Page 19 of 22 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 361 to 380 of 421

Thread: BoW Necron 2nd wave release date

  1. #361

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Grimdesign View Post
    I think many of the people who feel this way really haven't thoroughly read/understood Necrons (from any edition) wherein the Necrontyr placed their consciousness into a constructed machine and that was it. They didn't become omnipotent, capable of resurrection Necron legions with a wave of their hand or infallible (still awakening in fact, a job given over to crypteks because Pherons are not interested in doing it themselves). Their sanity has degraded, which indicates conscious thought and intelligence not present in a fully artificial being.
    I dunno, this reading stuff sounds oddly difficult. It has to be simpler to stick with just looking at the pictures and yelling LOL THAT MACHINE MAN IS DRIVING A MACHINE.

  2. #362

    Re: BoW Necron 2nd wave release date

    I still don't even see a problem with that, its similar to the space marine in power armor wearing the dreadknight armor or how even in the 40th century we are running around with swords and axes despite having more powerful ranged weaponry. In short its cool.

    That being said, I think reading is probably the easiest part of the warhammer universe(s)

  3. #363
    Librarian Weirdboy's Avatar
    Join Date
    Apr 2005
    Location
    U.S.A.
    Posts
    393

    Re: BoW Necron 2nd wave release date

    I really like the new spyders, but at $33 for a 50pt model...ouch. Especially when just 1 isn't going to cut it.

  4. #364
    Commander Ivellis's Avatar
    Join Date
    Feb 2008
    Location
    Canada
    Posts
    809

    Re: BoW Necron 2nd wave release date

    Overall really liking this batch of releases, I'd probably model the Stalker without a driver, but that's an easy fix so meh. The Spyders are rather expensive, but I wouldn't terribly mind buying a unit of three and never getting anymore.

  5. #365

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Tokamak View Post
    Everyone's going on about the legs of the Stalker, but did anyone notice how much cooler the model looks if you think away the top part, IE the triarch and his extended spine?
    Did too. I'd keep the tail though, but remove the driver and extend the carapace. The sensors or whatever pass perfectly as the eyes of a mean looking giant undead robot scorpion (how cooler does this get? maybe add pirate, ninja or vampire? )
    <insert witty sig here>

  6. #366

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Weirdboy View Post
    I really like the new spyders, but at $33 for a 50pt model...ouch. Especially when just 1 isn't going to cut it.
    You are talking about Razorbacks, right?
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  7. #367

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by MajorWesJanson View Post
    You are talking about Razorbacks, right?
    I thought he was taking about Raiders! or perhaps Rhinos?... :P

  8. #368

    Re: BoW Necron 2nd wave release date

    BTW has anyone else noticed that the new Wraiths look like face huggers?

  9. #369
    Chapter Master Horus38's Avatar
    Join Date
    Aug 2006
    Location
    The webway
    Posts
    1,108

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by DJ3 View Post
    I dunno, this reading stuff sounds oddly difficult. It has to be simpler to stick with just looking at the pictures and yelling LOL THAT MACHINE MAN IS DRIVING A MACHINE.
    lmao, thought this summed it up rather nicely Really loving the diversity of the new kits!
    Quote Originally Posted by Menthak View Post
    It would have ruined an epic battle if it all boiled down to "And Horus pushed the big red 'fire' button again and again till Terra was ashes"

  10. #370
    Archanist Lord Damocles's Avatar
    Join Date
    Sep 2007
    Location
    Ipswich, UK
    Posts
    6,109

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Spiney Norman View Post
    I'm not sure where this "Necrons shouldn't pilot things" idea comes from, afaik necron fluff was always humanoid aliens that were transplanted into an android body, it's not like a pre-bio transference Necron wouldn't have piloted vehicles but been physically welded into it instead. The only model that ever suggested Necrons might have welded themselves to vehicles is the old destroyer rules where they counted as Jetbikes (in fact the really old destroyer models were vehicles with a Necron pilot), but they weren't vehicles in any true sense, but loony Necrons who had themselves intentionally modified.
    Well, the Monolith (including variant), Pylon, and Obelisk lack crew members in the conventional sense (as, it would appear, does the Aeonic Orb).

    The concept art for the Deathbarque (which the Ghost ark draws heavily from) described the steersman as 'fused'.
    This was a concept which was partly carried over onto the Ghost/Doomsday Arks and Command/Annihilation Barges, with the crew members being 'plugged in' to the craft, as well as the Tomb Blades.

    What's strange is that despite being partly integrated with the craft they're piloting, these crews still retain their legs and other parts which aren't needed to command the vehicles. The Warriors on the Tomb Blades being particularly odd, since they're not going to be wandering off, and have no free will anyway - why not build them into the craft fully (why not use Immortals or Canoptek units while we're at it..?) so that they're more difficult to damage/dislodge?

    Much the same applies to the Doom Scythe and Triarch Stalker - the pilots are fully exposed! Why not at least build them into the craft and offer some protection? (you might argue that the Quantum Shielding on the latter is enough protection, but as per Hammer and Anvil, seems pretty easy to circumvent (an at least enclosed crew compartment would have saved the Stalker in that scenario)).
    I made a Genestealer Cult! --- 2nd edition Tyranid army!


    Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
    Guild up and join the Mat Ward Defence League!

