So last night before going for beers my buddy and I sat up our gaming table and played the putting it all together scenario from tomorrow's war that pitted the USMC against the DPRG.
We had to change a few things because we were playing with 28mm models on a much bigger table then suggested we also didn't have a river so the terrian was as close to the suggested as could be. We also doubled measurements as I have seen suggested when using 28mm models. The last little change was giving one of the USMC squads two SAWS because I didn't have three missle launcher troopers from that line of models.
The game was really fun. I'm sure we were doing a few things wrong since it was our first game but we had the basics down after the first turn. It was fun and engaging at no point in our turns did we ever feel like we could just walk away from the table because we didn't have to do anything. Our forces were constantly reacting to one another.
It was rough only having a troop quality of D6 compared to the Corps troop quality of D8 however having numbers and being an ambush made things a little better. Having a medic seems to be super useful for keeping your guys in the fight, I can only imagine what having power armor would do letting a squad make their first aid rolls even if all the squaddies are down.
The USMC managed to get the pilot off the board which was their goal however they took heay casulities losing one whole fire team and suffering two serious wounds to another. Though at the end the poor DPRG forces were left with only the command team, each other team was down and in need of medical attention which the forces brave leader was unable to provide seeing as his team was the only one putting accurate fire down on the marines.
So overall it was a great game. I'm looking forward to playing it as the USMC next time and can't wait to start making my own scenarios and putting together my own forces for it. I want to get the fog of war deck for the game for more fun. I'd suggest anyone looking for a fun fast paced game check it out.


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It's fun at times, seeing the kind of unfounded glee whenever he reports that sales on GW stuff dropped while some random PP stuffs sell more well even though that might have something to do with a GW store right down the street
).

Very interesting system. There definately is a lot in it and by turn #6 or so I somewhat got into at least what checks are to be made when and all the modifiers. 