Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 20 of 293

Thread: Doubles Tournament - 14: Sign up Thread

  1. #1
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Arrow Doubles Tournament - 14: Sign up Thread

    The Rules:

    -You get two characters each, these characters must be a lord, hero, unit champion from a legal army book.
    -No special characters.
    -DE assassins count as heros and have access to regular magic items as well as their own, except for magic armor (it's gets in the way of their sneaky style).
    -Mounts and accompanying models such as sabretusks may be taken however attacks from opponents will always be directed at the owning fighter. In fact any fighter may ride into battle on any mount allowed to a hero or lord from the same book for the same cost they pay, plus they can ride any monster available in their book for their cost.
    -Each character can be a maximum of 200 points (250 if you include fluff), and hero level characters can take the same amount of magical gear as the lord level can (I'd just say 100 but it's different for dwarfs.), and deamons can take the gifts of their greater deamon counter-part, except that dark insanity only give D6+2 attacks for heralds.
    -If the character is a wizard you must declare which lore you are using, and what spells you want to use (see below for more details). You must use the same lore throughout the tournament.
    -Note all special rules/stats that model has (within reason) and write any tactics you wished to be used (for example 'use great weapon against AS 2+ and better and shield against anything else' or 'my vampire will always default to IoN').
    -The characters do NOT have to come from the same army book, however if they are (and both are still alive) you can include in your tactics which fighter will start in the ring.
    -No two characters may be exactly the same. (First come first serve.)
    -Items/abilities/spells that change your opponent's stats (like Van Horstmans Speculum) are banned (this includes the rune of steel) with the exception of ones that remove 1 attack, the mark of nurgle, or ones that alter initiative. Ward saves, and inverse ward saves are capped at 4+ (3-) unless it's a one time use item.
    -One use items will be uses once per round.
    -Items that destroy or ignore other items (including immunity to flaming attacks) will only work on a 5+ which will be rolled at the start of every round of combat (so for example the bretonnian flail that destroys weapons on a 4+ would require a 5+ rolled at the start of the round and then a 4+ after a successful hit). The only exception is the null stone which will only work if the bearer is in the ring.
    -Killing blow is automatically upgraded to heroic killing blow.
    -Bretonnian fighters will start with the blessing.
    -32 people can enter (so 64 characters overall).
    -Once all the entries are in, a week will be given for final edits and then they will be locked. After this you can change your fighter’s tactics (even from fight to fight) but nothing else (unless otherwise stated).
    -Fluff is optional, but if you do not provide it I'll make it up as I go.
    -I will be the roller.

    The Way It Will Run:

    -Once we have 16 entrants I will set up the match ups.
    -A random character from each team will start in the arena.
    -Each character will have the chance to casts spells in order of initiative. They get a number of power dice equal to their wizard level plus two (so a lvl 3 wizard would have 5). Wizards know all the spells of their lore so it is very important that you state in your tactics what spell you want to cast, and if it's more than one then how many dice will be used on each casting. These in turn can be dispelled by the opponent by 2 free dispel dice (plus any from items) used on the first spell cast. If the wizard miscasts it will lose D6 wounds, with no saves of any kind allowed, and the miscast table is ignored. Note that in the arena the miscast takes effect BEFORE the result of the spell. Bound item are used as normal (needing PD) however a miscast will result in D6 wounds just like a regular spell. A miscast can't be ignored/passed on by any means.
    -Each character will have one chance to shoot at the other before combat done in order of initiative.
    -The characters will then charge each other (getting charge bonus).
    -The characters will be counted as in a challenge.
    -The character with the highest initiative (or ASF) will go first. If they have the same initiative they strike at the same time. Mounts attack at the same time as the rider. If a model has the stupidity rule then they either lose ASF if they have it, or are at -2 initiative.
    -After each of the characters has attacked (assuming neither of them have died) the character that lost the most wounds will take a leadership test reduced by the number of wounds taken (if it's a tie then there is no test), and if the leadership test is failed the character flinches and the other character gets a free attack (just 1 attack) that automatically hits. This does not apply to characters that are unbreakable or immune to psychology.
    -Characters that can shoot or use spells will have another chance to do so if they pass a leadership test.
    -The characters repeat the last four steps (thus no longer count as charging) until one character dies.
    -Once a character dies the team mate will join the battle (assuming there is still a living one) and the process starts over again (starting at them being able to cast magic at each other).
    -Once one team has been wiped out the other side wins.
    -In the case where both the last characters die at the same time they will each gain new found respect for each other and will continue the tournament as a new team.
    -Characters that have lost some of their wounds (but did not die) will gain them all back before the next battle.
    -Characters killed in a previous battle will come back to life on a 6+ with one wound, otherwise they stay dead.
    -Any item destroyed (such as hand of dust rolling a 1 after it is used) will still be gone in all following rounds.
    -Spell effects are cancelled at the end of each match, and eye of the gods bonuses are kept.
    -The following match ups will then be set and the process continues until one team is declared the winner.