  11. #371
    Chapter Master Azzy's Avatar
    Join Date
    Nov 2007
    Location
    Staug, FL, USA
    Posts
    2,543

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Weirdboy View Post
    I really like the new spyders, but at $33 for a 50pt model...ouch. Especially when just 1 isn't going to cut it.
    My Ork Trukks have no sympathy for you.
    --Kyn

    Armies: Waaagh! Ţursblóđ, Hivefleet Orochi

  12. #372

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Lord Damocles View Post
    Well, the Monolith (including variant), Pylon, and Obelisk lack crew members in the conventional sense (as, it would appear, does the Aeonic Orb).

    The concept art for the Deathbarque (which the Ghost ark draws heavily from) described the steersman as 'fused'.
    This was a concept which was partly carried over onto the Ghost/Doomsday Arks and Command/Annihilation Barges, with the crew members being 'plugged in' to the craft, as well as the Tomb Blades.

    What's strange is that despite being partly integrated with the craft they're piloting, these crews still retain their legs and other parts which aren't needed to command the vehicles. The Warriors on the Tomb Blades being particularly odd, since they're not going to be wandering off, and have no free will anyway - why not build them into the craft fully (why not use Immortals or Canoptek units while we're at it..?) so that they're more difficult to damage/dislodge?

    Much the same applies to the Doom Scythe and Triarch Stalker - the pilots are fully exposed! Why not at least build them into the craft and offer some protection? (you might argue that the Quantum Shielding on the latter is enough protection, but as per Hammer and Anvil, seems pretty easy to circumvent (an at least enclosed crew compartment would have saved the Stalker in that scenario)).
    Perhaps many of these vehicle designs are from pre conversion to robots, and were designed for operators to use. Then they were all transferred to the robot bodies, and it was far easier to plunk the humanoid robot body in the place where the meatbag driver was meant to go, rather than refitting everything. the hardwiring into a non humanoid body idea has some merit design wise, but the case we do see, destroyers, is seen as an aberration by most other sentient Necrons
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  13. #373
    Archanist Lord Damocles's Avatar
    Join Date
    Sep 2007
    Location
    Ipswich, UK
    Posts
    6,109

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by MajorWesJanson View Post
    Perhaps many of these vehicle designs are from pre conversion to robots, and were designed for operators to use.
    Tomb blades were developed 'during the final days of the War in Heaven' (Codex, pg.42)...
    I made a Genestealer Cult! --- 2nd edition Tyranid army!


    Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
    Guild up and join the Mat Ward Defence League!

  14. #374

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Lord Damocles View Post
    Tomb blades were developed 'during the final days of the War in Heaven' (Codex, pg.42)...
    Book at home, me at work.

    Still, since they all converted into humanoid robots, perhaps they just found it easier to make a design that fit humanoid robot operators rather than say cut a bunch of necron warriors in half to make bikers?
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  15. #375
    Solitaire Avian's Avatar
    Join Date
    Mar 2005
    Location
    Porsgrunn, Norway
    Posts
    11,944
    Why do they need to be plugged in anyway? Don't the Necrons have Bluetooth™?
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  16. #376
    Commander Baneboss's Avatar
    Join Date
    Jul 2006
    Location
    Poland
    Posts
    977

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Weirdboy View Post
    I really like the new spyders, but at $33 for a 50pt model...ouch. Especially when just 1 isn't going to cut it.
    Poor Chimeras :/

  17. #377

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Lord Damocles View Post
    Tomb blades were developed 'during the final days of the War in Heaven' (Codex, pg.42)...

    At which point, they weren't making new Necrons. I think it makes sense to have 'interchangable' pilots. It seems the craft itself does much of the work, holding the specific algorithims etc necessary for flight. So when you lose a pilot, you just need to replacement the machine, and stick any old spod into it, rather than converting a whole new Necron.

  18. #378
    Chapter Master Spiney Norman's Avatar
    Join Date
    Apr 2007
    Location
    The Macu Peaks
    Posts
    5,885

    Re: BoW Necron 2nd wave release date

    Quote Originally Posted by Lord Damocles View Post
    Well, the Monolith (including variant), Pylon, and Obelisk lack crew members in the conventional sense (as, it would appear, does the Aeonic Orb)
    I'm not sure it makes much sense to say that the monolith "lacks crew members" any more than it makes sense to say that my Rhino lacks crew members because I've modelled it with the hatch closed. It seems remarkably presumptuous to state categorically that a non-open topped vehicle has no crew simply because you can't actually see them.

    In terms of internal space the monolith is probably one of the largest vehicles outside of Forgeworld, theres plenty of room for models inside it.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  19. #379

    Re: BoW Necron 2nd wave release date

    Ignoring all the design chat, Todays Blog Post with the 1k sample army (likewise the Space Wolves and Tyranid samples in WD last month) is better at convincing me to buy stuff than any of the individual model releases!

    BUY 1K POINTS OF ALL THE ARMIES!!

  20. #380

    Re: BoW Necron 2nd wave release date

    Who said that there are no Necron crew members inside the Monolith?
    http://images.dakkadakka.com/gallery...%20Necrons.jpg
    http://images.dakkadakka.com/gallery...%20Necrons.jpg

Page 19 of 22 FirstFirst ... 9 17 18 19 20 21 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •