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Thread: Noob to Mordheim

  1. #21

    Re: Noob to Mordheim

    Quote Originally Posted by brokenv View Post
    I'm running a campaign and we are looking for some good balance, so we banned Sisters because of their hammers being unfair to undead, but then we banned undead cause it's unfair you can buy back a vampire. Then we looked at the Cult of the Possessed, and wow, mutations are way too unfair, so they were banned. Skaven got banned next cause Rat Ogres are so powerful! Witch hunters are too shooty, so they had to go, and with them we banned Reiklanders, cause BS4 henchmen was crazy. Marienburg was banned for too much money. So, the campaign is super balanced now with 6 Middenheims warbands, but we thought swordsmen and marksmen were too unfair so, it's just heroes and warriors. Also, we didn't think hired swords were fair or any equipment outside the warband list. One guy's hero got an attacks advance first, and he became too powerful, so we banned advances and left everyone with their starting numbers. This one guy was using spears, and that didn't make charging fair, so we just equipped everyone with a dagger and a buckler and a bow, but then one guy killed 2 warriors in one turn with shooting, and that was too much, so bows were outlawed. Last night someone got five 6's in exploration, so we banned exploration and now the 6 of us just play with 14 henchmen warriors with bucklers and a Leader with buckler, although that parry rule is looking a bit too overpowered so we will probably just leave them out next game
    This needed a warning at the start "Do not read while drinking hot tea". It hurt when I laughed and it came out of my nose
    Familiarity, the first myth of reality: What you know the best you observe the least.
    Devotion, the second myth of reality: The faithfull are most hurt by the objects of their faith.
    Conviction, the third myth of reality: Only those who seek the truth can be decieved.
    Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
    Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

  2. #22
    Chapter Master TheDungen's Avatar
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    Re: Noob to Mordheim

    I notice no one is saying shadow warriors aint overpowered =P and no easy fix like banning nurgles rot or slings, which is to bad since they're the far coolest warband by aestetics.

  3. #23
    Commander Lord 0's Avatar
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    Re: Noob to Mordheim

    Although not an easy fix per se, in my group we made the following changes and they became quite usable:

    Elves have T3 as a racial maximum.
    Sniper skill is removed.
    Familiar is available to all wizards*.
    Runestones available to all wizards and priests (they use a holy version rather than a magical one)**.
    Shadow Warriors start with 5 xp.
    Pool of Shadow and Shadowbind are increased in difficulty by 1.



    *Not really needed for balance; we just did that because familiars are cool .
    ** Again, not really needed for balance - we just added it because it added more fun for us.

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