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Thread: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

  1. #21

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by Corsair Princess View Post
    Chaos can use it?! My prayers to the Dark Gods have been answered.
    Dont be too quick. For the same price, they get PotMS but we only get possession. They get to move the full 24" and fire a heavy 2 large blast. We get to move 12...

  2. #22
    Librarian ChromeZephyr's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    It's still better than anything else in the FA slot for the Chaos codex, though. More heavy weapons, without having to give up slots for Obilterators or Defilers. Big target with AV12, but can go faster than the Land Raider while ignoring terrain the LR would take time going around. It's not OMGsobrokenz, but I still like it. Well, maybe not the $125+ price tag, but whatever.
    Too much plastic crack, not enough time or money.

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  3. #23

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by Draconis View Post
    Dont be too quick. For the same price, they get PotMS but we only get possession. They get to move the full 24" and fire a heavy 2 large blast. We get to move 12...
    For me, just having something Fast Attack makes it worth it, and I was more excited just to have a Chaos flyer of some kind. I kinda expected the loyalist version to be better, shame they couldn't give us the infernal device or whatever the Land Raider Proteus has.

  4. #24
    Veteran Sergeant KeyOfTwilight's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Just placed an order for my Storm Eagle, woohoo!

  5. #25

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    To hell with PotMS, this is the end for the Imperium of Man!

    Fast skimmer assault vehicle, immune to shaken and stunned? I'll take 3 please.
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  6. #26

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by Draconis View Post
    Dont be too quick. For the same price, they get PotMS but we only get possession. They get to move the full 24" and fire a heavy 2 large blast. We get to move 12...
    ...and ignore 2 results on the damage table. Combined with ceramite armor, that makes it a rather durable delivery vehicle for nasty chaos goodies.
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  7. #27
    Chapter Master spaint2k's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Am I bad for thinking the Storm Eagle looks better than the Thunderhawk?
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  8. #28

    Smile Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by spaint2k View Post
    Am I bad for thinking the Storm Eagle looks better than the Thunderhawk?
    yes. now go and sit in the coner and think about what you have done.



    I like the storm eagle a lot. Its what im now going to use my stormraven as. And its a fast attack choice! Until now i had been usin the SR as a heavy support choice, so this is great news

  9. #29
    Chapter Master spaint2k's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by radical ed View Post
    yes. now go and sit in the coner and think about what you have done.
    Ordered a Storm Eagle?

    (Because that's what I've done)
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  10. #30

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by spaint2k View Post
    Ordered a Storm Eagle?

    (Because that's what I've done)
    yes eaxactly. sit in the coner and think about the fly-y shooty goodness that is soon to arrive.

    its just dawned on me that the storm eagle can be taken by DA. and its around the magic 250 points mark. its going to be great for my deathwing. gives some real shooty punch to the army. and belail and a chappy and termie sqaud will be quite amazing charging out of it.

  11. #31

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Maybe I'm missing something here, but I can't figure out any particularly good reason to take a Storm Eagle in a Vanilla Marine list given the current rules.

    The best I could come up with was some sort of 700+ point deathstar with 9 THSS termies and a character piled into a stripped down storm eagle. But I thought a LR crusader could probably get the job done just as well if not better. I don't know anyone that runs 10-man assault marine squads with jump packs or if they do, why they would need a transport of all things. And the weapon options don't really give you anything more than a standard Land Raider for about the same points with a lower AV.

    I'm used to Forgeworld units being underpowered or overpriced, but usually there's some novelty in having them: something you wouldn't be able to do in just a codex list. I'm scratching my head here, because I like the model. I just can't see it as anything but a display piece.