    Battle Result:

    Once the battle is over the surviving fighters will roll on the following table:

    (0 or less) Serious injury = Fighter will continue with only half the attacks and total power dice (rounded down).
    (1) Minor injury = Fighter will continue with 1 less attack and total power dice.
    (2-4) Nothing = Fighter continues on like normal.
    (5) Loot = fighter takes a random item/mount from the last opponent killed.
    (6 or more) Unlocked potential = Fighter continues on with +1 attack and power dice.

    The table is modified by the following:
    -Each wound taken during the battle gives a -1
    -Each opponent killed gives a +1

    Taking Over The Arena:

    -One race controls the arena
    -Any fighters in your team from the race that controls the arena gains D6 rerolls for each round (rerolled each round), used on the first failed roll, and they also ignore any negative underground activity on a 4+. (Note that this does not effect positive underground activity for their opponent.)
    -When a team made up of two characters of the owning race fight against two characters of the same different race the ownership of the arena is up for grabs and will go to the winner of the match.
    -This can mean fighters that had or didn't have a reroll in one match could gain or lose it in future matches.

    Winning the Tournament:

    -The person who created the fighters who win the tournament will be allowed to use 10% more points to create his/her fighters in the next tournament, or may opt to instead instead give one of his fighters the Arena Blade (+3 Str, granting killing blow, and reroll to hit) or the arena shield (5+ AS, 5+ ward, and immune to killing blow) for free.

    Mystery Final Boss:

    -Once the winning team has been declared they will fight one more match.
    -Their opponent will be a mystery final boss which will be a special character from the race that controls the arena.
    -If both fighters of the team are still alive they will both fight the boss at the same time and the boss will attack them at random.
    -If the arena champions are able to defeat the mystery final boss then they will have survived the arena and a piece of fluff will be given telling of their life after the arena, and the person who created them may take BOTH the Arena Blade AND the Arena Shield in the next tournament.

    Betting:

    Sophistication (or at least the appearance of it) is what differentiates between an Arena and a regular battle. The viewers are free to make wagers to make the spectacle all the more enjoyable…

    -Anyone who has fighters in the tournament may take part in the betting (this even applies if your fighters have already been eliminated).
    -All people taking part start with 100 gold coins.
    -Before the match takes place you may post your bet in the sign-up thread.
    -There are two kinds of bets: You can pick the side that will win and if your pick wins then you will gain the amount of coins you bet, but if you lose then you lose those coins. (Example: Malorian bets 80 of his 100 coins that Lahboura will beat Morko. Lahboura does win and so Malorian now has 180 coins.), or you can pick the fighters that will move on and if your pick wins then you will gain the amount of coins you bet plus an extra 25%, but if you lose then you lose those coins. (Example: Malorian bets 80 of his 100 coins that Lahboura will move on. Lahboura does win and so Malorian now has 200 coins.).
    -Please note that in the case that the two last fighters kill each other and become a new team you will lose your bet unless you bet that those two fighters would be moving on.
    -Obviously since you couldn't tell if you'd actually have the coins to make future bets you can't make all your bets at once (just looking at all the match-ups) and would have to make a new one with each fight.
    -If you lose all your coins you may still bet with your zeros. For example you could get to 0 X2, X3, X4, and so on.
    -At the end of the tournament the player with the most coins may spend 10% more points on their fighters in the next tounrament, or may opt to 'buy the arena' if their total is at least 1000 coins, allowing them to change ownership of the arena to whatever race they wish.
    -The person who ends up with the most zeros at the end of the tournament may use the ‘Crown of the Losers’ on one of their fighters in the next tournament which is a magical armor (that can be combined with mundane armor) that grants a 6+ AS and if the wearer is wounded an attacker must pass a leadership test at -3 to bring himself to attack such a pitiful creature.

