So to kick this last game off, I'm sharing what I'll be running in the final round of our escalation league.40K Army: Space Marines
I played two games like a dummy during the league so I'm not in the clear for first, I'm ahead by two so if I tie or win, I win the league either way though I'm clearly 2nd it seems.
Without any more delay
-Psychotroke, Rad grenade, Brain mine
Strike Squad (10) (grandmaster will run with these)
-Psybolt ammo, psycannon (2)
Henchman Squad (coteaz will baby sit with them on a flank side)
8 psykers, 2 jokaero, 2 servitors
Henchman Squad (techmarine will run with these)
8 Death Cult Assassins
-Personal Teleporter, Heavy Incinerator, Gatling Psilencer
-Assault cannon, Twin Linked Autocannon, Psybolt ammo
The idea with this is my usual Coteaz denies soo much from coming in one side, and forcing the fight to that side (this really hurts deep striking armies and outflankers) I'm going to try some death cult assassins out this time, with the techmarine running with em. (to be honest I can't think of any Idependent character that for the points does as much for assault as he does with psychotroke and rad grenades and the ability to cast hammer hands. (he has a flamer, las pistol, two extra attacks to boot!) getting DCA to hit one harder against one toughness less seems pretty pimping. Not to mention the aegis of the techmarine will then extend to the DCA...
Dreadnought will be hanging around mainly to just provide that -4 to psychic tests against aegis wielders, and if no psychic tests, it's pretty great damage.
The culexus will of course hang out with coteaz and the psykers to get that sweet 10+shot str 5 ap 2 going on, and the vindicare will hide in something reinforced I hope (although we often dont' have ruins in our deploy it seems...
At any rate, the DCA will be a new thing on me, the grandmaster will let my Dreadknights be scoring if I need them to be