably stupid, but there was nothing else I could really drop that would allow enough points.
This list should be fairly self-explanatory- all the battlesuits and FWs will hammer away at the enemy with their extensive firepower (hopefully killing most of the unit.) The Kroot will then move in and clean up the unit, mostly in CC. Before that though, I'm going to use them to add to the firepower of the rest of the army.
If you're going to say to take a Railgun instead of an Ion Cannon on the Hammerhead, I took the Ion cannon because of three reasons: It has only 12" less than a Railgun, the IC is Heavy 3, so if it doesn't move it can fire three times, at S7, and AP3- almost as good as the Railgun for substantially less points.
I don't want this list to go above 2000 points- I cap it at only 2000 points, anything above I consider cheating. Oh, by the way, this list is intended for friendly competition, I'm not focusing on entering it into tournaments or anything.


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