    The Arena Underground:

    There are always those willing to ‘help’ or ‘hinder’ a fighter for a cost, and the Arena of Death is full of such obliging characters…

    -Gold earned through betting can be used in the Arena Underground. Doing so will obviously remove the gold coins spent from your total and will make it harder for you to win in that area.
    -To do this simply PM myself (Malorian) what you want to do. It will not be revealed until the next fight/round match-up is posted.
    -Each person may only use the underground once per fight (unless otherwise stated). Note that the activities are stackable, for example two people could bless a fighter giving him 2D6 rerolls.
    -These totals can also be met by several people pooling their coins.
    -No underground activities are allowed during the first round of the tournament (so everyone gets at least 1 fair fight).
    -ACCEPTABLE ACTIVITIES: The following choices are available at no risk
    -Poison covered weapons: For a cost of 500 coins you can give the fighter of your choice poisoned attacks in close combat in their next match.
    -Steroid boost: For a cost of 750 coins you can give the fighter of your choice Always Strikes First in their next fight.
    -Magical blessing: For a cost of 1000 coins you can give the fighter of your choice D6 rerolls in their next fight.
    -Magical curse: For a cost of 1000 coins you can make the fighter of your choice reroll their first D6 successful rolls in their next fight.
    -Healing potion: For a cost of 1500 coins you can heal one wound lost for the fighter of your choice before the fight starts.
    -Buying more gear: For a cost of the item from the army book X50 coins you can buy more gear (weapons, armor, mount, magical items) from the same book.
    -UNACCEPTABLE ACTIVITIES: The following choices (carried out by trained ninjas) are frowned upon and as such after they are done a dice will be rolled. On a 5+ the person(s) responsible will be fined 10,000 gold.
    -Glass dust: For a cost of 3000 coins a ninja will blow glass into the fighter of your choice. They will not be able to attack during the first round as they try and clear their eyes.
    -Stealing: For a cost of 3000 coins a ninja will steal a random item from the fighter of your choice (even from deamons!). Note this includes things like heavy armor and other mundane equipment, although the hand weapon is not included.
    -Poisoned drink: For a cost of 3000 coins a ninja will sneak poison into the drink of a fighter of your choice, making them loose 1 wound. (Multiples of this will still only cause 1 wound)
    -Change the books: For a cost of 3000 coins a ninja can change the books to allow you to change the FOLLOWING match-up (not the current one being bet on) as long as the fighters haven't fought that round. Note that if this happens more than once for the same fight only the first will apply and the rest will be ignored.
    -BANNED ACTIVITIES: The following actions are banned and as such after they are done a dice will be rolled. On a 4+ the person(s) responsible will loose all remaining coins and their fighters will be kicked out of the tournament.
    -Interference: For a cost of 5000 coins a fighter of the person(s) responsible (their choice), that is not part of the match, will jump in and attack the first fighter from the pair of your choice in the next fight, then leave.
    -Raise the dead: For a cost of 10,000 coins the dead fighter of your choice can be brought back to life as a wight king with +1 toughness and wound but with -3 weapon skill, and join any team with only 1 fighter.
    -Assassination attempt: For a cost of 15,000 coins ten dark elve assassins with extra handweapons and killing blow will attempt to assassinate the fighter of your choice before their next match.
    -UNDERGROUND PROTECTION: Greasus Goldtooth is always looking for new ways to make money and upon hearing complaints of underground activities ‘screwing over’ fighters he has made several of his ironguts available for protection, for a fee of course...
    -Ironguts may be hired to protect the team of your choice for a cost of 500 coins each (multiples are allowed). Each irongut will stop a magical curse on a 2+ or stop a ninja on a 4+ as they pound the mage/ninja into a pulp. So for example if ninjas tried to steal a fighter’s weapon and blow glass into his eyes when three ironguts were protecting his team 3 dice would be rolled for each activity and if any of them was a 4+ then that particular activity would be stopped, and if two people sent ninjas to steal a weapon you would roll 3 dice for each.
    -Against an assassination attempt the hired ironguts would simply join in the fight and the assassins would attack the ironguts before they attack the fighter.
    -You can also hire a butcher to protect you from magic. For a cost of 500 coins he will dispell the first cast spell by the team of your choice in the next battle. Unlike the ironguts, only 1 can be taken per team per fight.

