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Thread: Dark Eldar Kill Team - First Try

  1. #1
    Chapter Master agurus1's Avatar
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    Dark Eldar Kill Team - First Try

    40K Army: Dark Eldar
    Ok so I am a Guard Player, but I really like the thematic feel of the Dark Eldar, which I feel lends itself perfectly to a kill team environment. Anyway so here goes nothing...

    200 Points on the nose:

    Ten (10) Kabalite Trueborn

    5 with Shard Carbines
    1 Blaster
    2 Splinter Cannons
    1 With Splinter Pistol and CCW
    and Dracon with Blast Pistol and Venom Blade

    I think that the combinations of the Shard Carbines, and Splinter Cannons allows me to lay down a wall of fire pretty well, while the blaster and blaster pistol give me some anti-armour/high AP shots for those people who bring Terminators or Dreads. Also the dracon can dish out a fair amount of attacks with a high chance of wounding combined with high initiative means that he can probably take out the single models or so he will be paired up against.

    Anyway please give me your thoughts!!!
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


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  2. #2
    Commander Tordeck's Avatar
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    Re: Dark Eldar Kill Team - First Try

    i'd lose the BP and VB for an aggy.
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  3. #3
    Chapter Master agurus1's Avatar
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    Re: Dark Eldar Kill Team - First Try

    is the agoniser worth it in kill team though? because he can't hide behind ablative wounds of a unit, he can get killed fast if he doesn't get wounds in quickly, I was thinking the 2+ on the VB was better than 4+ on the aggy
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


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  4. #4
    Commander Tordeck's Avatar
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    Re: Dark Eldar Kill Team - First Try

    its debatable i guess. make them roll more dice compared to just negating the save. it would really come into effect in those scenarios where you see termies as its make them roll the invul instead.
    Enter the Dark City - The Webs First and Only Forum Dedicated to the Dark Eldar



  5. #5
    Chapter Master agurus1's Avatar
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    Re: Dark Eldar Kill Team - First Try

    good point. my thinking for termies though was just weight of fire. I mean I'll have around 10 DE vs 5 Tactical Termies (with no upgrades) or 5 assault termies. Both are exactly 200 points so they can't upgrade to better weapons. For them I think just weight of poisoned weapons fire should be ok, not to mention that I can kite them with the splinter cannons :P
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


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  6. #6
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    Re: Dark Eldar Kill Team - First Try

    Just out of interest, what rules are you using for the KT game?

  7. #7
    Chapter Master agurus1's Avatar
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    Re: Dark Eldar Kill Team - First Try

    Most recent in battle missions, although I kinda miss the old ones.
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


    My Iron Warriors Plog

    Blood & Paint: A 40k Blog

  8. #8
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    Re: Dark Eldar Kill Team - First Try

    === Trueborn: 81 points ===

    Trueborn (Blaster) = 27 points
    Trueborn (Blaster) = 27 points
    Trueborn (Blaster) = 27 points

    === Wyches: 54 points ===

    Wych (HWG) = 12 points
    Wych (HWG) = 12 points
    Wych = 10 points
    Wych = 10 points
    Wych = 10 points

    === Venom: 65 points ===

    Venom (2x SC) = 65

    === Total: 200 points ===

    Haywire Grenades were included to a) help with dreads and b) because I had 4 points spare.

    Is the list fluffy? No . Effective? You be the judge...

  9. #9
    Chapter Master agurus1's Avatar
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    Re: Dark Eldar Kill Team - First Try

    So I don't want to necro a thread but I thought I would post up my results so far with the kill team. I played 2 1v1 kill team, 1 3 way, and one 4 way.

    My final kill team was as follows: @ 198
    9x Trueborn
    Dracon w/ venom blade
    4x Shardcarbines
    2x Blasters
    2x Splinter Cannons

    So far the heavy hitters are the Splinter Cannons and the Dracon, both usually rack up loads of kills. Also the sheer weight of fire from the share carbines allows me to pick off sections of my opponents team at a time. Most of the dirty work happens from range, but I usually mange to get two Pain tokens a model before I charge in! I fought Eldar, Space Marines, and IG. If anyone wants to ask questions I'll try to help. I won 3 of the games and my buddies now want to all make DE kill teams and have Inter-Kabal warfare lol
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


    My Iron Warriors Plog

    Blood & Paint: A 40k Blog

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