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Thread: Distilling 40k armies

  1. #21
    Librarian gutsmaka's Avatar
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    Re: Distilling 40k armies

    necrons

    warriors
    destroyers
    immortals
    lords
    monliths
    scarabs

    everything that has been there from the start apart from the monolith but its so different from any other tank it can only be necron
    bonusing c'tan aswell
    is rumored to be an indoctrinated necron slave

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  2. #22
    Chapter Master superdupermatt's Avatar
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    Blood Angels: Death Company, Assault Squads, Sanguinary Priests, Baal Predators... Er... Erm... Furioso Dreadnought AAAAAAAAAAAND Sanguinary Guard (although as they are new additions they're not that iconic to me).

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  3. #23

    Re: Distilling 40k armies

    Quote Originally Posted by Sevej View Post
    Here's an example.

    Space Marines
    Tactical Squad
    Assault Squad
    Devastator Squad
    Terminator Squad
    Dreadnought
    Predator

    That is basically all I take - I barely take Predators for fluff reasons, similarly I have minimal Terminators if any, but do take a few Scouts.
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  4. #24
    Librarian DietDolphin's Avatar
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    Re: Distilling 40k armies

    Quote Originally Posted by TheDoctor View Post
    Eldar:
    Guardians
    Aspect Warriors (9 different squads, fluffwise even more, but they are all iconically eldar)
    Wraith Constructs
    Warlocks
    Rangers/pathfinders
    Skimmers, I consider it a tie between falcons and fire prisms
    Quote Originally Posted by Gorbad Ironclaw View Post
    Anyway, for Eldars to me it would be these:
    Farseer
    Jetbikes
    Grav Tanks
    Aspect Warriors or if you want to pick one Dire Avengers (Aspect warriors using the iconic Eldar weapon, they are even almost usable under current rules...)
    Wraith-constructs
    Anti-Grav platforms, especially the D-Cannons
    Aha! Des sneaky eldar buggers think they can slip multiple aspect units into one slot! Like they say, you can never trust the Eldar...

    I think the best way to do this is to ask someone who doesn't play the army, as they would only have a basic view of them in the first place. As a non-eldar player this is how i see them.
    Eldar
    Falcons (Their main tank)
    Wraithlord (Eldar Dread basically)
    Howling Banshees (elite CC)
    Dire Avengers (All rounders)
    jetbikes (fast stuff)
    Guardians (basic dude)
    Bonus:swooking hawks because of the 2nd ed codex. (It feels odd trying to make a list of eldar basics without farseers/warlocks though...)

    Also this how I view Chaos (even though I play them....):
    Khorne Berzerkers
    Plague Marines
    Possessed
    Defiler
    Greater Daemon
    Daemons
    Note: Last two are chaos (they are still in the codex remember ) even if they aren't used much anymore, didn't put obliterators as they are just a good unit so are used a lot, but aren't a fundamental unit (like Hive Guard for Tyranids)
    Last edited by DietDolphin; 17-04-2012 at 09:38.

  5. #25
    Commander TheDoctor's Avatar
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    Re: Distilling 40k armies

    @DietDolphin

    The OP did state that HQ choices were not allowed, but I would still put warlocks up there, simply because you CAN buy them in a non HQ slot.

    And the problem when trying to "distill" Eldar, is that all of the Aspect Warriors have different roles, but they are all "iconically" Eldar. Though I will agree, if we have to pick one aspect, it probably would be dire avengers. And actually your list is really good, I would just replace howling banshees with warlocks.
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  6. #26
    Veteran Sergeant DarkAngelsG's Avatar
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    Re: Distilling 40k armies

    Tyranids:
    Hormagaunts
    Termagants
    Genestealers
    Warriors
    Carnifex
    Gargoyles

    DE:
    Warriors
    Wyches
    Incubi
    Ravagers
    Wracks
    Trueborn

  7. #27

    Re: Distilling 40k armies

    Quote Originally Posted by Kakapo42 View Post
    Hmmm, I think I'd have to say:

    TAU

    -Fire warriors
    -Crisis suits
    -Hammerhead
    -Gun drones
    -Devilfish
    -Pathfinders

    With a bonus 7th being Kroot.

