I think you need to stop complaining about your Empire and really hit the table with them if you want to see what they can do. They're solid, they're just completely reliant on synergy but they're a lot stronger than they look on paper.I fear Cruddance has really stymied the TK and Empire, and I dont mean that because power level, but really the fact that half those troop types in those books are unplayable.
A dreadlord has 3 wounds, so that's the minimum number of wounds required to kill him. Multiply by how many wounds required to get a failed save (S4 so 1 in 6 will wound, so 6 wounds needed per unsaved wound) and by the number of wounds required to fail a single pendant save (1 in 3 fail for S4, so multiply by 3.) That brings us to 54 wounds at S4 required to make an average of 3 wounds after saves. But we still need to account for the "to hit" and "to wound" rolls. Only 1 in 3 attacks will hit, excluding an unlikely failed fear test (so multiply by 3) but 2 in 3 will wound (multiply by 3/2). Which is 243 attacks needed for 3 unsaved wounds.
Put another way, the odds of a single ogre attack inflicting an unsaved wound is 1.2%.
Beating the Dreadlord through static combat res is unlikely to work either, unfortunately, since they have enough points in their magic allowance to buy the Crown of Command. With Ld10, that is not likely to fail.
What? Are you saying He Man isn't realistic?!Which is a good thing because any big cat cannot support any weight on it's spine so would be incapable of supporting a rider... for anybody who wants to keep going down the "but they is cats!" route.