My ideas for what they need to do to magic. Possibly for 9th ed.
Generation: Power and Dispel dice are generated by rolling d3 dice for each power level. Dice cannot be shared.
I Force: Occurs on the roll of double 6s.
Miscast: Occurs on the roll of double 1s. Does not cause spell to fail. Can do on dispel.
Spells: Standardized with small variance. No omega death spells like dwellers. If it does damage, it does so at a limited number. Ex. Fireball level 1; cast at 5+, does 6 strength 4 hits. Fireball level 2; Cast at 10+, does 12 strength 4 hits. Dwellers Below; cast 18+, front 20 models of a unit, pass a strength test or suffer a wound with no armor save.
Current dwellers is way to power, should be cast a 30+ for what it does.
Thoughts? Idea? Like?


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