I am planning a campaign to start soon and I was looking at the plasma gun rules and felt they really needed a tweak as they are something of a confusion.
This is specifically about the plasma gun as I felt it needed the most tweaking to make it worthwhile, but the special rules and sustained fire applying for low power rahter than max power are the general template I wish to apply.
Low power:
Short Range 0-8
Long Range 8-18
Short +1
Long -
Strength 5
Damage 1
Save mod -1
Ammo 4+
Sustained fire: 1 dice
Maximum power:
Short Range 0-10
Long Range 10-24
Short +1
Long -
Strength 7
Damage 1
Save mod -2
Ammo 4+
Special:
Recharge: If fired at maximum power or sustained fire is used the plasma gun takes a full turn to recharge.
Plasma Venting: Due to the risks of Plasma burns, thermal venting, malfunction and the chance of catastrophic containment failure this weapon uses the rules for exploding weapons even if they are not generally used.
The basic idea is to make the plasma gun play more like a mid-range heavy assault weapon and less like a short ranged pistol with an underslung muti ICBM launcher.
Any thoughts?



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