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Thread: New Empire book, why so few magic items?

  1. #41

    Re: New Empire book, why so few magic items?

    Quote Originally Posted by Da_White_Orc View Post
    how many of them cost 100 points? that's the real problem in some books

    this is why i can't wait for the new dark elf book

    they will be much easier to deal with without all those OP'ed items and I bet their lore attribute gets nerfed too

    the items in the orc book are frustrating too. oh cool an axe that costs 100 points so the guy carrying it can have a 5+ save max and no parry and no ward save, 4+ if he's a black orc. with initiative 4 lords it's really just not worth it.

    it's a frustrating thing they did, but to be honest i'm glad they're doing it to everyone to keep it balanced. with any luck there will be a magic supplement with more items once all the army books are out
    Lol, I've had a lot of fun strapping that ax to a goblin lord on a giant spider and using him as a one shot cruise missle.

  2. #42
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    Re: New Empire book, why so few magic items?

    Quote Originally Posted by vcassano View Post
    Honestly I think for most books the amount of viable items has increased in comparison to 7th edition. I don't mind reduced amount of magic items, just make sure they actually do something good. Many of them don't, particularly for the Orcs and Goblins.
    I use almost all the items in the Orc n Goblin book and find them all to be very good.

  3. #43
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    Re: New Empire book, why so few magic items?

    Quote Originally Posted by Da_White_Orc View Post
    how many of them cost 100 points? that's the real problem in some books

    this is why i can't wait for the new dark elf book

    they will be much easier to deal with without all those OP'ed items and I bet their lore attribute gets nerfed too

    the items in the orc book are frustrating too. oh cool an axe that costs 100 points so the guy carrying it can have a 5+ save max and no parry and no ward save, 4+ if he's a black orc. with initiative 4 lords it's really just not worth it.

    it's a frustrating thing they did, but to be honest i'm glad they're doing it to everyone to keep it balanced. with any luck there will be a magic supplement with more items once all the army books are out
    The axe of da last whaaagh is awesome, put a black orc warboss on a warboar with a shield and you have a 2+ save T5 character.

  4. #44
    Chapter Master Minsc's Avatar
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    Re: New Empire book, why so few magic items?

    We should be happy tbh. Only 1 our of our 8 "new" items is downright useless (Gryphon-standard).
    Ring of Volans and Mace of Helsturm are rather 'meh', but I can see uses for them.
    The rest of the items can easily find their way into one list or another.

  5. #45

    Re: New Empire book, why so few magic items?

    Quote Originally Posted by Duke Ramulots View Post
    The axe of da last whaaagh is awesome, put a black orc warboss on a warboar with a shield and you have a 2+ save T5 character.
    i've been running mork's war banner on my black orcs. devestating.

    and the lichebone penant on 5+ ward savage orcs makes your two combat blocks basically 50% resistant to magic. a scroll of shielding and dispel scroll spread among your shamans and your opponent will be crying by the end of his first magic phase

    Quote Originally Posted by Duke Ramulots View Post
    The axe of da last whaaagh is awesome, put a black orc warboss on a warboar with a shield and you have a 2+ save T5 character.
    will do thx

  6. #46
    Chapter Master Lord Inquisitor's Avatar
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    Re: New Empire book, why so few magic items?

    I like the new philosophy. I think the principle is sound.

    But... I don't know that it was well executed in this case. Only 8-10 items per book? Great. But make them useful items. Empire have a really duff set of items.

    Runefang - fine, really although it didn't really need to be one of the items. After all only the elector counts should have one. It could have been an equipment option for elector counts. It's just too expensive to bother with.

    Mace of helstrom - ish. While similar to the previous incarnation, only D3 wounds makes it a good bit less dangerous.

    Armour of meteoric iron - might be good for armies that don't have easy access to 1+ saves. Certainly a lot better than silvered Steel but it's still only got some fringe uses for empire.

    Helm of the skavenslayer is cute but not very useful

    White cloak of ulric is an excellent item, perhaps the best in the list. Some great combos (glittering scale is the most obvious).

    VHS - less good than before but still solid.

    Ring of Volans - a great item ... Until you realize it is one use only. Wait I pay 30 points for a random bound with the normal casting value and one use only? I don't get it.

    Griffon standard. Yeah, not happening. Too expensive, too BSB only, too much not pursuing all for a measly potential 3 combat res? Pff.

    Steel standard. Quite a nice standard. Me likely.

    Having made a few lists, I'm not finding more than 3 of the items (white cloak, VHS, steel standard) have any real application. Worst set of magic items except perhaps orcs and goblins. Unless you count ogre big names, which are useless.

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  7. #47

    Re: New Empire book, why so few magic items?