  12. #32
    Chapter Master Killgore's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by greenmtvince View Post

    I'm used to Forgeworld units being underpowered or overpriced, but usually there's some novelty in having them: something you wouldn't be able to do in just a codex list. I'm scratching my head here, because I like the model. I just can't see it as anything but a display piece.
    Speed I guess,

    Being able to ferry something across the table rather sharpish, then having a few decent guns to cause some damage when you get there,

    Could act as fantastic support for Drop podded units

  13. #33
    Chapter Master Petay1985's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by greenmtvince View Post
    Maybe I'm missing something here, but I can't figure out any particularly good reason to take a Storm Eagle in a Vanilla Marine list given the current rules...I'm used to Forgeworld units being underpowered or overpriced, but usually there's some novelty in having them: something you wouldn't be able to do in just a codex list. I'm scratching my head here, because I like the model. I just can't see it as anything but a display piece.
    Quote Originally Posted by Killgore View Post
    Speed I guess,Being able to ferry something across the table rather sharpish, then having a few decent guns to cause some damage when you get there,
    Could act as fantastic support for Drop podded units
    Not to mention that 4 Hellstrike Missile could be particulary useful in a few situations; 72" S8 Ap3, Ordnance 1, great for softening up units before launching an assault! + the increased ability of ordnance weapons to deal with armour.
    Last edited by Petay1985; 06-04-2012 at 12:51.
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  14. #34
    Commander RedemptionNL's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by Petay1985 View Post
    Not to mention that 4 Hellstrike Missile could be particulary useful in a few situations; 72" S8 Ap3, Ordnance 1, great for softening up units before launching an assault!
    The problem with Ordnance is that you can only fire one at the same time though, without being able to fire anything else that turn.

  15. #35

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Quote Originally Posted by RedemptionNL View Post
    The problem with Ordnance is that you can only fire one at the same time though, without being able to fire anything else that turn.
    Wouldn't PoMS let you fire one plus another weapon, or two?
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
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  16. #36
    Chapter Master Petay1985's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    As it has been proclaimed before, Wes is wise! POTMS indeed allows one additional weapon to be fired than would normally be permitted.
    Petay1985

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  17. #37

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Vengence Launcher, Lascannons, and Typhoon Launcher, you could fire 3 on the move right? Frags out the Typhoon Launcher count as defensive weapons, hit the same target as the Vengence Launcher, and then use PotMS to fire one of the TL Lascannons at an Armoured target. Not sure if that's worth 310 points. I could get a landspeeder and a Land Raider for those points, but it's an interesting thought.

    I think my main hangup is transport capacity 20 with no option for multiple squads or Dreadnougts. Transport cap 22 with a Dreadnought counting as 10 models and the ability to transport multiple units and I could come up with some interesting ways to run it.

  18. #38
    Librarian Dervos's Avatar
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    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    "We need a new vehicle!"

    "Valkyrie!"

    "StormRaven"!

    "TRANSFORM"

    "Your kits combined, WE ARE STORMEAGLE"


    >_> It looks cool but that's all I see when looking at this, and it feels orky.

  19. #39

    Re: Forgeworld Newsletter #302:- Stormeagle, Decimator Weapons

    Its the mobility that it gives, rather than the firepower. Ive run a stormraven that won me the match, i was able to ferry a tac sqaud in the SR that was able to wipe out a squad holding an objective, and then take it. A LR would not have been able to get there in the time i had left.

    The firepower from it, is pretty good too. Typhoons plus the vengance launcher is a lot of dakka. 2 small blast and 2 large blast is nothing to be sneezed at!

    And its not a heavy support choice. its fast attack so its not taking up slots that need to be filled with preds, thunderfires, devs and whirlies.

    All in all, i think its a fantastic addition. Especially since, technically, this is availabe to armies that dont have the stormraven

  20. #40
    Chapter Master NixonAsADaemonPrince's Avatar
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    Quote Originally Posted by Petay1985 View Post
    Not to mention that 4 Hellstrike Missile could be particulary useful in a few situations; 72" S8 Ap3, Ordnance 1, great for softening up units before launching an assault! + the increased ability of ordnance weapons to deal with armour.
    Are those Hellstrike Missiles like those in the Guard codex? If so they aren't Blast (Thus no Large Blast) the Ordnance simply helps with anti vehicle duties.

    No matter the rules though, I most definitely want one just for the looks, absolutely lovely in my opinion.
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