    The Slums:

    Like all places where bets are made and gold changes hands there will be those that find themselves the scorn of lady luck, forced to watch the fights in poverty. However even in these slums of the arena there is still some fun to be had…

    -The Slums work just like the Underground except instead of gold you give 0s (viewed as ‘arena-cred’ or ‘personal favors’…)
    -For the cost of 5 0s you can decided which fighter will start in the ring from the side of your choice.
    -For the cost of 5 0s you can give the side of your choice 1 reroll.
    -For the cost of 10 0s you can have rotten food given a fighter’s mount of your choice, and in their next fight the mount will not take part (will simply not be there).
    -For the cost of 25 0s you can have a single dark elve assassin with extra handweapon and killing blow attack the fighter of your choice before their next battle.

    Mistakes:

    -Some times mistakes happen. If you notice a mistake please bring it up.
    -Depending on the criticality of the mistake and how soon it is caught will determine how it is handled.


    With that, please post your fighter and I will start the process once we have 64.

    To help me out please number them when you create them (saves me the time of counting them all) and if you make any changes please edit your original post rather then making a new one.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  2. #2
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: Doubles Tournament - 14: Sign up Thread

    Alright guys, I'm giving this another try...

    Spread the word!
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  3. #3

    Re: Doubles Tournament - 14: Sign up Thread

    well let me be 1st in with some new caracters!

    The order of the chosen path

    The order of the chosen path are a cult of witch hunters who believe that fighting fire with fire, using the tools of the witch, the heritic, the mutant to destory others, is a perfectly valid way to fight off the foe of the empire. When the cult relised the amount of hertics present at the arena they sent there greatist templar master and his padowan to take the fight to them, remove the 'winnings' and burn the arena down so than no other hertics may use it as a place to test there skills and use the winnings to further there plans

    The paowan
    witch hunter with brace of pistols on luminark of hysh with 4+ ward save and glitering scales (-2 attacks, -2 power dice)
    tactics- throw all dice at bolt of ilumiation (bound 4, magic missile S8 D3 wounds, reroll to wound against undead and deamons)

    The templar master
    witch hunter with brace of pistols and bale sword (auto wound D6 wounds) on celestial hurricanum with 4+ ward save and glitering scales
    tactics throw all dice at storm of shemet (bound 4 direct dammage roll d6 (1- no effect, 2 S2 hits, next turn they suffer -1 to all to hit rolls, 3 face a random direction, 4-5 1 S3(6) template hit, 6 S3 (8 D6 wounds) template hit) (+1 attack/+1 power dice)

    let me know if you need anything else mal

    think if the effects combine with the chariots we could be in for a very destructive entry, they might not be very good fighters but boy magic and shooting are going to hurt (and combat they altera's count as chariots)

    shame its auto wound- no killing blow that way- but hay the D6 wounds is a nice alternative
    Last edited by danny-d-b; 28-07-2012 at 05:32.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  4. #4
    Chaplain McLucien18's Avatar
    Join Date
    Dec 2009
    Location
    The Black Planet
    Posts
    183

    Re: Doubles Tournament - 14: Sign up Thread

    Yay! Holder.

    I'll add the characters a bit later.
    Quote Originally Posted by Ravenous View Post
    The more weird crap you throw at someone the better
    Quote Originally Posted by Fall from grace View Post
    Pidgeon carrying the bomb. I know I'd die but that'll teach you about not sharing your chips.
    wbgamer.wordpress.com:All-purpose gaming blog!

  5. #5

    Re: Doubles Tournament - 14: Sign up Thread

    Woooooooooooo! So, with the above rules, I get the arena shield or the arena sword, right? Or is this a complete fresh slate?
    Last edited by grumbaki; 05-04-2012 at 15:00.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  6. #6
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: Doubles Tournament - 14: Sign up Thread

    The last winner is the last winner
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  7. #7
    Navis Nooobilite MOMUS's Avatar
    Join Date
    Feb 2010
    Location
    Weston-super-mare
    Posts
    2,346

    Re: Doubles Tournament - 14: Sign up Thread

    Do i get anything for being the ninja master?

    Quote Originally Posted by NixonAsADaemonPrince View Post
    Oh lamentations why oh why have you fallen to the darkness of poetry and zen thoughts I want dirty MOMUS back
    Quote Originally Posted by Lord Inquisitor View Post
    That was pretty epic, MOMUS.

