# Thread: Wound resolution on multi-wound fighters.

1. ## Wound resolution on multi-wound fighters.

I'm sorry to ask this as I'm sure I've seen it before but I could find it in the archives and the search function isn't behaving on my browser.

How are wounds resolved on a multi-wound fighter?

Is the first wound lost:

When the fighter takes his first wounding hit: thus resulting in a pinned fighter with one less wound but no injury roll?

When an out of action result is rolled on an injury roll: Thus a two wound fighter would have to roll out of action twice before leaving play.

In short do you roll for injury on the last wound only or all of them?

The first seem more likely, but I cannot recall.

2. ## Re: Wound resolution on multi-wound fighters.

The first wound is lost the first time an opponent successfully rolls to inflict a wound on the strength/toughness table, which will result in the fighter being Pinned but otherwise no effect so long as they still have Wounds remaining.

The injury effect table to see if the fighter has been flesh wounded/downed/OOA'ed is only rolled after the last wound has been lost.

3. ## Re: Wound resolution on multi-wound fighters.

The only time it gets more complicated is with weapons that do more than 1 damage. Then, one roll on the strength/toughness table could result in multiple wounds being lost.

4. ## Re: Wound resolution on multi-wound fighters.

That's still not that complicated. Regardless of how many wounds a fighter has or how many wounds a weapon causes, you only roll on the injury table once your wound characteristic is reduced to zero. Then for every wound beyond that zero you roll once on the injury table. If a fighter has 1 wound and you cause 3 wounds, you get 2 rolls on the injury table.

5. ## Re: Wound resolution on multi-wound fighters.

Originally Posted by simonr1978
If a fighter has 1 wound and you cause 3 wounds, you get 2 rolls on the injury table.
Just to clarify, this is not correct. If a fighter has 1 wound and you cause 3 wounds, you get 3 rolls on the Injury Table. You roll as soon as the fighter hits 0 wounds, so you'd roll after the first wound, then the additional 2 wounds result in 2 more rolls.

6. ## Re: Wound resolution on multi-wound fighters.

Yep sorry, I meant to say 2 extra rolls, typing whilst serving dinner in a bit of a rush.

7. ## Re: Wound resolution on multi-wound fighters.

Uh you do? Our group thought you only did it once if you lost that last wound or rather we only rolled once for each character....

Question though: If your wounded 4 times, get "down" 3 times and "flesh wound" once are you then down to a flesh wound or are you still down?

8. ## Re: Wound resolution on multi-wound fighters.

You do indeed. In answer to your question, both. You'll suffer the -1 to your BS and WS for the Flesh Wound and you're Down. If you then roll a Flesh Wound in the recovery phase you get a further -1 to WS/BS. You don't have to recover separately from each "Down" result though, once you're down, you're down.

From page 17 of the official pdf rulebook under "Multiple Wounds":

A model cannot be reduced to fewer
than ‘zero’ wounds, but each extra wound
inflicted means you roll another Injury dice. So,
if a fighter has 1 wound remaining and suffers 4
wounds he rolls four Injury dice.
Multiple ‘down’ results are ignored but a fighter
can suffer multiple flesh wounds. A fighter who
suffers flesh wounds and goes down at the same
time is treated as going down but suffers the
penalties indicated for his flesh wounds as well.

9. ## Re: Wound resolution on multi-wound fighters.

Just to clarify; this is for shooting only? In 1vs1 HtH/CC once you wound someone to zero-wounds and roll a wounding result of "down," they are auto-OOA. It is the shooting that you can get all the multi-wounds; till they are OOA due to -1 ws/bs or a wounding result of OOA.

10. ## Re: Wound resolution on multi-wound fighters.

In 1vs1 yes they are auto-OOA on down results so you can basically ignore flesh wounds since they can never come back into the game.

11. ## Re: Wound resolution on multi-wound fighters.

Just to clarify; this is for shooting only? In 1vs1 HtH/CC once you wound someone to zero-wounds and roll a wounding result of "down," they are auto-OOA. It is the shooting that you can get all the multi-wounds; till they are OOA due to -1 ws/bs or a wounding result of OOA.
Not quite. In a 1v1 HtH you'd still get extra rolls on the Injury table for additional Wounds after reducing your opponent to W0 although in that case any single result of Down would automatically take the enemy fighter OOA. They'd only be able to carry on fighting in the event that every Injury roll was Flesh Wound and these didn't in total reduce them to 0 WS/BS.

So in this case against a standard Ganger if you scored 3 Wounds they'd still effectively go straight OOA regardless since even in the unlikely event that you rolled three 1s for three Flesh Wounds you'd reduce them to 0WS/0BS taking them OOA anyway.

12. ## Re: Wound resolution on multi-wound fighters.

Hmmm that was how we did it originaly and then someone changed it to the way we do it now

Were using the original rulebook if that caused the issue...

Thanks for clearing it up guys

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