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Thread: rescue mission

  1. #1
    Chapter Master
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    rescue mission

    Hello all.

    My gaming group has the most unfortunate "captured" rolls as every time we roll it both sides have one so we ALWAYS end up having to exchange prisoners! until yesterday!

    I captured one of my opponents new juves! He got a specialist skill (van Saar gang) so my opponent will be trying to free him up for it (even though he has some other horrible injuries but anyway....)

    Since we never played the scenario though wed like to do it right The way I read the scenario its basicly a gang fight, except the losing terretory bit and with the captured gang member. Does that sound about accurate?

    It seems like so: we setup terrain. When I place my gang I place the prisoner. And we fight it out. Im immume to bottling but he still has to test. We go on until he runs, my entire gang is taken out of action or he manages to free the prisoner!

    Did I get this right?
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  2. #2

    Re: rescue mission

    No. It's basically The Raid, but with the captured prisoner instead of the variable objectives. Remember that as defender, you only start with a few models (D3?) on the board, and until the alarm is raised, they will move randomly. It'spossible, with some luck, to enter the board, free the prisoner and get away without raising the alarm at all!

    The victory conditions are a little unclear, but the way I play it is that as long as the attackers free the captive, he's OK. Even if the gang subsequently bottles out, or the captive is Down or Out of Action at the end of the game, he is considered to have escaped. In addition, we've always ruled that a freed model is freed along with all his equipment (although none of it can be used during the Rescue Mission itself).

    Also, we always assumed that you only get one attempt - if the captive isn't freed, tough. The exception is if the captive is freed, but subsequently goes Out of Action and gets caputered a second time - then you get another go. Same if someone else is captured during the original Rescue Mission. You also have to arrange it in good time. Since you have to play the Rescue Mission immediately after the battle in which the captive was taken, it's unfair to demand a rescue attempt then not arrange the game for weeks.

    I once played a Rescue Mission for my gang leader's equipment. She had a boot knife, and when captured rolled theresult which meant she escaped without any of her gear. Since said gear included a meltagun, a suit of mesh armour and a power sword, I wanted it back, so we agreed that the Spyrer team she'd escaped from would use her stuff as bait to lure in the rest of the gang.
    Last edited by AndrewGPaul; 03-04-2012 at 08:07.

  3. #3
    Chapter Master
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    Re: rescue mission

    Uhm. How do you figure its like the raid? I see nothing in the scenario that states this or even hints at it Quite frankly though there is a great deal about the scenario thats unclear, im looking at the pdf version and the book that I bought here

    It does mention the attacker (one mounting the rescue mission) only has a handfull of models to work... You say it works like a raid but there you have 2D6 models taking part.... Its abit...Random and pretty much can make or break the game for either party. Having D6 defenders has the same problem Your area is either filled with guards or you have hardly any at all.....

    I get that they wanted the mission to be hard but surely there would have been other ways to do it? Now its just hard for either side if they get a low number of guards/attackers to start with
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

  4. #4
    Librarian
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    Re: rescue mission

    2nd paragraph for the rescue contains the following:

    Except where noted otherwise below the rules are the same as for the Raid scenario already described.
    The Community Edition rules are much better for the raid and rescue as it modifies and clarifies the spotting and victory rules.
    Yakromunda - A Necromunda Gang & Campaign Management Site

  5. #5
    Chapter Master
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    Re: rescue mission

    Oh! So it does! Cheers guys!!!

    The raid scenario is pretty expansive though so il have to give it a few read throughs. Since the game will be next sunday at its earliest I should have plenty of time to do that

    Thanks again! ^.^
    My Necromunda log, Shedan's Skullbashers! click me - 30-07 terrain update
    My Empire log, Altdorf mountain patrol -> click me - 28-4 tale of X gamers project (knights) due date
    40K campaign with friends! click me started date 01-11-2013

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