    Stealthsuits, while awesome, just aren't quite iconic enough to make the list, and Broadsides are (fluffwise) really just Crisis suits with extra Armour and a pair of railguns attached, sans jetpack. Kroot are also rather iconic support, but I'm focusing more on the Tau themselves, so they're demoted to a bonus extra.

    EDIT: You know I just realised, distilling it to six fits perfectly with the six categories of an army list, HQ, Elites, Troops, Fast attack, Heavy support and Dedicated transports.


    I must have a very different idea of what parts of Tau are cool.

    -Fire Warriors
    -Broadside Battlesuit
    -Devilfish
    -Kroot
    -Stealth Suits
    -Aun' Shi

    If no Aun'Shi is allowed, then pathfinders would do.

    To me, everything else is gravy. Sure, maybe it's gravy that makes the army viable. But these are the coolest models.

    And I just wanted to say that I don't consider dedicated transports as part of my Force Organization Chart; so it's hard for me to reconcile the notion that they deserve a category to themselves.
    Last edited by Scaryscarymushroom; 17-04-2012 at 20:15.

  8. #28
    Librarian DietDolphin's Avatar
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    Re: Distilling 40k armies

    Quote Originally Posted by TheDoctor View Post
    @DietDolphin

    The OP did state that HQ choices were not allowed, but I would still put warlocks up there, simply because you CAN buy them in a non HQ slot.

    And the problem when trying to "distill" Eldar, is that all of the Aspect Warriors have different roles, but they are all "iconically" Eldar. Though I will agree, if we have to pick one aspect, it probably would be dire avengers. And actually your list is really good, I would just replace howling banshees with warlocks.
    I did initially have warlocks in the list for that reason but I figured like Dedicated vehicles I figured attached warlocks would be included with those units anyway.

    But you could make the same arguement for Chaos with it's cult troops, yet Plague Marines and Khorne Berzerkers are clearly more iconic than noise marines and thousand sons. Also guard with all their tanks, yet Leman Russ's and Basilisk's are the most iconic ones (Chimeras part of platoons...). It's the same for eldar, Shinning Spears and dark reapers for example, are not as iconic as Dire Avengers or Howling Banshees to me as an outsider to the eldar, they just aren't what springs to mind when I think "Eldar".

  9. #29
    Chapter Master carlisimo's Avatar
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    Re: Distilling 40k armies

    Quote Originally Posted by Dylius View Post
    Orks:
    Ork Boyz
    Nobz
    Gretchin
    Battlewagons
    Looted Wagon?
    Lootas?
    I'd say:
    Boyz
    Nobz
    Grots
    Bikers
    Battlewagons
    Deff Dreads

  10. #30

    Re: Distilling 40k armies

    Some people can't read the rules, it appears. No dedicated transports, and SIX units. Not three.

    For Marines aof all flavours it'd be the three standard squad types - Assault, Devastator ,Tactical, then Terminators, Scouts and Land Raiders. fiddle as appropriate for different Chapters; for Space Wolves I'd say Grey Hunters, Blood Claws, Long Fangs, Wolf Guard, Wolf Scouts and ... Wolf Priests probably break the rules, but they're one of the things that make the Wolves different.

    For Imperial Guard, I'd say Infantry squads, Heavy Weapon Squads, Leman Russ tanks, Ogryns, Sanctioned Psyker squads and either Ratlings or Command Squads.

    Most effective? Most commonly used? I neither know nor care. To me those are the things that come to mind when I think "Marines" or "Guard".

    off-topic; Gorbad Ironclaw; the current Vyper Jetbike miniature predates the current Falcon, both of which appeared in 2nd edition 40K. However, the Falcon Grav-tank first appeared in 1st edition Space Marine, while the Vyper didn't turn up until the 2nd edition of that game. IIRC, the Vyper was in the 2nd edition Codex: Eldar, while the Falcon wasn't.

  11. #31
    Chapter Master the1stpip's Avatar
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    Re: Distilling 40k armies

    Orks:
    Boyz
    Grotz
    Battlewagon
    Deff Dread
    Nobz
    Killa Kans or Big Gunz

    Dark Eldar
    Warriors
    Wyches
    Ravagers
    Wracks
    Reavers
    Hellions
    Last edited by the1stpip; 18-04-2012 at 19:01.
    He's a semi aquatic, egg laying mammal of action.

