It continues to amaze me why people want to compare real life situations and wars with a fantasy sci fi tabletop game...
Its fantasy for a reason and not every rule will make logical sence since its a game that needs a form of balance to be good.
It continues to amaze me why people want to compare real life situations and wars with a fantasy sci fi tabletop game...
Its fantasy for a reason and not every rule will make logical sence since its a game that needs a form of balance to be good.
@Exitas-Acta-Probat: It is now very difficult if not impossible to do so. IF the exits are blocked then the passengers can disembark from any point of the vehicle. IIRC if even that isn't possible the vehicle is removed and the passengers are placed where it was, with models only removed if they cannot be placed further than 1" from the surrounding enemy.
Partly this is why Tyranids have such an issue dealing with troop transports in CC. We used to be able to trap and kill foolish units...avoiding this fate was a good incentive to actually get out of one's transport. Now you may as well just wait, get popped, deploy and then rapid-fire the assaulting unit to bits.
And that's a static model. Representing a freezeframe of some moment in time. Does the deldar codex say that deldar ride their raiders like hood ornaments? Because if not, the model has no bearing on this discussion.
There's also the matter of speed. In game the raider might move X inches just like the ork trukk. But in universe that doesn't mean they both travel the same speed. You'd be hard pressed, superhuman or not, to get a clear shot on the contents of something moving 100+, especially if it was coming right for you.
Even in Gorka Morka you could not shoot at the passengers, on the other hand they could be injured by penetrating rounds. Do you want complicated (by book keeping) vehicle skirmish rules in a normal 40K game?
And adding in more rules for the sake of realisim. Are open topped transports breaking the game in the form they are in.
Orks vs.
WIN-DRAW-LOST
GK: 2-0-2...... BA:0-1-0....DA: 0-0-0
IG: 4-0-1.......SM: 2-1-0...SW:0-0-0
DEM: 3-1-1....DE: 1-0-0....ELD:0-0-0
Ork: 2-1-1.....Tau: 1-0-0...NIDS:1-1-1
BT: 1-0-1......Sob:1-0-0....NEC:3-0-1
I think that, realistically, you should be able to fire at the passengers of open-topped vehicles.
But then, realistically, you should also be able to shoot and kill the drivers of land-speeders and the like, although this wouldn't happen, because no such mechanic exists.
However, as others have pointed out, I think this would be a very bad idea for game-balance reasons. It would only really affect 3 armies - DE, orks, and Necrons. I just don't see any of those as needing to be taken down a notch.
It really depends on the vehicle in question. In the vehicles modeled for the Ork Trukk or the DE Raider, there really isn't much, if any, direct protection for the passengers, and instead rely on the speed of the vehicle making it more difficult to actually hit the passengers. The Ork Battlewagon, though, easily could have passenger protection.
In this case, it's in mostly due to game balance.
Are you a Wolf, a Sheep, or a Hound?
Originally Posted by Megavolt
If people get to shoot at the pilots of Landspeeders then my Daemons get to assault the turn they come into play. Deal!