Hello peeps
So contrary to my previous post of being a whiner (I was in a bad mood that day) I have decided to take a positive outlook on the new empire book. I went to my LGS with a positive attitude and a new list and had a game against one of my local opponents. He has a pretty balanced list so it was a good chance to get to know the new book.
I decided to try out 40 Halberdiers instead of swordsmen this time and also threw in a luminark(still undecided which is better the luminark or hurricanum). Anyways, heres the lists. Sorry there are no pics/battle chronicler(having issues downloading it)
Empire
Lvl 4 lore of light w 5++ ward and scroll (bironas, speed of light, phas and banish)
captain BSB w 4++, plate and shield
captain w plate, shield and crown of command
2x Warrior priests w heavy armour and shield
40 Halberdiers w FC - Detachment of 20 swords
2x 10 Handgunners w Long rifles
Cannon
Luminark
27 Greatswords w FC
Daemons
Daemon Prince w 3+ save and ASF, also winged
Herald of tzeentch lvl 2, loremaster shadow
25 Bloodletters w FC and charge banner
~28 Daemonettes w herald(lvl 1)
25 Horrors
3 Fiends
5 seekers
Deployment
I decided to play like a dwarf and found a hill at the bottom right corner to deploy on. handgunners at the back with cannon and lumiark next to them. Screen of halberd horde and swordsmen horde. Greatsword horde at base of hill. He had his fiends facing up the halberds with the prince behind, bloodletters facing the Greatswords. Daemonettes were a bit out of the way, to the left of the greatswords. We rolled off and he got first turn, vanguarding his seekers towards me.
Turn 1
He moved all of his stuff towards me. The fiends are now about 5" in front of my halberdiers with the Prince hiding behind them. Magic didnt really do anything as most spells were out of range.
My turn started with a charge from my halberds at the fiends and I moved the lumiark for the ward on them. Magic I got 11 dice and I successfully cast bironas and speed of light on the halberds. Banishment got scrolled. Shooting I managed to have a cannon misfire and it couldnt fire this turn and next. Handgunners couldnt see. Combat my halberdiers predictably wiped the fiends out and overran into the prince.
Turn 2
He got a failed charge from his bloodletters and his seekers moved to the flank of my swordsmen detachment. Magic he tried a few things but didnt really have any effect. Combat my halberds killed the prince quite comfortably with all of that combat res!The reformed facing the flank of the bloodletters.
My turn my halberds charged the letters in the flank and my swordmen moved forward as a sacrifice for the daemonettes. Magic I got off banishment killing 9 daemonettes and irresistable phas protection on the halberdiers but that was all. Shooting claimed 3 seekers. Combat the halberds claimed their 3rd victim in the form of the bloodletters, they overran about 8"
Turn 3
Daemonettes charged the sacrificial swordsmen. Seekers charged the cannon. Magic my swords got melkothed. Combat saw my swordsmen soundly beaten and the daemonettes overrun took them into the greatswords. Seekers won combat vs cannon but I held.
My turn saw the halberds towards the horrors. Magic (by this point my mage had power drained and had lost bironas and phas), so i elected to put a 5+ ward on the greatswords. Combat saw the daemonettes kill 4 greatswords but got 11 dead in return, this was enough to wipe the rest of them out with combat res.
We called it there as he had a unit of horrors left and that was it.
Thoughts
Well it was just one magic phase on turn one that really won it. Luminark supported quite well but not too much of an impact. Halberdiers really did the damage killing triple their points so I think this will be a permanent change for me now. I dont care about anvils when I have 2 units of stubborn hold the lineness!


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