  8. #8
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: Doubles Tournament - 14: Sign up Thread

    Quote Originally Posted by MOMUS View Post
    Do i get anything for being the ninja master?
    Not for this arena, sorry
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  9. #9
    Chaplain Lord Nestron's Avatar
    Join Date
    Dec 2007
    Location
    the Great planes of nothern Europe
    Posts
    173

    Re: Doubles Tournament - 14: Sign up Thread

    who gets the crown of losers?
    THe World of Warhammer 40k is NEo-Keynesisms Wet Dream

  10. #10
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: Doubles Tournament - 14: Sign up Thread

    The winning losers of last round:

    Round 13: Lord Nestron and Ravenfeld (0 X4)
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  11. #11
    Chapter Master Leogun_91's Avatar
    Join Date
    Nov 2007
    Location
    Gothenburg
    Posts
    3,876

    Re: Doubles Tournament - 14: Sign up Thread

    Can I reserve a place, I'll get back to my books sunday or monday and I need those to fix my characters.
    There aint nowt a cannon can do that a determined dwarf with a hammer can´t achive.-Old Redmane

    Visit my dwarfs at http://kazad-grund.webs.com/

    Quote Originally Posted by Belakor View Post
    You folks keep telling everyone how awesome Mantic is because of what you get for a dollar, and I say you are still getting ripped off.

  12. #12

    Re: Doubles Tournament - 14: Sign up Thread

    This is team 2

    Dreadlord, halberd, repeter hand bow, black amulet (4+ ward, if ward is made in CC wounds rebound with no armour save), armour of darkness (1+ AS)
    250 points

    Dreadlord, Sword of swift slaying (ASF) Armour of eternal servitude (heavy armour, regen) Dark pegasus
    250 points

    Atren Shadowfighter and Ekaax Whitebull are ex- high elves, they went to the chaos wastes to close the demon gate, hile they were there (as high elves)
    they got currupted and had to leave their homes in Ulthuan, as they couldnt go back as they were and are still ashamed of what and who they have become.

    Atren Shadowfighter is a very experienced warrior who now wants to prove that he can become somebody once again an people have reason to be scared of
    Him so he is willing to fight his way through the Warhammer population to prove himself.

    Ekaax Whitebull is a very talented sawdsman and he also became very different after he went to the Chaoswastes his skin mutated and went a dar colour,
    his silver armour rusted an he was also too afraid to turn home to Ulthuan, so he wans to fight everybody he possibly can for revenge for what happened to him.
    Last edited by RedAngel1992; 10-04-2012 at 22:03.

  13. #13
    Commander reddevil18's Avatar
    Join Date
    May 2010
    Location
    Cardiff
    Posts
    529

    Re: Doubles Tournament - 14: Sign up Thread

    As mal wants them numbered going off the current number of teams posted this is team 3

    Devils team

    BigGut Skull spitter
    Tyrant, Heavy armour, enchanted shield (armour save better by 2+) Talisman of endurance (5+ ward save)
    250 points

    Morgal
    Chaos lord of khorne, halberd, necrotic phylactry (model immune to poison and spells from lore of death or nurgle, passes all characteristic tests bar leadership) Favour of the gods (may change the eye of the gods roll by 1 either way, can not modify a natural 2)
    248 points

    Morgal is a chaos lord on the way to the bad lands to claim the flying fastness, on his travels he has heard rumours of 7 other races also trying to claim the magical fortress for themselves and although he is a strong fighter he knows he cant take on 7 armies alone and so is hiring the local ogre tribes to work for him with the promise of alot of food to eat and as we all know an ogre wont turn down free food. But there is a condition in which the ogre tribe Blood Maw will be hired, the tyrant of the tribe must prove his might and strength of the tribe as morgal doesn't want to waste his time with weaklings. The ogre tyrant BigGut skull spitter knows of a local arena taking place and decided winning that will prove his might plus he gets to eat the other competitors while he is there or save a few for the road to the badlands.
    Last edited by reddevil18; 10-04-2012 at 16:36.
    2013 OK lost count

  14. #14
    Navis Nooobilite MOMUS's Avatar
    Join Date
    Feb 2010
    Location
    Weston-super-mare
    Posts
    2,346

    Re: Doubles Tournament - 14: Sign up Thread

    Save me a lizard shaped place, im up for this!

