necrons
warriors
destroyers
immortals
lords
monliths
scarabs
everything that has been there from the start apart from the monolith but its so different from any other tank it can only be necron
bonusing c'tan aswell
necrons
warriors
destroyers
immortals
lords
monliths
scarabs
everything that has been there from the start apart from the monolith but its so different from any other tank it can only be necron
bonusing c'tan aswell
is rumored to be an indoctrinated necron slave![]()
Originally Posted by Maarten K
Blood Angels: Death Company, Assault Squads, Sanguinary Priests, Baal Predators... Er... Erm... Furioso Dreadnought AAAAAAAAAAAND Sanguinary Guard (although as they are new additions they're not that iconic to me).
Sent from my noosphere using binaric code.
Aha! Des sneaky eldar buggers think they can slip multiple aspect units into one slot! Like they say, you can never trust the Eldar...
I think the best way to do this is to ask someone who doesn't play the army, as they would only have a basic view of them in the first place. As a non-eldar player this is how i see them.
Eldar
Falcons (Their main tank)
Wraithlord (Eldar Dread basically)
Howling Banshees (elite CC)
Dire Avengers (All rounders)
jetbikes (fast stuff)
Guardians (basic dude)
Bonus:swooking hawks because of the 2nd ed codex. (It feels odd trying to make a list of eldar basics without farseers/warlocks though...)
Also this how I view Chaos (even though I play them....):
Khorne Berzerkers
Plague Marines
Possessed
Defiler
Greater Daemon
Daemons
Note: Last two are chaos (they are still in the codex remember) even if they aren't used much anymore, didn't put obliterators as they are just a good unit so are used a lot, but aren't a fundamental unit (like Hive Guard for Tyranids)
Last edited by DietDolphin; 17-04-2012 at 09:38.
@DietDolphin
The OP did state that HQ choices were not allowed, but I would still put warlocks up there, simply because you CAN buy them in a non HQ slot.
And the problem when trying to "distill" Eldar, is that all of the Aspect Warriors have different roles, but they are all "iconically" Eldar. Though I will agree, if we have to pick one aspect, it probably would be dire avengers. And actually your list is really good, I would just replace howling banshees with warlocks.
My painting log, Alaitoc Eldar and Dark Angels:
http://www.warseer.com/forums/showth...89#post5897489
Tyranids:
Hormagaunts
Termagants
Genestealers
Warriors
Carnifex
Gargoyles
DE:
Warriors
Wyches
Incubi
Ravagers
Wracks
Trueborn
I must have a very different idea of what parts of Tau are cool.
-Fire Warriors
-Broadside Battlesuit
-Devilfish
-Kroot
-Stealth Suits
-Aun' Shi
If no Aun'Shi is allowed, then pathfinders would do.
To me, everything else is gravy. Sure, maybe it's gravy that makes the army viable. But these are the coolest models.
And I just wanted to say that I don't consider dedicated transports as part of my Force Organization Chart; so it's hard for me to reconcile the notion that they deserve a category to themselves.
Last edited by Scaryscarymushroom; 17-04-2012 at 20:15.
I did initially have warlocks in the list for that reason but I figured like Dedicated vehicles I figured attached warlocks would be included with those units anyway.
But you could make the same arguement for Chaos with it's cult troops, yet Plague Marines and Khorne Berzerkers are clearly more iconic than noise marines and thousand sons. Also guard with all their tanks, yet Leman Russ's and Basilisk's are the most iconic ones (Chimeras part of platoons...). It's the same for eldar, Shinning Spears and dark reapers for example, are not as iconic as Dire Avengers or Howling Banshees to me as an outsider to the eldar, they just aren't what springs to mind when I think "Eldar".
Some people can't read the rules, it appears. No dedicated transports, and SIX units. Not three.
For Marines aof all flavours it'd be the three standard squad types - Assault, Devastator ,Tactical, then Terminators, Scouts and Land Raiders. fiddle as appropriate for different Chapters; for Space Wolves I'd say Grey Hunters, Blood Claws, Long Fangs, Wolf Guard, Wolf Scouts and ... Wolf Priests probably break the rules, but they're one of the things that make the Wolves different.
