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Thread: 13th Company Space Wolves (1850 pts)

  1. #1

    13th Company Space Wolves (1850 pts)

    40K Army: Chaos
    Using the Chaos Space Marine Codex, I made a 13th Company Space Wolves Army based on every unit having a invulnerable save based on Tzeentch or the unit itself. This in my opinion shows how the 13th Company has been tainted by chaos with their prevelance for Sorcery based on the fluff.

    HQ:
    2 Daemon Princes w/ Marks of Tzeentch (Wolflords)

    Elite:
    8 Possessed Marines w/ Champion and Icon of Tzeentch (Wulfen)

    Troops:
    6 Thousand Sons w/ Sorcerer (Wind of Chaos) (Grey Slayers)
    6 Thousand Sons w/ Sorcerer (Wind of Chaos) (Grey Slayers)

    Fast:
    7 Raptors w/ champion and Icon of Tzeentch w/ 2 Meltaguns (Storm Claws)

    Heavy:
    3 Obliterators (Greybeards)
    3 Obliterators (Greybeards)
    3 Obliterators (Greybeards)

  2. #2
    Veteran Sergeant
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    Re: 13th Company Space Wolves (1850 pts)

    If you look at the fluff for the original 13th Company List in the Black Crusade codex, the 13th Company was not tainted, even though they were using armour and weapons taken from Chaos Marines. I wasn't aware of any later novels or codicies that suggested that they were tainted by Chaos afterwards.

  3. #3
    Archanist Lord Damocles's Avatar
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    Re: 13th Company Space Wolves (1850 pts)

    Nothing about this list really seems to represent the 13th Company.

    Why Daemon Princes and not Lords to represent Wolf Lords (why two Wolf Lords in the first place?)
    Why Thousand Sons of all the possible Troops choices for Grey Slayers? Slow and Purposeful? Led by Sorcerors? Magic Bolters?
    Raptors, meh. Storm Claws didn't have access to Jump Packs, but I suppose it's reasonable
    Obliterators as Long Fangs? Really? Not Havoks?
    I made a Genestealer Cult! --- 2nd edition Tyranid army!


    Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
    Guild up and join the Mat Ward Defence League!

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