
Originally Posted by
Stephanavich
Also, can someone explain how Lizards are top-tier. Sure, Slann are good and the Cupped hands is broken, Salamanders are strong; but Skink Priests are crap (using only the worst lore. ever.), Cold one riders are overpriced, temple guard are only usable in a Slann bunker, where they risk being blown to kingdom come by a miscast (YES, THOSE STILL HAPPEN). The entire army is weak to "uber-spells", especially the Ogre one, Pit of Shades, and Purple Sun. Skinks can never be competitively used in any other way than skirmishers. Razordons are wayyyy too unpredictable to be efficient. Stegadons are fairly crap; at least, for me, the bolt thrower has never done anything. Comparing its price to most other monsters, it's extortionately priced. Ancients are better - I always take one, but mainly because I love the model. Terradon Riders are, again, too unpredictable to work, and can't hold their own in combat, even against quite a lot of warmachines (Ogre, WoC, CD, Dwarf) which is their purpose because they have minimum unit size 3, and so would make huge, expensive redirectors.
Saurus are good, and hugely powerful when buffed by the lore of light (makes them uber-hitty) or lore of life (impossible to kill). Salamanders are good, but they compensate for the lack of any decent, reliable shooting. The Slann is good, but again because Lizardmen players only have Skink Priests in their arsenal, who are stuck with the Lore of Heavens (which most players find the worst lore).
Lets face it: A lizardmen list with no Slann, no Saurus, and no Salamanders would be completely terrible. From that, we can assume that the Lizardmen Book is badly written, and by no means "top-tier" if 3 things pretty much must be used to make a list.