After the epic clash on the Pelennor Fields, the few survivors from Sauron's defeated legions scattered across eastern Gondor as they fled back toward Mordor. Pursuers sometimes caught up with them, resulting in fierce skirmishes. One such skirmish occurred as the King of the Dead and his spirits, shadowed by a small group of Gondorian Rangers led by Damrod, encountered The Mouth of Sauron and his escort of Black Guard with a few other orcs, being guided homeward by orc trackers. Catching sight of the pursuers coming up on them, the orc trackers opened fire with their arrows, and the fight was on....LotR or WotR battle report: LotR
A friend and I played a small-ish, 325 point Lord of the Rings game.
Two warbands, led by the Mouth of Sauron and an orc captain, with 24 orcs, mostly elite and well-armored Black Guard of Barad-Dur and Morannon orcs, with a few archer Orc Trackers.
--The King of the Dead leading 10 Army of the Dead, well-equipped (you can now give them shields and spears)
--Damrod leading 5 crack-shot Rangers of Gondor.
My good guys would be outnumbered and the Mouth gave Evil some sorcery to use, but the Army of the Dead attacks enemies' Courage, not Defense, and so would completely ignore the heavy armor of the Black Guard and Morannon Orcs.
We rolled the new "Lords of Battle" scenario, which awards 1 victory point for each model killed (and extra points for slain heroes and even Fate points spent by heroes trying to avoid being slain). The board was thick with rocky terrain, including a steep-walled central hill. The Gondorian Rangers started on that hill, ready to rain accurate arrows down on the orcs assembled below.
Evil won priority and sent some of the orcs to scale the sheer wall of the central hill to dispatch the Rangers while the bulk of the orcs massed to take on the Army of the Dead. The orc tracker archers also took shots at the Rangers, slaying two of the five with arrows, as good as the Rangers themselves, who were backing away and shooting desperately at the orcs scaling the steep ridge and closing on them. Once hand-to-hand combat began, the Rangers, outnumbered and out-armored, were doomed, but they put up a surprisingly good fight -- Damrod and one Ranger would actually survive the battle, though they killed none of their attackers in melee.
But the main action took place at the base of the hill as the Army of the Dead lit into the massed Black Guard and Morannon orcs. With the Dead wounding on 4+ and the orcs on 6+, and me doing better than average on Fight rolls for Good, it didn't take long for the Dead to cut down large numbers of orcs against very few casualties of their own. The King of the Dead aimed to drain the soul of the Mouth of Sauron (i.e., kill him in one blow), but the wily lieutenant of Mordor escaped death. He never did get off any devastating spells, however, and as the orcs continued to fall dead around him the Evil force's courage broke and the game ended soon after. While my foe's nasties got a victory point from Damrod's Fate roll and the deaths of 5 or 6 good guys, the 16 slain orcs spelled victory for the Gondorians, living and dead.
A fun LotR game, as usual. The terrain and climbing rules made it especially interesting. I had thought putting the Rangers on the hill was a clever and effective move, but it backfired when the Rangers had trouble wounding with their shots and the orcs aggressively climbed the vertical rock face. Fortunately for me, the Army of the Dead striking the enemy's lackluster courage instead of his exceptional armor was too huge an advantage for my friend to overcome, and Good triumphed.
As the Mouth of Sauron fled madly into the woods, accompanied by only a handful of surviving orcs, he cursed the upstart kinglet of Gondor, Elessar, for waking these infernal undead warriors. He would be sure to warn his Master about them, and felt confident Lord Sauron would devise a counter-stroke of some kind. But in the meantime he needed to pump his legs like he never had before just to remain alive for the rest of the day....