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  12. #32

    Re: Distilling 40k armies

    Orks:

    Boyz
    Grotz
    Nobz



    Nothing else is iconic enough to be counted as a distilled component to the Orks. Especially when all the clans are being lumped together for this (ergo, no Looting, Kanz/Dreads, Battlewagons, Kommandos, Tankbustas, etc.)
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  13. #33
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    Re: Distilling 40k armies

    Quote Originally Posted by gutsmaka View Post
    necrons

    warriors
    destroyers
    immortals
    lords
    monliths
    scarabs

    everything that has been there from the start apart from the monolith but its so different from any other tank it can only be necron
    bonusing c'tan aswell
    Since Lords are technically HQ, I wouldn't count them. But thats just one man's opinion.

    NECRONS
    Warriors
    Immortals
    Destroyers
    Wraiths
    C'Tan
    Monolith

  14. #34

    Re: Distilling 40k armies

    Eldar
    Dire Avengers
    jetbikes
    wraithguard
    rangers
    guardians
    falcons

    Warlocks should be here and I would replace DA with them, but right now they're tied to the hq. That said I honestly feel like they should be a unit upgrade for any eldar unit (besides hawks and spiders), because it helps generalize the specialists a bit, and drives home that they are a race of deviant witches. That said the current book does a good job making the units certain craftworlds identify with as troops

    Space Wolves
    Long fangs
    blood claws
    Grey hunters
    wolf guard
    fenrisian wolves
    Lone wolf

  15. #35
    Commander
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    Re: Distilling 40k armies

    Quote Originally Posted by AndrewGPaul View Post
    Some people can't read the rules, it appears. No dedicated transports, and SIX units. Not three.
    Hmm, it seems I neglected that part. Although I'm not sure I agree that Dedicated transports and HQ choices should be omitted, since they are valid force organisational choices, and some of them, like Rhinos, Farseers, Hive Tyrants and Ethereals can be very iconic.

  16. #36

    Re: Distilling 40k armies

    Hi again Here are some explanations for the rules.

    For Warlocks, it seems okay to assume they're going to be attached to Guardians.

    Although I'm not sure I agree that Dedicated transports and HQ choices should be omitted, since they are valid force organisational choices, and some of them, like Rhinos, Farseers, Hive Tyrants and Ethereals can be very iconic.
    Agreed, Dedicated Transports are indeed iconic. But they'll be tied to the core units. For example, Tactical Squads are assumed to always have Rhinos (or have access to them). Dark Eldar Warriors will be in their Raiders most of the time. Most Eldar Aspect Warriors would be in Wave Serpent.

    As to HQ, why not them? Well, they're usually VERY iconic that it's difficult NOT to include them all. So they don't need to be chosen. They are automatically chosen.

    In conjunction with the "automatic attachments above", it's also fair to say that an Ethereal will always be accompanied by Fire Warriors, and Farseer by Warlocks.

    Most effective? Most commonly used? I neither know nor care. To me those are the things that come to mind when I think "Marines" or "Guard".
    Yes, yes! That's the point of the thread
    Last edited by Sevej; 19-04-2012 at 11:46.

  17. #37

    Re: Distilling 40k armies

    With Tyranids, I would cheat a little and list all the major genus types, as everything in the Tyranid army seems to fit under one (sometimes more; e.g. Ravener) of them:
    -Ripper (probably too small for "normal")
    -Gaunt
    -Warrior
    -Thrope
    -Vore
    -Guard
    -Fex
    -Hiero / Tyranno (probably too large for "normal")
    100 Gaunts on the field to shoot down, 100 Gaunts on the field, you shoot just one, then reload your gun, 99 Gaunts still alive to shoot down
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  18. #38

    Re: Distilling 40k armies

    My take on Space Marines would be:

    Tacticals
    Assaults
    Terminators
    Scouts
    Dreadnoughts
    Land Raiders

    Mostly because Scouts and Raiders appeared in pictures more than Devs or Preds back in the day. I like the idea of Drop Pods being there, but they don't feature so much in illustration or army composition, historically speaking.

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