    Quote Originally Posted by NixonAsADaemonPrince View Post
    Oh lamentations why oh why have you fallen to the darkness of poetry and zen thoughts I want dirty MOMUS back
    Quote Originally Posted by Lord Inquisitor View Post
    That was pretty epic, MOMUS.

  15. #15

    Re: Doubles Tournament - 14: Sign up Thread

    Team 4

    Snikskit "the rat of a thousand faces"
    Skaven Assassin
    M6 WS6 S4 T4 W2 I8 A3 Ld-7 AS-RR2+, WS-4+
    -Poison Attacks, Throwing Stars, 4+ WS, ASF, Hidden
    * Arena Sword (+3 str, re-roll missed rolls to hit, KB)
    * Armor of Silver Steel (2+ AS)
    * Talisman whose name I cannot remember (re-roll failed AS)
    * Other Rogue Shard (foe RR passed WS)
    Total: 215?

    Tactics: If the foe has a missile weapon, and if hidden, do not shoot round 1
    If the foe does impact hits on the charge, and if hidden, do not shoot round 1
    If hidden, and shooting would in any way allow the opponent to hit the rat before he pops up, do not shoot round 1

    Snafu of Chrace
    High Elf Prince
    WS-7 BS-6 S-4 T-3 W-3 I-8 A-4 Ld-10
    -ASF, Valour of Ages
    * Great Axe
    * Armor of Caledor (2+ AS, Immune to Fire)
    * Vambraces of Defense (RR failed AS, 4+ WS)
    Total: 244

    Snafu, cousin of the famed Fubar, was an elf with a job. One of the famed white lions, he would protect his charge with his life...for the right price. Snkiskit was sent to kill Snafu by an elven lord whose plans were thwarted by Snafu's skill with an axe. The skaven, fearing a direct confrontation, murdered the elf whom Snafu was currently protecting, Lady Aerina, and took her place. Unfortunately for the assassin, Snafu was hired to protect her when she entered the arena of death. Now, dressed as a woman and forced to have Snafu consistently watching "her" (with looks that Snikskit hoped were not amorous), the two have entered the famed arena.
    Last edited by grumbaki; 02-06-2012 at 15:06.
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  16. #16
    Commander TrojanWolf's Avatar
    Join Date
    Nov 2007
    Location
    Australia
    Posts
    757

    Re: Doubles Tournament - 14: Sign up Thread

    Team 5

    Assassin Lhire Swiftail (Skaven Assassin) = 190pts
    Warpstone Stars (throwing weapon, Multiple Shots x 3, S5, D3 wounds), Potion of Toughness (one use, +3T for one turn)
    Tactics - throw stars as much as possible, use potion during the first round of combat
    Background - an up-and-coming member of Clan Eshin, Lhire was hired by Skratchus to aid him in his quest to gather as many varied dead as possible in an attempt to create the ultimate plague. While there is the opportunity to prove his own strength against a variety of foes, the assassin is mostly in it for the large sum of warptokens he was promised.

    Plague Priest Skratchus Bile = 196pts
    Level 2 Wizard (uses Skaven Spells of Plague), Plague Censer (warpstone weapon, flail, enemy in b2b must take a T test or suffer a wound with no armour saves, Clan Pestilens models only fail on a 6), Talisman of Preservation (4+ ward)
    Spells - Pestilent Breath (5+, models hit with flame template suffer S2 hit with no armour saves, in combat one unit in b2b suffers D6 S2 hits with no armour saves), Bless With Filth (7+, poisoned attacks until end of next player turn, if already has poisoned attacks poison goes to 5+)
    Tactics - if in combat, give priority to casting Bless With Filth. Cast Pestilent Breath out of combat only if opportunity arises.
    Background - Skratchus is a highly devout servant of the Horned Rat, so much so that he gives little thought to his own advancement and only cares for the betterment of Skavendom. He has joined the tournament in an effort to secure as many varied specimens as possible, the better to study their physiologies and create a plague that will bring all but the Skaven to their knees. He has also hired an assassin, Lhire Swiftail, as a bodyguard and to do all the dirty work.

    "What do you want-wish of Swiftail, mighty plague priest?" the assassin spoke, once he had finished counting all the warptokens that Skratchus had given him. Surprisingly enough for the Eshin agent, there had been the exact amount he had named for his price. The plague priest scratched his side, Swiftail sure that he had been scratching himself the whole time he had been in his company. The ground around him was coated with a liberal amount of skin flakes, a pungent smell entering the assassin's nose as he examined them.

