I still don't even see a problem with that, its similar to the space marine in power armor wearing the dreadknight armor or how even in the 40th century we are running around with swords and axes despite having more powerful ranged weaponry. In short its cool.
That being said, I think reading is probably the easiest part of the warhammer universe(s)![]()
I really like the new spyders, but at $33 for a 50pt model...ouch. Especially when just 1 isn't going to cut it.
Overall really liking this batch of releases, I'd probably model the Stalker without a driver, but that's an easy fix so meh. The Spyders are rather expensive, but I wouldn't terribly mind buying a unit of three and never getting anymore.
<insert witty sig here>
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail
"Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.
BTW has anyone else noticed that the new Wraiths look like face huggers?
Well, the Monolith (including variant), Pylon, and Obelisk lack crew members in the conventional sense (as, it would appear, does the Aeonic Orb).
The concept art for the Deathbarque (which the Ghost ark draws heavily from) described the steersman as 'fused'.
This was a concept which was partly carried over onto the Ghost/Doomsday Arks and Command/Annihilation Barges, with the crew members being 'plugged in' to the craft, as well as the Tomb Blades.
What's strange is that despite being partly integrated with the craft they're piloting, these crews still retain their legs and other parts which aren't needed to command the vehicles. The Warriors on the Tomb Blades being particularly odd, since they're not going to be wandering off, and have no free will anyway - why not build them into the craft fully (why not use Immortals or Canoptek units while we're at it..?) so that they're more difficult to damage/dislodge?
Much the same applies to the Doom Scythe and Triarch Stalker - the pilots are fully exposed! Why not at least build them into the craft and offer some protection? (you might argue that the Quantum Shielding on the latter is enough protection, but as per Hammer and Anvil, seems pretty easy to circumvent (an at least enclosed crew compartment would have saved the Stalker in that scenario)).
I made a Genestealer Cult! --- 2nd edition Tyranid army!
Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
Guild up and join the Mat Ward Defence League!
Perhaps many of these vehicle designs are from pre conversion to robots, and were designed for operators to use. Then they were all transferred to the robot bodies, and it was far easier to plunk the humanoid robot body in the place where the meatbag driver was meant to go, rather than refitting everything. the hardwiring into a non humanoid body idea has some merit design wise, but the case we do see, destroyers, is seen as an aberration by most other sentient Necrons
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail
"Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.
I made a Genestealer Cult! --- 2nd edition Tyranid army!
Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
Guild up and join the Mat Ward Defence League!
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail
"Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.
Why do they need to be plugged in anyway? Don't the Necrons have Bluetooth™?
Originally Posted by Occam's Razor
Originally Posted by Avian's Corollary, concerning disproved rumours
At which point, they weren't making new Necrons. I think it makes sense to have 'interchangable' pilots. It seems the craft itself does much of the work, holding the specific algorithims etc necessary for flight. So when you lose a pilot, you just need to replacement the machine, and stick any old spod into it, rather than converting a whole new Necron.
I'm not sure it makes much sense to say that the monolith "lacks crew members" any more than it makes sense to say that my Rhino lacks crew members because I've modelled it with the hatch closed. It seems remarkably presumptuous to state categorically that a non-open topped vehicle has no crew simply because you can't actually see them.
In terms of internal space the monolith is probably one of the largest vehicles outside of Forgeworld, theres plenty of room for models inside it.
Ignoring all the design chat, Todays Blog Post with the 1k sample army (likewise the Space Wolves and Tyranid samples in WD last month) is better at convincing me to buy stuff than any of the individual model releases!
BUY 1K POINTS OF ALL THE ARMIES!!
Who said that there are no Necron crew members inside the Monolith?
http://images.dakkadakka.com/gallery...%20Necrons.jpg
http://images.dakkadakka.com/gallery...%20Necrons.jpg