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Thread: Skin Wolves pack

  1. #1

    Skin Wolves pack

    With the new Skin Wolves from Forgeworld we had a go at coming up with a warband heres what weve got so far.

    Skin Wolves - Max 12 members , (Max Char 6 8 0 6 6 4 7 5 10), canot use Hired Swords
    Heros
    Blood Fang (x1) 5 4 0 4 4 2 5 2 8 Fear , 5+ Regen ,Skills Combat, Strength, Speed, Special , Curse, Cost 120 gc
    Blood Claws (x3) 5 4 0 3 4 1 4 2 7 Fear , 6+ Regen ,Skills Combat, Strength, Speed, Special , Curse, Cost 90 gc
    Cursed (x2) 5 4 0 3 4 1 4 2 7 Fear , 6+ Regen ,Skills Combat, Strength, Speed, Special , Curse, Cost Can only be gained as spell of Awakaning.

    All Heros count as Possessed for all tests ie . Holy Water, Prayes,Tears of Shallana etc.
    Skin Wolves never use weapons or armour but count their Claws as being armed with swords.They Carry the Curse see spell of Awakaning.

    Blood Kin (Henchmen) useing the Fenrisian Wolf Pack
    Long Fangs 6 4 0 4 3 1 4 2 7 5+ Save ,Gain Extra Attack on Charge, Cost 55 gc
    Grey Fangs 6 3 0 4 3 1 4 2 7 6+ Save ,Gain Extra Attack on Charge, Cost 35 gc

    Special Skills

    Ferocious Charge (as Troll Slayer) ,Excellent Sight (as Elf Ranger ), Predator - cause critical on 5/6, Regen May add +1 to Regen up to Max 4+ Regen.
    Howl -1 to LD within 8", May choose Expert Swordsman eventhough unarmed, Blood Lust- Frenzy, Bite Attack +1 Attack

  2. #2
    Librarian Tulkas's Avatar
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    Re: Skin Wolves pack

    *Lights torches and calls up mob*

    Okay, I know what it's like to see cool new models and start up a warband to use them, but I think this would be quite powerful. I don't want to go burst your bubble, but this warband would be too powerful. I suggest looking at them again and imagine facing this warband with something standard like Mercenaries. Your heroes are quite powerful and you even have SIX of them to start with. Your chances of them surviving a battle are quite good and then you can field six heroes looking for recourses as well...

    Some changes I can suggest is to stop claws counting as swords and tone down your heroes to four to start with.

    Please don't get me wrong, I'm not posting this because I'm unhappy with myself and want you to feel that way too It's just really what I think would be needed to start out. I've been down this road myself a few times
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  3. #3

    Re: Skin Wolves pack

    Thanks for the reply Tulkas, no not feeling unhappy at all , its a work in progress and looking for input from others and this is the best place

    The warband can only start with 4x Heros as the other 2x need to be made via the Curse, as in the Necromancy spell Awakening ie, A Skin wolves Hero has to take out another warbands Hero which then needs to roll 11-15 on the serious injuries chart.
    Swords were given as this would allow them to parry an attack and access to skills on the Combat skills list and not peonalise for fighting without weapons.
    They have no access to magic, or Ranged attacks . All the Heros are large targets ( i realise i missed that of ) and the final Pack is limited in size to be potentionaly the smallest in the game with no access to Hired Swords.
    Putting ideas like this on a forum obviously leaves oneself open to oh my god but we are looking for feedback and if anyone else had thought about useing them heres some ideas.

  4. #4

    Re: Skin Wolves pack

    Some problems/issues that might creep up: all of your heroes have M5, can get M6, and have access to speed table, meaning they can eventually charge 18+D6", which is quite overpowered for all your heroes imo.

    Henchmen with standard 3 attacks (on charge) is quite overpowered too, I would use Dire Wolves / Chaos hounds as base stats, giving extra charge to gc for regen. (because they basically come with armour attached).

    Rather than give them special sword claws and giving all your heroes access to 4 skill tables, you can (and mostly already have) convert important ideas from combat skill into your special list: crits on 5/6 replaces web of steel, blood lust replaces combat master, instead of sword claws you can give 'hatred' or extra attack on charge, and your regen boost replaces step aside.

    Also, especially if your whole warband is large/animal models, you will come into problems with enemies in high positions or buildings shooting you. Rather than forcing all your heroes to get speed skills to climb up and down you can consider a special rule for the warband to only have to pass one test to charge up/down. Otherwise, if you don't fit in a door or up the stairs, you will have to pass 2, 3, or 4 initiative tests just to climb up and charge a shooter.


    I like the spell of awakening style hero acquisition

  5. #5

    Re: Skin Wolves pack

    Thanks for the feedback brokenv some sound ideas there.

  6. #6
    Chapter Master TheDungen's Avatar
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    Re: Skin Wolves pack

    why not just use them as possessed? skinwolfs and wolf worshippers?

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