    Quote Originally Posted by Lord Inquisitor View Post

    Helm of the skavenslayer is cute but not very useful

    If I might I'd like to disagree with this particular assessment. The Helm of the Skaven Slayer effectively allows empire to achieve a third 2+ Armor Save character on foot (the first two using the Dragonhorn Helm and Enchanted Shield Respectively).

    I don't think that's too shabby for 15 points - adding in the bonus of causing fear (not huge I grant you but atleast saves you from him failing a test) and its a worthwhile buy for 15 points.

  8. #48
    Chapter Master Lord Inquisitor's Avatar
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    Re: New Empire book, why so few magic items?

    You're right, it isn't a bad little item. Causing fear isn't a bad thing at all, nor is another helm. But it says something if you're selecting it after an enchanted shield or dragon helm though.
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  9. #49

    Re: New Empire book, why so few magic items?

    I guess its different strokes for different folks at that point as I regularly use the Dragonhorn Helm and the E. Shield is most lists (Empire or Otherwise). So to my mind the Skavenslayer Helm is in good company.

  10. #50
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    Re: New Empire book, why so few magic items?

    There may be cases where you'd prefer not to have a shield, like if you'd want 2 warriorpriests with great weapons or additional hand weapons, but would like to up their save at least a little bit.
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  11. #51
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    Re: New Empire book, why so few magic items?

    Yeah as I said, if I've already bought the enchanted shield and dragonhelm, I might plump for it for foot characters or mounted characters that have a great weapon and a spare 15 points burning a hole in my pocket. Not a rousing endorsement but situationally useful.

    Anyway, it'd be nice if the items were more carefully considered. Particularly magic weapons, which for some reason seem to be consistently meh.
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  12. #52
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    Re: New Empire book, why so few magic items?

    My allocation of armour is pretty straightforward. The Arch Lector gets the armour of meteoric iron. My other warrior priest on foot gets the armour of silvered steel (both have great weapons) and the battle standard has full plate, the enchanted shield, and the dawnstone.

    The mounted warrior priests leading great weapon knight units get by with heavy armour and barding.

    Since the Runefang can be taken by a Templar Grand Master now and it's been reduced by 15 points, I can see it being of some use sometimes. Throwing in special characters now Empire can have four Runefangs on the field (although I'd always give Karl Franz his hammer).
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  13. #53

    Re: New Empire book, why so few magic items?

    I d pay the 15 points for the fear alone on the helm L. Inq. I d take it over the enchanted shield. Depending on the rest of my list maybe before the dragonhelm

  14. #54

    Re: New Empire book, why so few magic items?

    Have you people realized that the VHS bearer can't refuse to use it?

    And i have a question. A wizard carrying volans ring with a beasts spell on it....can have a griffon as a mount? In my book it's worded something like "if the wizard knows lore of beasts spells, he can have a griffon...."
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  15. #55

    Re: New Empire book, why so few magic items?

    Quote Originally Posted by ihavetoomuchminis View Post
    Have you people realized that the VHS bearer can't refuse to use it?

    And i have a question. A wizard carrying volans ring with a beasts spell on it....can have a griffon as a mount? In my book it's worded something like "if the wizard knows lore of beasts spells, he can have a griffon...."
    Certainly looks like it.
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  16. #56
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    Re: New Empire book, why so few magic items?

    Note that both the Sword of Fate and Laurels of Victory are still in the book, but they are reserved to Schwarzhelm and Hellborg respectively.

  17. #57
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    Re: New Empire book, why so few magic items?

    That's the sword of justice, the sword of fate nominated one enemy and wounded them on a 2+ with no armour save doing D3 wounds. The mace of helsturm probably is designed to replace that.
    "Reason is a thing of God, inasmuch as there is nothing which God the Maker of all has not provided, disposed, ordained by reason - nothing which He has not willed should be handled and understood by reason" Quintus Tertullian

  18. #58

    Re: New Empire book, why so few magic items?

    I had the idea the other day that maybe GW plan to release an 'item expansion' at a later date, perhaps a Tome of army specific items in each month's WD

  19. #59

    Re: New Empire book, why so few magic items?

    Quote Originally Posted by ihavetoomuchminis View Post
    Have you people realized that the VHS bearer can't refuse to use it?

    And i have a question. A wizard carrying volans ring with a beasts spell on it....can have a griffon as a mount? In my book it's worded something like "if the wizard knows lore of beasts spells, he can have a griffon...."
    if thats the case thats an increable loop hole- a death wizzard with doom and darkness and the extra terror ability for the griffon- well that could be some fun
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    maybe giant has something magical in his pants? :S

  20. #60
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    Whilst listening to the cringe worthy interview with one of the designers of Monstrous Arcanum he said that they had included some SoM magic items as well as 'normal' magic items that can be used in normal games, also I kinda agree with the earlier post that all armies should have a section like other big names which will give us some character customise-ability but that's my 2p


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