"My source says expect a 3 point drop per model but be prepared for a drop in a stat. Chosen to go down to warriors +1 ppm and have the same statline.
I asked about MoT he said look at skinwolves
MoS is once again the cheap mark"
"The effect of non marked units effects their wallets none. Look at what they did to bestigors. All those people who spent a ton of pestigors/khornagors ....oh well.
Besides its not like they can't bend us over to buy marked chosen using warrior models.
Oh and source says its loss of init, but that will be upgradeable ( I'm guessing MoS)"
"MoN is poison. And for kormak iall I know is that its going to be ugradeable I'm betting its the warshrine effects from a MoS shrine.
Oh ya shrines going to be passive auras ie khorne shrine = frenzy / +1 attack, MosS +1 init /asf, MoN 6+/5+ posion etc of course its gonna be a 6" range so you can't bubble the whole army"
"Your hopes are unfounded for the sad-goth (shaggoth) it will still suck better save is all I'm hearing.
Daemon Princes are going to be worth taking again but source says sub 2k games wont see them ( i'm guessing 400+ points with a massive price hike)
As we all know our magic item bonanza will be stripped pretty hard, and gifts are going to be totally reworked.
source confirms: chaos daemon sword, armor of damnation, crown of everlasting conquest."
"Daemonsword,runesword, unknown cheap sword. Runeshield, AoD, crown of everlasting,helm of many eyes are all in according to source.
Lores get updated significantly. Slaanesh is almost total rewrite except frenzy spell.
Chaos lords go down in points by 15%
Shadow is available on heroes.
Dragon Ogres are t5
Gone is the EotG rules as we know it.
Forsaken get new rules. Playtest says skirmishers."
"Oh the rumor of marks being ppm is entirely validated, but prepared for them to only apply to chosen +knights etc. One rumor doesn't invalidate the other.
Marauders without marks and a ppm hike is gonna kill a lot of their table time but everyone grab your army book. What's the title...warriors of chaos so yes of course we will see the focus on cheaper ( and less statted) warriiors.
Frenzied mon cav units you say you want. Wish really hard it could happen "
"My source is working as a data processing monkey doing revisions on the play test documents . When they get changed and revised they pass through his entirely unethical hands. He isn't willing to post the documents up thanks to the NDA pretty bluntly saying his ass would get sued off for doing so. But he is willing to share what he is reading as it crosses his desk. Personally I take most of it with a grain of salt but most of what he tells me is usually pretty close to actual release.
Oh and if anyone cares
Chaos lord -15% points, same stat line.
100 points of War gear
50 points of "Gifts of the Gods"
Same mount options
Option to mark work different for lords. ( TZ makes you a caster up to lvl 2...)
Comes with two unnamed special rules.
First: Re-roll to all panic,fear,terror for any model within LOS.
Second: Must declare and Accept Challenges and may not flee as a charge reaction.
"Gifts of the Gods"
2 for each god work like Daemonic gifts, 2 generic.
first is cheap, second is not, cheap + expensive cannot be taken.
Khorne= better combat (Devastating Charge, Killing Blow)
Nurgle= Survival ( +1 T but -1 initative, -1 to hit)
Slaanesh = ld tricks (-1 ld in BTB, pass LD test to attack, on doubles hit own side. )
Tz= casting ( +1 to channeling attempts, +d3 casting and dispel)
Generic= generic ( +1 to AS , +1 to LD) "
"Next batches you greedy little sporks
1. Warriors price drop is a hit to initative.
2. Warriors have to buy chaos armor again. 2 ppm
3. 12 per base for warrior recosting.
4. Chaos lords only get 50pts of gifts but moree have been added for playtesting.
5. Additional gifts
Generic- extended ld range/ eternal hatred/ +d3 additional attacks at base str and init 1.
Nurgle- stream of corruption/ on a d6 of 6 recover a wound at start of turn.
Slaanesh - armor peircing/ every wound suffered +1 attack and init
Khorne - collar of khorne(same effect) / extra attacks based on turn number max 10.
Forsaken -points same skirmishers scouts d3+2 attacks. Base str 5 ld 5
Ogres still are butt and are nearly unchanged only price drop
Hellcannon - works like the ok cannon monster. Move or shoot. Beats with handlers rules. Stats on gw website incorrect. Fires small blast. Magical. Cheaper. Gets a 5++ ward. Misfire sucks even harder.
Shaggoth still sucks but heavy armor option. May upgrade to ranged lightning attack similar to kholek with 12 inch range str 4 d6+ hits magical.
Last minute add on.
Daemon princes have 4+ as 5+ ward base.
Think of the new gifts with 100 to spend.
Khorne DPs are hellishly powerful. Curb stomping VC lords without issue if kitted out right. "
"Wings +60pts. Yes really. But base is 220 soooo.
Flying nurgle prince to stick units seems potent.
Hitting a t6 stubborn dude on 5s or worse with a 3+/4++ will rock. "