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On that basis, I'd probably cost it at 150pts and reduce it's strength to s4(10). Give it some funky anti building rule too. Maybe 2d6 hits vs buildings instead of d6? Or if that's too powerful (they would be godly in SoM), reroll the d6 for hits in buildings?
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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw
∞+1 (just because I can).
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A regular knight will never get devastating charge, that much I can tell you. Looking at the recent releases, I'm not too sure what will get that rule, to be honest.
Obviously, devastating charge would mean you could go wider for even more attacks (4 wide would add another 3 knight attacks and 1 from the horse). Of course, the wider you go, the more you struggle to break ranks.
I don't mind the current lance formation, I just think that it will be "streamlined" in a new book, and I think Ranks of 3/Devasting Charge (ONLY with the blessing) is a pretty decent way to do that.
As for not getting the blessing in HTH -- I'm agnostic on that. I think it's currently a neat way to show that Bretonnia survives by being more "magical" than the Empire. I wouldn't take it away, but I wouldn't stop playing if it went away.
And as for the treb, I think the consensus is that the mortar got "double-nerfed" and that it's not worth its points at 100. I'm not sure the brets should pay a penalty for that, so I think 120 is still fair. However, i also recognize that it will probably be nerfed in any new book -- I'm just trying to go for what I think would be a "fair" cost.
Just give the front rank 'devastating charge', so you just get 3 extra attacks. Slight advantage but it is a fairly elegant solution. It also allows the bret characters to punch above their weight when charging, which is fair, imho.
Not really, in lance formation, the 'flanks' get their full attacks.
People think that Brett's are overpowered cos they have a different army playing style cos not many armies are not good against heavily armoured and most armies are now infantry so can t take the manoeuvrability of the army an advantage of cavalry being Under powered?
So happy no Bret player here is writing the new army book. It would become the new Daemons. As if having Knights with a 5+ ward save against anything that can reliably kill them, wich receive less attacks than a normal cavalry unit, while adding ranks cheaper than many infantry units (therefore making it easier to remove steadfast from enemy units) while paying the cost of what normal knights cost in other armies wasn't enough.....
Last edited by Urgat; 14-04-2012 at 15:03.
And, the point of the thread in the first place was to guess/suggest what the "normal" cost of a knight is after the Empire book -- since other armies don't have "normal human" knights. I think most of what people have suggested is pretty reasonable.
(And yes -- I'm arguing about tiny plastic men, and I will have NO control over the book, so it's not a big deal if you feel differently , I'm just having some fun making suggestions.)
120 points for a s3 stone thrower is just plain ridiculous...
Hello scraplauncher!*120 points for a s3 stone thrower is just plain ridiculous...
Pricing doesn't always work as a direct correlation between armies, and in an army which shouldn't really be castling up in the backfield I can understand that points value. However it will likely use the small template so should not cost that much.
* Yes it is a chariot, but so is pretty much all of the Ogre Army in a way.
Fixing the trebuchet is easy.
When it came out it was simply a more powerful stone thrower that was unable to move.
So we keep it following the same design rules.
Giving it a damage of 4(10) rather than 3(9), solved and the cost remains the same as stone throwers haven't gone up in cost.