    "Many fool-meat fight-kill in this arena." Skratchus began, his voice dry. "We kill-kill many of them, and fetch-retrieve their bodies for my experiments. With them, I-I can make-create a pox that will bring the surface dwellers to their knees and make easy prey-meat for skaven!" A strange hacking sound came from the diseased skaven, which Lhire guessed was laughter. He gave his own tight lipped smile, careful not to show any teeth lest the plague priest feel threatened.

    "Yes-yes, great one." Lhire replied, bowing low. It was a refreshing novelty to find a skaven less interested in killing off his own rivals than in pursuing the goals of the Horned Rat. He was definitely going to enjoy this assignment.
    Last edited by TrojanWolf; 10-04-2012 at 21:24.
    6th edition Dark Eldar - bring out the big guns and send in the clowns!

    Quote Originally Posted by Azzy View Post
    Amazing typo. Your Space Marine captain going bald? Your Nobs fresh out of hair squigs? Your Shas'o wants to make a unique fashion statement? Hairbringer Crypteks to the rescue! They personally deliver hair in all lengths, colors and textures right to your battlefield.

  17. #17

    Re: Doubles Tournament - 14: Sign up Thread

    When does this start?
    My Battle Reports
    The Power of Ale
    The Campaign for Argalis
    The Order of the Broken Lance
    Clearing the Fiefdom

    Quote Originally Posted by Chem-Dog View Post
    In the grim darkness of the far future, there is no fiscal overview.

  18. #18

    Re: Doubles Tournament - 14: Sign up Thread

    hopefully after I've got my empire book, had a good look at it and possibly changed caracters- if the roumours are right, witch hunters might hurt (if they move there heritic thing on every time like bane head did)

    mal- could you conferm if thats the case (new set of heritics each round?)
    Last edited by danny-d-b; 10-04-2012 at 06:37.
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  19. #19
    Chapter Master Leogun_91's Avatar
    Join Date
    Nov 2007
    Location
    Gothenburg
    Posts
    3,876

    Re: Doubles Tournament - 14: Sign up Thread

    Team 6
    As the hordes of Grom closed in on his village Eliathan sat in his armour by a shrine to the gods, he prayed for a way to save his people. About to leave to join the fight he found an amulet bearing the ancient mark of Aenarion, surely a sign from the gods that he would sacrifice himself for his peoples survival as Aenarion had done millenia before. He mustered his silverhelms and rode against the onrushing horde, bellowing out a challenge to a goblin boss driving a chariot, the two was just inches away from each other, about to clash, when they disappeared. With magic they were transported away by a mighty spellcaster to fight in her Arena of Death.

    Eliathan
    High Elf Prince
    Talisman of Loec, Foe Bane, Helm of Discord, Barded Elven Steed, Shield, Heavy Armour, 248pts
    Tactic:Use the Talisman of Loec the first closecombat round he fights each game. He will then hack madly at the foe each time he can but if they both survive five rounds his insanity will catch up on him and he will remove all his armour, if that isn't enough for him to be killed he will the next turn throw himself on his opponents weapon.

    Nibzit laughed gleefully as he drove forwards with his chariot, Grom had told him to go bash some elvses and by Gork he was going to. He saw a group of elves charge before the rest of them on horses. Obviously he chose to alter his course to attack those and at breakneck speed the both of them clashed...or rather that is what would have happened had they not been whisked away by magic at the moment.
    Nibzit
    Goblin warboss
    Wolf chariot, extra crew, extra wolf, Battleaxe of the last Waaagh!, lightarmour and shield: 231pts
    Tactic:Wot?!

    General tactics: Against dwarfs and elves, send the elf first, otherwise randomize.
    Last edited by Leogun_91; 17-04-2012 at 21:21.
    There aint nowt a cannon can do that a determined dwarf with a hammer can´t achive.-Old Redmane

    Visit my dwarfs at http://kazad-grund.webs.com/

    Quote Originally Posted by Belakor View Post
    You folks keep telling everyone how awesome Mantic is because of what you get for a dollar, and I say you are still getting ripped off.

  20. #20
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: Doubles Tournament - 14: Sign up Thread

    It will start when I have 18 people signed up (please number your entries by the way).

    And both the old and the new empire book will be allowed. The witch hunter could be interesting, but a gamble.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

Page 1 of 15 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •