Post up a list Dread - no vague blanket statements here... trying to theorize everything out as you can see.
Nice 2000 BlackPawl - I'm still not convinced it's an easy win for you tho...
1. Our Magic is different:
Look at some math for evidence of this reasoning...
Channeling = 5 dice ... odds = 60% i will get atleast 1 six in a given phase + 1 auto dice from wizmobiles... thats most times being +2 dice on you every magic phase
So use that data in a scenario then...
Your magic is based on the hope of a single good turn, you dont have anything helping to contribute consistant dice bonuses. Odds are this wont happen but lets use a really bad case scenario... say 6+5 rolled on the winds... So you get 11 PD ... I'll get 5 DD + 1 DD Hysh, + most likely minimum 1 DD from channelings... so 11 PD vs 7 DD... You're still gonna need the majority of dice to ensure you get that dread thirteenth off (and even if you get a plague spell remember my unit is MR 2 + 6++ so effectively has a 4+ ward save vs spells) so I would probably say thats all thats getting off in even a really good turn... 4d6 dead halbs = avg. 14 dead halbs... so just down to 31 halbs...
On my magic turn.. just an avg turn say 3+3 on winds roll... 6PD + 1 PD from canum + 1 most likely from channelings ... so 8 PD ... against your 3 DD... I could use life wiz with throne to cast regrowth (gain back D6+1 models) with 5 PD and it will probably go through if i really thought I wanted some of those halbs back.... still got 3 PD for other spells after even... and can safely still save my Forbidden rod and Power Stone for a more important turn... and thats an average turn...
My magic could have a bad turn sure... but the odds are i'm going to have a useable magic phase in every turn... and better odds that I will always have atleast 1 turn in the game where my magic just dominates (do to channelling odds, power stone and forbidden rod) So in battles with this list, my spells almost certainly will be getting through and getting through more often then you might be used to...
Even with a bad turn... lets say i roll 3+1 winds - so 4PD + 1 PD wizmobile and no channeling even... so 5 PD vs 3 DD... Well I could just cast alot of low level spells that would only require 1 PD for 50% chance with a lvl 4 (these incluse flesh stone, phas protection, speed of light, then all of my WP bound spells which are 66% + my wizmobile bound spells). So if I do this, I can risk rolling a 1 or 2 and haivng a wiz knocked out that turn and still have another lvl 4 good to go... if you want to dispel more than 1 spell your gonna need to split your dd up and risk rolling a 1 or 2 yourself and risk knocking your own lvl 4 wiz out with no back up lvl 4 dispeller... Getting +2 casting over your lvl 2 wiz is a good size head to head 1 dice roll each advantage for me...
So in conclusion my magic has some very promising advatanges over your own...
2. The VHS - The english new rules here seem to read that they do swap any bonus's like I mentioned, so until it's faq'd lets use that assumption. But guess what... Light Speed's bonus wont help you in a challenge - you don't swap WS... and the toughness wont matter against st 9 anyways...
3. You can charge the wiz mobile up through the detachment and regiment... wizmobile is only 2" wide.. there is a 3" gap... the rules state that you can move a unit closer to within 1" of another unit if it is charging... So if you hit my 20 halbs with a horde slave pit... they stick out past the halbs.. I can charge the wizmobile straight up to the slaves...
HPA will be tough to deal with, but it will have to go on the flank the S-tank isnt on... and ill put my hysh on that side to give that regiment the 6++ save, hopefully a wp will already have the 5++ save anyways... If I get it, can cast light of battle and make sure they pass all leadership test that round, otherwise, cast flesh stone or phas if I can to help out...
Before the HPA gets to combat... Ill use the hysh S8 D3 wound laser to hit at it... couple turns it could be down... its gonna come down to maneuvering and dice rolling with all that though... but I dont think its an auto win threat...
Are you ok with this back and forth counter arguing? I'm fine with it... some people get angry though