For Imperial Guard, I'd say Infantry squads, Heavy Weapon Squads, Leman Russ tanks, Ogryns, Sanctioned Psyker squads and either Ratlings or Command Squads.
Most effective? Most commonly used? I neither know nor care. To me those are the things that come to mind when I think "Marines" or "Guard".
off-topic; Gorbad Ironclaw; the current Vyper Jetbike miniature predates the current Falcon, both of which appeared in 2nd edition 40K. However, the Falcon Grav-tank first appeared in 1st edition Space Marine, while the Vyper didn't turn up until the 2nd edition of that game. IIRC, the Vyper was in the 2nd edition Codex: Eldar, while the Falcon wasn't.
Orks:
Boyz
Grotz
Battlewagon
Deff Dread
Nobz
Killa Kans or Big Gunz
Dark Eldar
Warriors
Wyches
Ravagers
Wracks
Reavers
Hellions
Last edited by the1stpip; 18-04-2012 at 19:01.
He's a semi aquatic, egg laying mammal of action.
To Insanity... and beyond.
Orks:
Boyz
Grotz
Nobz
Nothing else is iconic enough to be counted as a distilled component to the Orks. Especially when all the clans are being lumped together for this (ergo, no Looting, Kanz/Dreads, Battlewagons, Kommandos, Tankbustas, etc.)
"You're not a good person, you know that, right? Good people don't end up here..."
-GLaDOS, Portal
Eldar
Dire Avengers
jetbikes
wraithguard
rangers
guardians
falcons
Warlocks should be here and I would replace DA with them, but right now they're tied to the hq. That said I honestly feel like they should be a unit upgrade for any eldar unit (besides hawks and spiders), because it helps generalize the specialists a bit, and drives home that they are a race of deviant witches. That said the current book does a good job making the units certain craftworlds identify with as troops
Space Wolves
Long fangs
blood claws
Grey hunters
wolf guard
fenrisian wolves
Lone wolf
Hi againHere are some explanations for the rules.
For Warlocks, it seems okay to assume they're going to be attached to Guardians.
Agreed, Dedicated Transports are indeed iconic. But they'll be tied to the core units. For example, Tactical Squads are assumed to always have Rhinos (or have access to them). Dark Eldar Warriors will be in their Raiders most of the time. Most Eldar Aspect Warriors would be in Wave Serpent.Although I'm not sure I agree that Dedicated transports and HQ choices should be omitted, since they are valid force organisational choices, and some of them, like Rhinos, Farseers, Hive Tyrants and Ethereals can be very iconic.
As to HQ, why not them? Well, they're usually VERY iconic that it's difficult NOT to include them all. So they don't need to be chosen. They are automatically chosen.
In conjunction with the "automatic attachments above", it's also fair to say that an Ethereal will always be accompanied by Fire Warriors, and Farseer by Warlocks.
Yes, yes! That's the point of the threadMost effective? Most commonly used? I neither know nor care. To me those are the things that come to mind when I think "Marines" or "Guard".![]()
Last edited by Sevej; 19-04-2012 at 11:46.
With Tyranids, I would cheat a little and list all the major genus types, as everything in the Tyranid army seems to fit under one (sometimes more; e.g. Ravener) of them:
-Ripper (probably too small for "normal")
-Gaunt
-Warrior
-Thrope
-Vore
-Guard
-Fex
-Hiero / Tyranno (probably too large for "normal")
100 Gaunts on the field to shoot down, 100 Gaunts on the field, you shoot just one, then reload your gun, 99 Gaunts still alive to shoot down
92% of people are very gullible and do whatever they read in someone's signature. If you are part of the 8% who don't, copy and paste this into your signature.
My take on Space Marines would be:
Tacticals
Assaults
Terminators
Scouts
Dreadnoughts
Land Raiders
Mostly because Scouts and Raiders appeared in pictures more than Devs or Preds back in the day. I like the idea of Drop Pods being there, but they don't feature so much in illustration or army composition, historically speaking.